Patch 2.3 is live and playable on the realms right now, and Blizzard has offered up the final patch notes. There are only a few small changes from what we saw in the last patches on the PTR, but for those of you who didn’t delve into the testing realm, this is your chance to finally get your hands on Kanai’s Cube, to try out the new keyless Rifts and Grift without enduring the Realm of Trials, to enter the Ruins of Sescheron, to get the three new item sets, and much more.
Here’s a quote about some general gameplay changes. Click through for the full notes, and happy Rifting.
GENERAL
Torment VII-X difficulty levels have been added to the game
Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
Crowd control resistance cap has been increased from 65% to 95%
This now applies to immobilize effects as well
Non-elite monsters can now benefit from crowd control resistance
All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
Vendors now only sell Magic amulets and rings
Gems that drop below level 61 have been condensed into 5 tiers
The values of these remaining early gems have been adjusted so they feel more powerful
Increased the amount of Experience required for Paragon Levels 2500 and up
Season Four starts Friday night, but of course you might want to get online this week and try out the new stuff even before then. And there are people who play without playing Seasons, or so I’ve been told.
Click through for the full patch notes:
Diablo III Patch 2.3 Notes!
Diablo III patch 2.3.0 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.3.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.3.0 is live until those regions have also patched.
Diablo III Patch 2.3.0 – v2.3.0.33174
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
Patch Features
Ruins of Sescheron
Kanai’s Cube
Season Journey
General
Classes
Barbarian
Crusader
Demon Hunter
Monk
Witch Doctor
Wizard
Bug Fixes
Items
Class-Specific Items
New Seasonal Legendary Items
Bug Fixes
Achievements
Adventure Mode
Nephalem Rifts
Bug Fixes
Crafting
Monsters
User Interface
PATCH FEATURES
New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you’ll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai’s Cube.
To learn more about The Ruins of Sescheron, click here.
New Feature: Kanai’s Cube
Kanai’s Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai’s Cube:
Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item’s equipment type.
Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara’s Finders, you could get Asheara’s Custodian, Asheara’s Pace, or Asheara’s Ward in return.
Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
Convert Gems: Converts 9 of any color gem to 9 of any other color.
Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material
To aquire Kanai’s Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion’s Keep Stronghold, or The Survivor’s Enclave in Adventure Mode. He’ll be quite pleased to guide you on your way.
To learn more about Kanai’s Cube, click here.
New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you’ll be able to track your personal progress through the Season Journey interface.
A player’s Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you’ll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.
This feature will be available once Season 4 begins. To learn more about Season Journey, click here.
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GENERAL
Torment VII-X difficulty levels have been added to the game
Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
Crowd control resistance cap has been increased from 65% to 95%
This now applies to immobilize effects as well
Non-elite monsters can now benefit from crowd control resistance
All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
Vendors now only sell Magic amulets and rings
Gems that drop below level 61 have been condensed into 5 tiers
The values of these remaining early gems have been adjusted so they feel more powerful
Increased the amount of Experience required for Paragon Levels 2500 and up
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CLASSES
Several skills can now be assigned to Left Mouse Button:
Barbarian
Battle Rage
Ignore Pain
Sprint
Threatening Shout
War Cry
Wrath of the Berserker
Crusader
Akarat’s Champion
Iron Skin
Provoke
Demon Hunter
Companion
Preparation
Monk
Blinding Flash
Breath of Heaven
Epiphany
Mystic Ally
Serenity
Witch Doctor
Hex
Horrify
Wizard
Diamond Skin
Energy Armor
Familiar
Ice Armor
Magic Weapon
Storm Armor
Thorns damage is now increased by 100% of your primary stat damage bonus
Area Damage can now be triggered by pet attacks
Many pets have received adjustments to their collision so that they more closely match their model
Barbarian
Active Skills
Battle Rage
Skill Rune – Ferocity
Has been redesigned
Now increases movement speed by 10%
Skill Rune – Swords to Ploughshares
Now also heals your pets
Cleave
Skill Rune – Scattering Blast
Now knocks enemies up into the air instead of back 10 yards
Enemies that land no longer knock other enemies back
Frenzy
Skill Rune – Vanguard
Now grants 5% movement speed per stack of Frenzy
Leap
Now breaks roots when cast
Threatening Shout
Skill Rune – Falter
Has been redesigned
Enemies take 25% increased damage from all sources for 6 seconds
War Cry
Skill Rune – Veteran’s Warning
