2014-05-13

Official Diablo 3 2.0.5 patch notes have been released by Blizzard.  The patch is going live in the US now and will be live on EU tomorrow.

GENERAL

Increased the radius of “Strength in Numbers” (multiplayer buff) from 100 to 200 yards

Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty

This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.

Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.

The 300% Gold Find cap applied to items and Paragon Points has been removed

The Vote Kick system has received several changes to make it less restrictive:

Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)

Killing a champion or rare pack no longer disables vote kicking for 15 seconds

After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)

Some additional restrictions were also relaxed

Known Issue: The tooltip will not reflect these changes

Tyrael will now chat about his poor eating habits with less frequency

CLASSES

Barbarian

Philosophy

To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal – additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.

Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.

Finally, we are buffing the least used Fury spender – Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.

Active Skills

Frenzy

Skill Rune – Sidearm

Damage type changed from Physical to Cold

Overpower

Skill Rune – Crushing Advance

Damage type changed from Physical to Cold

Rend

Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT

Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.

Revenge

Skill Rune – Best Served Cold

Damage type changed from Physical to Cold

Seismic Slam

Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone

Base weapon damage increase from 550% to 620%

Altered the duration of the cast animation to be the same as most other Barbarian abilities.

Removed the short knock up

Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage

Skill Rune – Permafrost

Weapon damage increased from 710% to 755%

Slow duration reduced from 2 seconds to 1 second

Skill Rune – Shattered Ground

Weapon damage increased from 710% to 735%

Changed the 5 yard knockback to a short knock up

Skill Rune – Stagger

Has been redesigned: Now reduces the Fury cost from 30 to 22

War Cry

Range increased from 50 to 100 yards

Whirlwind

Skill Rune – Hurricane

Damage type changed from Physical to Cold

Wrath of the Berserker

Skill Rune – Arreat’s Wail

Damage type changed from Physical to Fire

Skill Rune – Striding Giant

Has been redesigned: Now reduces all damage taken by 50%

Passive Skills

Inspiring Presence

Range increased from 50 to 100 yards

Relentless

Now has a buff icon when it’s active

The damage reduction provided will now be reflected in your Toughness

Crusader

Philosophy

Crusaders should be the toughest class in the game and currently they are not. We’ve increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.

To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal – additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.

Akarat’s Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We’ve redesigned Rally and buffed the skill and all the other runes.

Overall builds that used certain skills such as Judgment – Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment – Resolved significantly. A change this large is never easy but this was a mistake we should have caught.

To keep Crusader damage competitive we are buffing most of the Crusader’s damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.

Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.

Finally, we have done significant redesign to the Crusader’s passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we’ve tried to provide interesting and compelling choices.

General

Crusaders now take 30% less damage from all sources

Active Skills

Akarat’s Champion

Has been redesigned:

This skill now:

Increases your damage by 35%

Increases Wrath regeneration by 5 per second

Makes you immune to crowd control effects

Skill Rune – Embodiment of Power

Has been redesigned:

Now increases the bonus Wrath regeneration to 10 per second

Skill Rune – Fire Starter

Has been redesigned:

Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds

Skill Rune – Hasteful

Has been redesigned:

Now gain 15% attack speed while Akarat’s Champion is active

Skill Rune – Prophet

Now also returns you to full health the first time you take fatal damage

Skill Rune – Rally

Has been redesigned:

Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat’s Champion is activated

Blessed Hammer

Weapon damage increased from 200% to 320%

Skill Rune – Burning Wrath

Scorched ground weapon damage increased from 150% to 330% per second

Skill Rune – Icebound Hammer

Explosion weapon damage increased from 75% to 380%

Skill Rune – Thunderstruck

Arc weapon damage increased from 40% to 60%

Blessed Shield

Weapon damage increased from 340% to 430%

Skill Rune – Combust

Explosion weapon damage increased from 270% to 310%

Explosion radius increased from 8 to 10 yards

Skill Rune – Divine Aegis

Damage type changed from Holy to Physical

Skill Rune – Shattering Throw

Fragment weapon damage decreased from 333% to 170%

Bombardment

Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.

