2013-11-19

The Reaper of Souls internal build has received a sizeable patch update which we are now datamining. We’re working through all the string changes sifting out the fluff but there’s still a lot to absorb.

As there are a lot of tables and images it’s all after the break and we’ll keep adding to the top of this same list so refresh the page to see anything new. As always, all of this can change or be removed before release of Reaper of Souls. Sections so far:

Skills

Items

Item Sets

Devil’s Hand

Crafting

Levels

New Images – Including picture of some of the Diablo 2 classes with Diablo 3 characters?

Vendors

Waypoints

Guilds

Game Settings/Options

Battle.Net

Skills

Barbarian

Name

Old

New

Rend – Mutilate

Affected enemies also have their movement speed reduced by 60%.

Affected enemies also have their movement speed reduced by 80%.

Frenzy – Smite

Each hit has a 20% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.

Each hit has a 25% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.

Frenzy – Berserk

Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.

Increase the duration of the Frenzy effect to 10 seconds.

Sprint – Advanced Tooltip

Cost: 20 Fury

Increase movement speed by 40% for 3 seconds.

Cost: 20 Fury

Increase movement speed by 30% for 3 seconds.

Sprint – Marathon

Increase the movement speed bonus to 50% for 5 seconds.

Increase the movement speed bonus to 40% for 4 seconds.

Bash – Clobber

Each hit has a 20% chance to Stun the enemy for 1.5 seconds.

Each hit has a 25% chance to Stun the enemy for 1.5 seconds.

Ground Stomp – Trembling Stomp

Enemies in the area also take 900% weapon damage.

Enemies in the area also take 680% weapon damage.

Ground Stomp – Jarring Slam

Enemies hit have a 25% chance to drop a health globe.

Enemies hit have a 10% chance to drop a health globe.

Ground Stomp – Foot of the Mountain

Increase Fury generated by 35.

Increase Fury generated to 40.

Wrath of the Berserker – Advanced Tooltip

Cooldown: 120 seconds

Enter a berserker rage which raises several attributes for 20 seconds.

Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%

Cooldown: 120 seconds

Enter a berserker rage which raises several attributes for 20 seconds.

Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%

Wrath of the Berserker – Insanity

While active gain 80% increased damage.

While active gain 60% increased damage.

Wrath of the Berserker – Arreat\’s Wail

Activating Wrath of the Berserker deals 5000% weapon damage to all enemies within 12 yards.

Activating Wrath of the Berserker deals 3200% weapon damage to all enemies within 12 yards.

Wrath of the Berserker – Slaughter

While active Critical Hits have a chance to cause an eruption of blood dealing 420% weapon damage to enemies within 15 yards.

While active Critical Hits have a chance to cause an eruption of blood dealing 280% weapon damage to enemies within 15 yards.

Hammer of the Ancients – Thunderstrike

When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 1.5 seconds.

When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 2.0 seconds.

Call of the Ancients – The Council Rises

The Ancients deal 120% weapon damage with each attack and gain 100% additional Armor.

The Ancients deal 200% weapon damage with each attack and gain 100% additional Armor.

Call of the Ancients – Ancients\’ Fury

Gain 2 Fury every time an Ancient deals damage.

Gain 3 Fury every time an Ancient deals damage.

Seismic Slam – Advanced Tooltip

Cost: 30 Fury

Slam the ground and cause a wave of destruction that deals 540% weapon damage and 4 yard Knockback to enemies in a 45 yard arc.

Cost: 30 Fury

Slam the ground and cause a wave of destruction that deals 550% weapon damage and 4 yard Knockback to enemies in a 45 yard arc.

Seismic Slam – Shattered Ground

Increase damage to 670% weapon damage and increase Knockback distance by 100%.

Increase damage to 710% weapon damage and increase Knockback distance by 100%.

Seismic Slam – Stagger

Each hit has has a 60% chance of stunning enemies for 1 seconds.

Each hit has has a 80% chance of stunning enemies for 1 seconds.

Seismic Slam – Cracking Rift

Focus the seismic shockwaves along a narrow path to deal 880% weapon damage to enemies along a 42 yard path.

Focus the seismic shockwaves along a narrow path to deal 780% weapon damage to enemies along a 42 yard path.

Leap – Advanced Tooltip

Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 325% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.

Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 180% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.

Leap – Launch

You leap with such great force that enemies within 8 yards of the takeoff point take 325% weapon damage and are also slowed by 60% for 3 seconds.

You leap with such great force that enemies within 8 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds.

Leap – Toppling Impact

Increase the damage of Leap to 735% and send enemies hurtling away from where you land.

