2016-06-23

Publisher: Dungeon Masters Guild

Ravenloft Archetypes II: The Core Domains Adventurer and rsquo;s Guide and nbsp;aims to do everything for Ravenloft that the and nbsp;Sword Coast Adventurer and rsquo;s Guide and nbsp;did for the Forgotten Realms, providing all the and nbsp;setting, story, and character options needed to portray brave adventurers facing ultimate evil in D and amp;D's classic Gothic setting of high adventure-- including 19* new class archetypes, 8 new subraces/race variants, a new class, a new race, 56* and nbsp;new spells, new feats, new magic items, and detailed descriptions for Domains of Dread beyond the borders of Barovia. Click the preview to see the whole table of contents and more! and nbsp;

Now available for a temporary price of $2.28 -- that's a penny-and-a-half a page for the original content, not including new bonus material! This living document will continue to grow and improve based on your feedback, and every time it reaches a new sales level, I will add more content, available at no extra cost to previous purchasers, while raising the cost based on the new content added. Buying now gets you all the extra content to come for this lower early price!

New Class Archetypes include: and nbsp;Barbarians whose rage is not merely primal instinct, but the unleashing of a dark alter ego; warlocks who weave eldritch cloaks of primordial gloom; druids who summon ancestral spirits and allow them to possess their flesh; clerics of hunting goddsses and gods as well-known for their bow-arms as their healing hands; paladins who swear an Oath of Defiance, waging shadowy private wars against tyranny; and rangers who rise up from black lagoons and cyclopean depths to bring the nature's fury to their enemies; and many more.

New Race Optionns include: and nbsp;Tieflings tainted by Domains of Dread rather than fires of Hell; wild halflings made savage by apocalyptic wastelands; the half-orc-like and nbsp;calibans, born of humans but twisted by a fell curse; and many more.

New Spells include: and nbsp;Cantrips that defy the law of gravity; divinations that extract omens of danger from the fragments of corpses; transmutations that unlesh your inner beast; enchantments that infect another's mind with your darkest thoughts; and more.

Dread Domains described in detail include: and nbsp;The fey-haunted realm of and nbsp;Tepest, caught up in witch-hunting hysteria; and nbsp;Lamordia, a godless land of mad science and living constructs; the lying dreams of an infamous death knight transformed into a waking nightmare of relentless truth in and nbsp;Sithicus; and nbsp;and many more.

New feats, revealed secret societies, unearthly faiths and cults, additional lore and history of Strahd's domain of Barovia, an overview of Ravenloft and the Dark Powers who rule it, magic items, and a completely new class-- the and nbsp;Metaphysician.

Ravenloft Archetypes II: The Core Domains Adventurer and rsquo;s Guide and nbsp; and nbsp;provides a broad look at the continent called the Core (which includes Barovia and the most classic domains), along with a general overview of the entire setting, a primer on the nature and nbsp;and metaphysical rules of all the Domains of Dread, details on history and religion along with a special section for using this document with and nbsp;Curse of Strahd, and nbsp;a curated gazetteer of and nbsp;the Core as a region, with special emphasis on 12* of its domains (including Barovia), specifics on how the D and amp;D races and classes fit into Ravenloft, and nbsp;all the rules necessary to portray members of eight conspiring secret societies, and even a warped new take on familiars.

* = and nbsp;These numbers have gone up since the game was first released, as new content was added to this living document that will grow as new sales levels are achieved.

A content-packed resource for players and DM's alike, and nbsp;Ravenloft Archetypes II: The Core Domains Adventurer and rsquo;s Guide and nbsp;is a must-have for campaigns set in Barovia or any of the other Dread Domains of Ravenloft, and a sinister treasure trove of darkly unique characters, setting information, secret societies, and magic for any and nbsp;D and amp;D 5th Edition game.

If you enjoy this product, and nbsp;please check out other DM's Guild titles by the same author.

If you think this product could be improved, please Review or at least leave a comment-- all input is read and considered, and could show up in a newer version of the product!

CHANGE LOG

Ver1.2: Added 12 pages of new content including new domain info, 2 new archetypes, a new fighting style, and new equipment (see the new Appendix B, at the end). Also corrected numerous typos and unclear bits of text, added 6 new spells (including the two previously missing that were referred to under the Way of the Five Deadly Venoms monk) and used playtest input and customer feedback on social media to adjust the Circle of Spirits druid and Hunting domain cleric.

Download Note: If you see two files, only download the one that ends in the highest version number (right now v1.2) -- the old PDF being linked to is an error in the update system.

Cover art by NeocoreGames (NeocoreGames) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons

Show more