Skill Rune – Annihilate

Damage type changed from Physical to Fire

Skill Rune – Mine Field

Damage type changed from Physical to Fire

Skill Rune – Targeted

Damage type changed from Physical to Holy

Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended

Condemn

Skill Rune – Reciprocate

Damage type changed from Holy to Fire

Skill Rune – Shattering Explosion

Damage type changed from Holy to Physical

Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended

Consecration

Skill Rune – Shattered Ground

Weapon damage increased from 95% to 155%

Damage from this rune can now trigger procs

Falling Sword

Weapon damage increased from 1100% to 1700%

Replaced the knockback effect with a small knock up

Skill Rune – Flurry

Sword weapon damage increased from 60% to 230%

Damage type changed from Physical to Holy

Skill Rune – Part the Clouds

Cloud weapon damage increased from 165% to 605%

Skill Rune – Rapid Descent

Damage type changed from Physical to Lightning

Skill Rune – Rise Brothers

Avatar weapon damage increased from 143% to 280%

Skill Rune – Superheated

Superheated ground weapon damage increased from 200% to 310% per second

Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended

Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen

Fist of the Heavens

Explosion weapon damage increased from 340% to 545%

Bolt weapon damage reduced from 340% to 255%

Skill Rune – Divine Well

Bolt weapon damage reduced from 80% to 40%

Skill Rune – Fissure

Fissure weapon damage increased from 400% to 410% over 5 seconds

Arc weapon damage reduced from 185% to 135%

Skill Rune – Heaven’s Tempest

Weapon damage reduced from 150% to 100% per second

Damage type changed from Lightning to Fire

Skill Rune – Retribution

Pierce weapon damage reduced from 350% to 270%

Explosion weapon damage increased from 150% to 435%

Bolt weapon damage reduced from 350% to 185%

Minimum cast range removed

Damage type changed from Lightning to Holy

Heaven’s Fury

Weapon damage increased from 1260% to 1710%

Skill Rune – Ascendency

Weapon damage increased from 1680% to 2766%

Skill Rune – Blessed Ground

Scorched ground weapon damage increased from 975% to 1550%

Skill Rune – Fires of Heaven

Weapon damage increased from 735% to 960%

Skill Rune – Split Fury

Weapon damage increased from 1440% to 1980%

Skill Rune – Thou Shalt Not Pass

Damage type changed from Holy to Lightning

Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended

Iron Skin

Skill Rune – Explosive Skin

Weapon damage increased from 1050% to 1400%

Judgment

Skill Rune – Resolved

Critical Hit Chance bonus reduced from 80% to 20%

Justice

Weapon damage increased from 240% to 245%

Skill Rune – Burst

Explosion weapon damage increased from 30% to 60%

Skill Rune – Crack

Additional hammer weapon damage increased from 175% to 245%

Proc chance increased from 80% to 100%

Skill Rune – Hammer of Pursuit

Weapon damage increased from 300% to 335%

Damage type changed from Holy to Physical

Skill Rune – Sword of Justice

Damage type changed from Holy to Physical

Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.

Laws of Hope

Cooldown reduced to 30 seconds

Laws of Justice

Cooldown reduced to 30 seconds

Laws of Valor

Cooldown reduced to 30 seconds

Skill Rune – Answered Prayer

Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds

Phalanx

Weapon damage increased from 380% to 490%

Enemies can now be hit by multiple Phalanx avatars

Skill Rune – Bowmen

Weapon damage increased from 160% to 185%

Skill Rune – Bodyguard

Weapon damage increased from 285% to 560%

Skill Rune – Stampede

Reduced the distance enemies are knocked back

Skill Rune – Shield Bearers

Reduced the distance enemies are knocked back

Provoke

Bug Fix: Fixed an issue that allowed Provoke to proc other powers

Skill Rune – Charged Up

Bug Fix: The chance to deal damage is now, properly, based on the damaging power’s proc coefficient