Increase the damage of Leap to 450% and send enemies hurtling away from where you land.

Weapon Throw – Throwing Hammer

Hurl a hammer with a 20% chance to Stun the enemy for 1.0 seconds.

Hurl a hammer with a 30% chance to Stun the enemy for 1.0 seconds.

Furious Charge – Advanced Tooltip

Generate: 15 Fury
Cooldown: 10 seconds

Rush forward knocking back and dealing 480% weapon damage to enemies along your path.

Generate: 15 Fury
Cooldown: 10 seconds

Rush forward knocking back and dealing 360% weapon damage to enemies along your path.

Furious Charge – Battering Ram

Increase damage while charging to 1000% weapon damage.

Increase the damage to 760% weapon damage.

Earthquake – Advanced Tooltip

Cost: 50 Fury
Cooldown: 60 seconds

Shake the ground violently, dealing 3600% weapon damage as Fire over 8 seconds to all enemies within 18 yards.

Cost: 50 Fury
Cooldown: 60 seconds

Shake the ground violently, dealing 3000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.

Earthquake – Molten Fury

Increase Earthquake\’s damage to 6600% weapon damage as Fire.

Increase Earthquake\’s damage to 5200% weapon damage as Fire.

Earthquake – Giant\’s Stride

20 secondary tremors follow your movement and deal 250% weapon damage as Fire each.

20 secondary tremors follow your movement and deal 200% weapon damage as Fire each.

Earthquake – Chilling Earth

Create an icy patch, causing Earthquake to Freeze enemies and deal Cold damage.

Create an icy patch, causing Earthquake to Freeze all enemies hit and deal Cold damage.

Earthquake – Path of Fire

Project 20 secondary tremors up to 12 yards ahead of you that deal 250% weapon damage as Fire each.

Project 20 secondary tremors up to 12 yards ahead of you that deal 200% weapon damage as Fire each.

Revenge – Retribution

Increase damage to 660% weapon damage.

Increase damage to 480% weapon damage.

Overpower – Advanced Tooltip

Cooldown: 12 seconds

Deal 600% weapon damage to all targets within 9 yards.

Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

Cooldown: 12 seconds

Deal 480% weapon damage to all targets within 9 yards.

Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

Overpower – Killing Spree

Your Critical Hit Chance is increased by 10% for 6 seconds.

Your Critical Hit Chance is increased by 10% for 5 seconds.

Overpower – Storm of Steel

Throw up to 3 axes at nearby enemies that each deal 600% weapon damage.

Throw up to 3 axes at nearby enemies that each deal 480% weapon damage.

Overpower – Revel

Increase damage to 1200% weapon damage.

Increase damage to 960% weapon damage.

Brawler – Advanced Tooltip

As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.

This skill is affected by your characters:

As long as there are 3 enemies within 8 yards, all of your damage is increased by 20%.

This skill is affected by your characters:

Weapons Master – Advanced Tooltip

Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 10% attack speed
Mighty Weapons: 3 Fury per hit

Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 3 Fury per hit

Nerves Of Steel – Advanced Tooltip

Increase your Armor by 100% of your Vitality.

Increase your Armor by 50% of your Vitality.

Avalanche – Glacier

(Advanced) Giant spears of ice freeze enemies.

Giant blocks of ice hit and freeze enemies for 5 seconds.

Avalanche – Snow-Capped Mountain

(Advanced) Cave in from both sides push monsters into a valley in front of you.

Cave-in from both sides push monsters into a valley in front of you.

Avalanche – Volcanic Eruption

(Advanced) Chunks of molten lava rain down from the sky.

Chunks of molten lava rain down from the sky.

Avalanche – Lahar

(Advanced) Cooldown is reduced by 1 second for every 15 Fury spent.

Cooldown is reduced by 1 second for every 15 Fury spent.

Avalanche – Tectonic Rift

(Advanced) Store up to 3 charges of Avalanche at a time.

Store up to 3 charges of Avalanche at a time.

Earthen Might – Advanced Tooltip

Didn’t Exist!

Gain 50 Fury when activating Avalanche or Earthquake.

Barbarian at DiabloWiki.Net

Barbarian

Demon Hunter

Name

Old

New

Spike Trap – Advanced Tooltip

Cost: 30 Hatred

Lay a trap that arms after 2.0 seconds and triggers when an enemy approaches. The trap has a 2.0 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

Cost: 30 Hatred

Lay a trap that arms after 2.0 seconds and triggers when an enemy approaches. The trap has a 2.0 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.

Spike Trap – Long Fuse

Increase the arming and re-arming time to 3.0 seconds but increases damage to 270% weapon damage.