Dodge chance bonus increased from 15% to 30%
Passive Skills
No Escape
Damage bonus increased from 20% to 30%
Minimum distance reduced from 20 to 15 yards
These bonuses now also apply to Avalanche
Relentless
Resource Cost Reduction granted reduced from 75% to 50%
Now doubles your Life per Fury Spent while active
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Crusader
Active Skills
Blessed Hammer
Skill Rune – Icebound Hammer
Damage increased from 380% to 460% weapon damage
Chance to explode increased from 10% to 35%
Freeze duration reduced from 2 seconds to 1 second
Icebound Hammer now goes away when it explodes
Falling Sword
Maximum cast range has been increased
This ability will now begin its cooldown after its effects expire
You will now arrive at your targeted location sooner after casting Falling Sword
You can now cast again sooner after casting Falling Sword
Judgment
Skill Rune – Conversion
Has been removed
Replaced with:
Debilitate
Enemies in the judged area deal 40% reduced damage for 6 seconds
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Demon Hunter
Active Skills
Spike Trap
Initial arming time reduced from 2 to 1.5 seconds
Re-arming time reduced from 2 to .5 seconds
You should now feel less of a delay when casting Spike Trap
Skill Rune – Echoing Blast
Damage increased from 420% to 575% weapon damage
Enemies hit are now Frozen for 3 seconds
Frozen enemies take 20% increased damage
Skill Rune – Lightning Rod
Trigger range increased from 8 to 10 yards
Lighting now arcs from any triggered trap to any armed traps within 75 yards
All enemies hit take 880% weapon damage over 10 hits
Skill Rune – Long Fuse
Now deals all damage in a single explosion for 930% weapon damage
Enemies hit will now be Stunned for 2 seconds
Skill Rune – Scatter
Re-arming time reduced from 2 to .5 seconds
Skill Rune – Sticky Trap
Damage increased from 800% to 915% weapon damage
Arming time reduced from 2 seconds to 1 second
Range reduced from 16 to 12 yards
Passive Skills
Hot Pursuit
Duration increased from 2 to 4 seconds
Leech
New Passive Skill
Gain 18,705 Life on Hit
Heal amount increased by 75% of your Life per Kill
Available at level 60
Numbing Traps
Duration increased from 3 to 5 seconds
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Monk
Active Skills
Dashing Strike
Now breaks roots when cast
Exploding Palm
Skill Rune – Essence Burn
The DoT effect applied by the on death explosion now stacks
Seven-Sided Strike
You can now cast again sooner after casting Seven-Sided Strike
This ability will now begin its cooldown after its effects expire
Tempest Rush
Attack speed will no longer cause Tempest Rush to attack faster; instead the resource cost and damage will scale with attack speed
Skill Rune – Flurry
The weapon damage bonus granted now scales with attack speed
Damage bonus per stack reduced to 90% weapon damage
Bug Fixes
Fixed an issue that prevented Deadly Reach – Strike From Beyond from reducing the Spirit cost of Dashing Strike with the Raiment of a Thousand Storms (4) Set Bonus
Fixed an issue that casued Wave of Light – Explosive Light when enhanced by Tzo Krin’s Gaze to be cast at the incorrect location when casting it further than 60 yards away
Fixed an issue that prevented Exploding Palm – Essence Burn from applying its on-death explosion DoT
Fixed an issue that prevented the bonus damage from Fist of Az’Turrasq from being applied to Exploding Palm – Essence Burn’s on-death explosion DoT damage
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Witch Doctor
Active Skills
Acid Cloud
You can now cast again sooner after casting Acid Cloud
Skill Rune – Corpse Bomb
Damage increased from 525% to 700% weapon damage
Skill Rune – Lob Blob Bomb
Damage from individual blobs can now stack
Big Bad Voodoo
Pets no longer gain double the benefit of the 20% attack speed bonus
Skill Rune – Ghost Trance
Now reduces damage taken by 20%
Corpse Spiders
Now benefits from the +Pet Damage affix
Skill Rune – Blazing Spiders
Spiders now return 3 Mana on hit
Skill Rune – Widowmakers
Now increases the total damage to 700% weapon damage
Firebats
Damage increased from 425% to 475% weapon damage
Initial Mana cost has been removed
Channeling Mana cost has been increased from 70 to 125 Mana
Skill Rune – Cloud of Bats
Damage radius increased from 8 to 12 yards
Reduced the channeling duration required to reach maximum damage
Skill Rune – Hungry Bats
Damage increased from 635% to 750% weapon damage per bat
Skill Rune – Plague Bats
Final damage increased from 638% to 720% weapon damage
Reduced the channeling duration required to reach maximum damage
Skill Rune – Vampire Bats
Damage type changed from Fire to Physical
Firebomb
Skill Rune – Ghost Bomb
Damage type changed from Fire to Cold
Grasp of the Dead
Damage increased from 560% to 760% weapon damage
Skill Rune – Desperate Grasp
Cooldown reduced from 6 to 4 seconds
Skill Rune – Grasping Eels
Damage increased from 880% to 1360% weapon damage
Skill Rune – Unbreakable Grasp
Now also removes the Mana cost
Hex
Now has an animation and summons the Shaman or Toad at your cursor location
The summoned Shaman now stands in the location where it was summoned
Summoned Shamans’ cast range increased from 25 to 50 yards
Damage bonus increased from 10% to 15%
Skill Rune – Angry Chicken
Damage type changed from Physical to Poison