Punish

Weapon damage increased from 270% to 335%

Skill Rune – Fury

Damage type changed from Physical to Lightning

Skill Rune – Retaliate

Weapon damage dealt when you block increased from 94% to 140%

Damage type changed from Physical to Holy

Skill Rune – Roar

Explosion weapon damage increased from 40% to 75%

Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage

Shield Bash

Shield Bash should now more reliably hit targets close to the Crusader

If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast

Shield Bash now has smart targeting

If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged

Skill Rune – Crumble

Damage type changed from Holy to Fire

Skill Rune – One on One

Damage type changed from Holy to Lightning

3 Second immobilize effect has been replaced with a 1.5 second stun

Skill Rune – Pound

Weapon damage increased from 740% to 1200%

Damage type changed from Holy to Physical

Should now always hit the chosen target

Skill Rune – Shattered Shield

Fragment weapon damage increased from 380% to 740%

Skill Rune – Shield Cross

Additional shield weapon damage increased from 135% to 155%

Damage type changed from Holy to Physical

Slash

Weapon damage increased from 190% to 230%

Skill Rune – Carve

Should now more reliably hit targets next to the Crusader

Skill Rune – Zeal

Increased maximum number of stacks from 5 to 10

Smite

Weapon damage increased from 165% to 175% to primary target

Weapon damage increased from 125% to 150% to secondary targets

Increased range to 30 yards

Now destroys destructible objects, but prioritizes enemies

Skill Rune – Shared Fate

Damage type changed from Holy to Lightning

Skill Rune – Shatter

Explosion weapon damage increased from 20% to 60%

Skill Rune – Surge

Has been redesigned:

Now increases the number of additional targets hit by 2

Steed Charge

Duration increased from 1.5 to 2 seconds

Steed Charge should now start its cooldown immediately when used

Steed Charge now goes through and destroys destructible objects and doors

Skill Rune – Draw and Quarter

Damage type changed from Physical to Holy

Skill Rune – Endurance

Increases the duration to 3 seconds up from 2 seconds

Sweep Attack

Weapon damage increased from 440% to 480%

Width of the cone increased from 120 to 180 degrees to match the visual

Skill Rune – Blazing Sweep

Additional weapon damage reduced from 170% to 120%

Damage over time from Blazing Sweep can now stack with itself

Skill Rune – Gathering Sweep

Damage type changed from Physical to Holy

Passive Skills

Fanaticism

New Passive Skill: Replaces Nephalem Majesty

Increases the attack speed of Justice, Punish, Slash, and Smite by 15%

Fervor

Has been redesigned:

While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%

Finery

Has been redesigned:

Gain 1.5% Strength for every gem socketed into your gear

Heavenly Strength

Removed the movement speed penalty

Holy Cause

Damage bonus now applies to all weapons, not just Holy weapons

Indestructible

Has been redesigned:

When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds

This effect may occur once every 60 seconds

Insurmountable

Has been redesigned:

Blocking an attack generates 6 Wrath

Iron Maiden

Has been redesigned:

Your Thorns has been increased by 50%

Nephalem Majesty

Has been removed

Towering Shield

Has been redesigned:

Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%

Reduces the cooldown of Shield Glare by 30%

Vigilant

Increased Non-Physical damage reduction from 5% to 20%

Demon Hunter

Philosophy

Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder’s Set bonuses are attractive, but often the pets would get in each other’s way or Sentries would not use your spenders often enough. To help improve this set’s functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.

Active Skills

Companion

Companions’s collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies

Grenade

Will now more reliably explode when an enemy is near the thrown grenade

Explosion radius increased from 5 to 6 yards

Collision radius of the projectile has been significantly increased

Will now explode closer to your click location if it did not explode before reaching it

Max range increased from 45 to 75 yards

Hungering Arrow

Skill Rune – Devouring Arrow

Damage type changed from Physical to Cold

Passive Skills

Awareness

Has been redesigned: Armor is now increased by 30% of your Dexterity

Monk

Philosophy

To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal – additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.

We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.