Increase the arming and re-arming time to 3.0 seconds but increases damage to 300% weapon damage.

Spike Trap – Echoing Blast

Increase the damage to 240% weapon damage and turns the damage into Poison.

Increase the damage of each explosion to 250% weapon damage and turns the damage into Poison.

Spike Trap – Sticky Trap

Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 280% weapon damage to all enemies within 8 yards.

Plant a bomb on an enemy rather than on the ground. After 2 seconds, the bomb explodes dealing 680% weapon damage to all enemies within 8 yards.

Spike Trap – Lightning Rod

When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 200% weapon damage as Lightning.

When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 280% weapon damage as Lightning.

Fan of Knives – Advanced Tooltip

Cooldown: 8 seconds

Throw knives out in a spiral around you, dealing 500% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

Cooldown: 8 seconds

Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

Fan of Knives – Assassin\’s Knives

Also throw long-range knives that deal 500% weapon damage to 5 additional enemies.

Also throw long-range knives that deal 450% weapon damage to 5 additional enemies.

Fan of Knives – Fan of Daggers

Enemies hit are knocked back and Stunned 1.5 seconds.

Enemies hit are knocked back and Stunned for 2.0 seconds.

Fan of Knives – Pinpoint Accuracy

Increase cooldown to 12 seconds and increase damage to 1650% weapon damage.

Increase cooldown to 12 seconds and increase damage to 1200% weapon damage.

Bolas – Thunder Ball

When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1.5 seconds.

When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary enemy for 1.0 seconds.

Multishot – Burst Fire

Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Arcane.

Each time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 160% weapon damage as Physical.

Grenade – Advanced Tooltip

Generate: 3 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.

Generate: 3 Hatred

Throw a grenade that bounces and explodes for 180% weapon damage as Fire.

Grenade – Gas Grenades

Throw a gas grenade that explodes for 160% weapon damage as Poison and leaves a cloud that deals an additional 95% weapon damage as Poison over 3 seconds to enemies who stand in the area.

Throw a gas grenade that explodes for 180% weapon damage as Poison and leaves a cloud that deals an additional 120% weapon damage as Poison over 3 seconds to enemies who stand in the area.

Grenade – Cluster Grenades

Throw cluster grenades that deal 185% weapon damage as Fire over a yard radius.

Throw cluster grenades that deal 200% weapon damage as Fire over a yard radius.

Grenade – Grenade Cache

Throw out 3 grenades that explode for 160% weapon damage as Fire each.

Throw out 3 grenades that explode for 180% weapon damage as Fire each.

Grenade – Stun Grenade

Hurl a grenade that has a 25% chance to Stun enemies for 1.5 seconds.

Hurl a grenade that has a 20% chance to Stun enemies for 1.5 seconds.

Chakram – Twin Chakrams

A second Chakram mirrors the first. Each Chakram deals 340% weapon damage as Physical.

A second Chakram mirrors the first. Each Chakram deals 220% weapon damage as Fire.

Chakram – Razor Disk

The Chakram spirals out from the targeted location dealing 340% weapon damage as Arcane to enemies along the path.

The Chakram spirals out from the targeted location dealing 380% weapon damage as Physical to enemies along the path.

Cluster Arrow – Cluster Bombs

Launch a cluster through the air, dropping grenades in a straight line that each explode for 800% weapon damage as Fire.

Launch a cluster through the air, dropping grenades in a straight line that each explode for 600% weapon damage as Fire.

Cluster Arrow – Dazzling Arrow

Enemies hit by the grenades have a 75% chance to be stunned for 2 seconds.

Cluster Arrow\’s damage turns into Lightning.

Enemies hit by the grenades have a 100% chance to be stunned for 1.5 seconds.

Cluster Arrow\’s damage turns into Lightning.

Sentry – Advanced Tooltip

Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that fires at nearby enemies for 240% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

Sentry – Chain of Torment

Create a chain between you and the Sentry and between each Sentry that deals 280% weapon damage every second to each enemy it touches.

Create a chain between you and the Sentry and between each Sentry that deals 240% weapon damage every second to each enemy it touches.

Sentry – Spitfire Turret

The turret will also fire homing rockets at random nearby enemies for 100% weapon damage as Fire.

The turret will also fire homing rockets at random nearby enemies for 70% weapon damage as Fire.

Marked for Death – Advanced Tooltip

Cost: 3 Discipline

Mark an enemy. The marked enemy takes 12% additional damage for the next 30 seconds.

Cost: 3 Discipline

Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds.

Marked for Death – Grim Reaper

12% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.

15% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.