Active Skills

Crippling Wave

Skill Rune – Rising Tide

Damage type changed from Physical to Holy

Deadly Reach

Skill Rune – Keen Eye

Damage type changed from Physical to Fire

Skill Rune – Scattered Blows

Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage

Skill Rune – Strike from Beyond

Damage type changed from Physical to Cold

Fists of Thunder

Skill Rune – Bounding Light

Damage type changed from Lightning to Holy

Skill Rune – Lightning Flash

Has been removed

Skill Rune – Quickening

Damage type changed from Lightning to Physical

Skill Rune – Wind Blast

New Skill Rune: Replaces Lightning Flash

Every third hit Freezes enemies for 1 second

Deals Cold damage

Mantra of Conviction

Bug Fix: Fixed an issue causing this to provide less bonus damage than intended

Sweeping Wind

Skill Rune – Inner Storm

Damage type changed from Physical to Holy

Wave of Light

Impact weapon damage increased from 473% to 605%

Skill Rune – Blinding Light

Has been removed

Skill Rune – Explosive Light

Weapon damage increased from 731% to 830%

Damage type changed from Holy to Fire

Skill Rune – Numbing Light

New Skill Rune: Replaces Blinding Light

Critical Hits Freeze enemies for 4.5 seconds

Deals Cold damage

Skill Rune – Pillar of the Ancients

Has been redesigned:

Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area

Skill Rune – Wall of Light

Impact weapon damage increased from 709% to 870%

Damage type changed from Holy to Physical

Way of the Hundred Fists

Skill Rune – Blazing Fists

Damage type changed from Physical to Fire

Skill Rune – Hands of Lightning

Damage type changed from Physical to Lightning

Skill Rune – Spirited Salvo

Damage type changed from Physical to Holy

Witch Doctor

Philosophy

To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal – additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.

We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.

Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.

The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor’s mobility in a uniquely Witchdoctor way.

Active Skills

Corpse Spiders

Skill Rune – Leaping Spiders

Damage type changed from Physical to Poison

Skill Rune – Medusa Spiders

Damage type changed from Physical to Cold

Firebats

Initial cost reduced from 225 to 150 Mana

Skill Rune – Dire bats

Weapon damage increased from 300% to 495%

Skill Rune – Hungry Bats

Weapon damage increased from 350% to 635%

Skill Rune – Vampire Bats

Now increases the initial cost from 150 to 225 Mana

Gargantuan

Skill Rune – Humongoid

Damage type changed from Physical to Cold

Skill Rune – Bruiser

Damage type changed from Physical to Fire

Skill Rune – Wrathful Protector

Replaced the knockback effect with a small knock up

Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear

Haunt

Jump distance increased to 70 yards

Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT

Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit

Hex

Skill Rune – Angry Chicken

Replaced the knockback effect with a small knock up

Now allows you to walk through enemies while transformed

Skill Rune – Toad of Hugeness

Weapon damage increased from 24% to 580% per second

Damage type changed from Physical to Poison

Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT

Note: As a side effect of this change, this skill will no longer proc “on crit” effects

Horrify

Radius increased from 12 to 18 yards

Cooldown reduced from 16 to 12 seconds

Duration reduced from 4 to 3 seconds

Now Immobilizes enemies

Skill Rune – Phobia

Removes the Immobilize effect

Locust Swarm

Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT

Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit

Piranhas

Skill Rune – Bogadile

Weapon damage increased from 840% to 1100%

Damage type changed from Poison to Physical

Spirit Walk

Now allows you to walk through obstacles created by the Waller monster affix

Wall of Zombies

Skill Rune – Offensive Line

Maximum cast range increased from 24 to 28 yards

Skill Rune – Unrelenting Grip

Damage type changed from Physical to Cold

Summon Zombie Dogs

Weapon damage per bite increased from 12% to 30%

Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear

Passive Skills

Fetish Sycophants

Now procs on hit rather than on cast, and will be affected by proc coefficients

The chance to summon has been increased from 5% to 10% to compensate

Fierce Loyalty

Has been redesigned:

Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%

Now also allows you to have 1 additional Zombie Dog summoned at a time

Spirit Vessel

Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm

Zombie Handler

Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

Wizard

Philosophy

To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal – additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.

Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.

Active Skills

Archon

Skill Rune – Arcane Destruction

Has been renamed Combustion

Skill Rune – Combustion

Damage type changed from Arcane to Fire

Explosion now deals Fire damage

Converts all of Archon’s abilities to Fire damage

Skill Rune – Pure Power

Damage type changed from Arcane to Lightning

Converts all of Archon’s abilities to Lightning damage

Skill Rune – Slow Time

Damage type changed from Arcane to Cold

Converts all of Archon’s abilities to Cold damage

Hydra

Skill Rune – Blazing Hydra

Bug Fix: Damage now properly scales with attack speed

Magic Weapon

Skill Rune – Force Weapon

Knockback effect has been removed

Meteor

Skill Rune – Molten Impact

Impact area increased from 12 to 20 yards

Slow Time

Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired

Teleport

Cooldown reduced from 16 to 11 seconds

Skill Rune – Safe Passage

Damage reduction reduced from 27% to 25%

Skill Rune – Wormhole

Delay before the cooldown begins increased from 1 to 3 seconds

Maximum number of allowed teleports reduced from 3 to 2

Skill Rune – Reversal

Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location

Skill Rune – Fracture

Decoy duration reduced from 8 to 6 seconds

Skill Rune – Calamity

Weapon damage reduced from 252% to 175%

Stun duration reduced from 1.5 to 1 second

ITEMS

Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired

Cinder Switch

The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70

Bug Fix: Fixed an issue causing this item to ignore its internal cooldown

Istvan’s Paired Blades

Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks

Pride’s Fall

Bug Fix: Fixed an issue causing the Pride’s Fall buff to persist indefinitely while a Unity was also equipped

Puzzle Ring

The goblins have been scouring Sanctuary for better loot to drop:

Legendary drop chance doubled

Rare items dropped will now always have six affixes

The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item

It still will not persist across game sessions

The goblin will now play a sound when its counter reaches max and it drops an item

Sanguinary Vambraces

The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does

Radius reduced from 25 to 15 yards

Spectrum

Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster

Tasker and Theo

Will now reduce the time between Hydra attacks

Windforce

Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power

Class-Specific Items

Barbarian

Might of the Earth

Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive

Crusader

Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields

This change will affect existing Legendary Crusader Shields

Fate of the Fell

Fixed an issue preventing the damage from multiple Heaven’s Fury beams from stacking

Hellskull

Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon

Demon Hunter

Danetta’s Spite

Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect

Embodiment of the Marauder

The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before

Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items

The Cloak of the Garwulf

The buff applied by this item will now display the correct number of wolves

Monk

Inna’s Mantra

Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly

Witch Doctor

Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos

This change will affect existing Legendary Mojos

The Grin Reaper

Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills

The Tall Man’s Finger

Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined

Wizard

Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs

This change will affect existing Legendary Orbs

Atrophy

Bug Fix: Fixed an issue causing this item to have lower damage values than intended

Chantodo’s Will

Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats

Vyr’s Amazing Arcana

Will now choose which element to use based on the player’s highest +% Elemental Damage type

Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes

Bug Fixes

+% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical

Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields

This change will affect existing Legendary shields

Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting

Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects

Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

ADVENTURE MODE

Horadric Caches

Now have an increased chance to drop Legendary items on Torment II – VI

Bounty Rewards

Lowered rewards for Hell Rift Bounties in Act IV

Kadala

Can now drop Torment only Legendary items

Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types

Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields

Nephalem Rifts

Increased the number of Blood Shards that can drop from Horadric Caches

The number of Blood Shards dropped by Rift Guardians on Torment II – VI now increases with each level of difficulty

CRAFTING

Greatly increased the drop rate of Legendary crafting plans

Plan: Reaper’s Wraps

Malthael will now always drop the plan for Reapers’ Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill

Blacksmith

Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials

Jeweler

Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems

Unsocket costs for top tier gems have been reduced

Flawless Imperial: 150k to 125k gold

Royal: 250k to 150k gold

Flawless Royal: 500k to 175k gold

Mystic

It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls

When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes

This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting

Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

FOLLOWERS

Followers are now available at level 1 in Adventure Mode

Templar

Inspire

Reduced Wrath regeneration from 1.8 to 1.1 per second

MONSTERS

Chiltara will now spawn more often

Reduced the clickable height of the Death Maiden

Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced

Arcane Enchanted

Desecrator

Fire Chains

Frozen

Frozen Pulse

Molten

Mortar

Orbiter

Plagued

Poison Enchanted

Wormhole

Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

USER INTERFACE

Friends who are currently playing Diablo III will now be sorted to the top of the friends list

Legendary items received from Kadala will now broadcast to the clan

Elite kill messages will now also appear in single player games

<strong “>Bug Fixes

Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap

Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example

Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

BUG FIXES

Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain

Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group

Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell

Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

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