Marked for Death – Mortal Enemy

Attacks that you and your allies make against the marked enemy generate resources:
Demon Hunter: 3 Hatred
Barbarian: 2 Fury
Crusader: 2 Wrath
Monk: 3 Spirit
Witch Doctor: 33.333333333333 Mana
Wizard: 4 Arcane Power

Attacks you make against the marked enemy generate 4 Hatred.

Marked for Death – Death Toll

Attackers heal for 1% of the damage done to the marked enemy.

Attackers heal for up to 1% of their maximum Life when damaging the marked enemy.

Rain of Vengeance – Advanced Tooltip

Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1800% weapon damage over 5 seconds to all enemies in the area.

Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

Rain of Vengeance – Shade

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 3600% weapon damage over 5 seconds to all enemies in the area.

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage over 5 seconds to all enemies in the area.

Rain of Vengeance – Dark Cloud

Launch a volley of guided arrows that rain down on enemies for 4000% weapon damage over 8 seconds.

Launch a volley of guided arrows that rain down on enemies for 3200% weapon damage over 8 seconds.

Rain of Vengeance – Anathema

Summon a Shadow Beast that drops grenades from the sky dealing 6000% weapon damage over 8 seconds.

Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage over 8 seconds.

Rain of Vengeance – Flying Strike

Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 480% weapon damage each and stunning enemies for 2 seconds.

Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage each and stunning enemies hit for 2 seconds.

Rain of Vengeance – Stampede

Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 520% weapon damage each.

Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4400% total weapon damage.

Impale – Impact

The impact causes Knockback and has a 40% chance to Stun for 1.5 seconds.

The impact causes Knockback and has a 50% chance to Stun for 1.5 seconds.

Blood Vengeance – Advanced Tooltip

Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline when you are healed by a health globe.

This skill is affected by your characters:

Your maximum Hatred is increased by 25. In addition, gain 40 Hatred and 4 Discipline when you are healed by a health globe.

This skill is affected by your characters:

Hot Pursuit – Advanced Tooltip

Increase movement speed by 15% when you are at full Hatred.

Increase movement speed by 20% for 2 seconds when you hit an enemy.

Vengeance – Advanced Tooltip

Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 15 seconds.
Side Guns: Gain 4 additional piercing shots for 100% weapon damage each on every attack.
Homing Rockets: Shoot 4 rockets at nearby enemies for 50% weapon damage each on every attack.

Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 15 seconds.

Side Guns: Gain 4 additional piercing shots for 75% weapon damage each on every attack.
Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack.

Vengeance – Dark Heart

A mechanical contraption orbits you, dealing 460% weapon damage per second to enemies around you.

Vengeance pours out of you, continuously dealing 350% weapon damage per second to enemies around you.

Vengeance – Personal Mortar

Launch 2 grenades at random enemies outside melee range every second for 200% weapon damage each.

Launch 2 grenades at random enemies outside melee range every attack for 175% weapon damage each.

Vengeance – Seethe

Gain 25 Hatred per second.

Gain 15 Hatred per second.

Entangling Shot – Advanced Tooltip

Didn’t Exist!

Generate: 3 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Entangling Shot – Heavy Burden

Didn’t Exist!

Increase the Slow duration to 4 seconds.

Entangling Shot – Chain Gang

Didn’t Exist!

Entangle and Slow up to 4 enemies with each shot.

Entangling Shot – Shock Collar

Didn’t Exist!

Entangled enemies take 100% weapon damage as Lightning over 2 seconds.

Entangling Shot – Justice is Served

Didn’t Exist!

Increase Hatred generated to 6.

Entangling Shot – Bounty Hunter

Didn’t Exist!

Increase the Slow amount to 80%.

Demon Hunter at DiabloWiki.Net

Demon Hunter Forum

Monk

Name

Old

New

Breath of Heaven – Advanced Tooltip

Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 16514.84 – 19818 Life.

Heal amount is increased by 100% of your Health Globe Healing Bonus.

Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 8092.2716 – 9744 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.

Breath of Heaven – Circle of Scorn

Breath of Heaven also sears enemies for 80% weapon damage as Holy.

Breath of Heaven also sears enemies for 627% weapon damage as Holy.

Breath of Heaven – Circle of Life

Increase the healing power of Breath of Heaven to 21469.292 – 25763 Life.

Heal amount is increased by 100% of your Health Globe Healing Bonus.

Increase the healing power of Breath of Heaven to 16184.5432 – 19488 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.

Breath of Heaven – Blazing Wrath

Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.

Breath of Heaven increases the damage of your attacks by 10% for 45 seconds.

Breath of Heaven – Infused with Light

Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.

Gain 4 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.

Breath of Heaven – Penitent Flame

Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.

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