You now break destructible objects while transformed
Skill Rune – Hedge Magic
Damage type changed from Physical to Cold
Skill Rune – Jinx
Damage bonus increased from 10% to 30%
Damage type changed from Physical to Poison
Skill Rune – Toad of Hugeness
Has been redesigned
Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
Skill Rune – Unstable Form
Weapon damage increased from 135% to 500%
Locust Swarm
Skill Rune – Cloud of Insects
Has been redesigned
Enemies affected deal 25% reduced damage
Mass Confusion
Skill Rune – Devolution
Chance to summon a Zombie Dog increased from 30% to 100%
Skill Rune – Mass Hallucination
Weapon damage increased from 195% to 400%
Skill Rune – Mass Hysteria
Maximum number of enemies Stunned increased from 6 to 10
Skill Rune – Unstable Realm
Cooldown reduced from 45 to 30 seconds
Plague of Toads
Skill Rune – Piercing Toads
Damage type changed from Poison to Physical
Skill Rune – Toad Affinity
Damage type changed from Poison to Cold
Soul Harvest
Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
Skill Rune – Soul to Waste
Has been redesigned
Now grants 5% Movement Speed per stack
Wall of Zombies
Has been removed
Replaced with:
Wall of Death
Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 1000% weapon damage as Physical over 6 seconds
The damage area has been increased to more closely match the visual
You can now cast again sooner after casting Wall of Death
Skill Rune – Communing with Spirits
Summon a 15 yard radius spectral ring that deals 1200% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
Skill Rune – Fire Wall
Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1100% weapon damage as Fire over 4 seconds
Skill Rune – Wall of Zombies
Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
Skill Rune – Ring of Poison
Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
Skill Rune – Surrounded by Death
Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
Zombie Charger
Casting animation has been slightly sped up
You can now cast again sooner after casting Zombie Charger
Skill Rune – Explosive Beast
Explosion damage increased from 532% to 680% weapon damage
Explosion radius increased from 9 to 12 yards
Skill Rune – Lumbering Cold
Damage increased from 196% to 280% weapon damage
Skill Rune – Pile On
Damage increased from 800% to 880% weapon damage
Skill Rune – Undeath
Damage increased from 360% to 480% weapon damage
Skill Rune – Zombie Bears
Damage increased from 392% to 520% weapon damage
Passive Skills
Bad Medicine
Damage reduction increased from 20% to 25%
Duration increased from 3 to 5 seconds
Blood Ritual
Mana costs taken from Life increased from 10% to 20%
Confidence Ritual
New Passive Skill
You deal 25% additional damage to enemies within 20 yards
Fierce Loyalty
Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
Fetish Sycophants
Fetishes now benefit from +Fetish Army bonus damage
Physical Attunement
Has been removed
Replaced with:
Swampland Attunement
Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
Spiritual Attunement
Mana regeneration increased from 1% to 2% per second
Spirit Vessel
Heal amount increased from 15% to 50%
Cooldown reduced from 90 to 60 seconds
Vision Quest
Mana regeneration bonus increased from 30% to 40%
Bug Fixes
Fixed an issue that prevented Guargantuan – Big Stinker, and Restless Giant from being affected by Short Man’s Finger
Fixed an issue that prevented reapplication of Haunt – Poisoned Spirit from applying the +20% damage taken buff
Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa’s Haunt (4) Set Bonus
Fixed an issue that caused each Firebats – Hungry Bats bat to deal half the listed damage
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Wizard
Active Skills
Archon
Now breaks Crowd Control effects when cast
Arcane Strike knockback effect has been removed
Arcane Blast cooldown has been removed
Skill Rune – Slow Time
Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
Passive Skills
Audacity
Damage bonus increased from 15% to 30%
Unstable Anomaly
Has been redesigned
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds
Bug Fixes
Fixed an issue that prevented Ray of Frost from dealing damage to Burrowing Leapers after they have burrowed
FIxed an issue that prevented the Arcane Orb – Spark bonus Lighting damage from being applied to Slow Time and Archon Slow Time that were enhanced by the Delsere’s Magnum Opus (4) Set Bonus
Fixed an issue that prevented Aether Walker and Cosmic Strand from working with Archon Teleport
Fixed an issue that prevented Crown of the Primus from working with Archon Slow Time
Fixed an issue that prevented the Delsere’s Magnum Opus (4) Set Bonus from working with Archon Slow Time
Fixed an issue that caused non-offensive spells to consume the Wave of Force – Arcane Attunement buff
Fixed an issue that prevented Hydra – Arcane Hydra from benefitting from the Wave of Force – Arcane Attunement buff
Fixed an issue that prevented Archon Disintegration Wave from updating its refresh rate while channeling when your attack speed changed
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Bug Fixes
Fixed an issue that prevented Area Damage from benefitting from several sources of bonus damage
Fixed an issue causing many pets to regenerate less Life per Second than intended
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ITEMS
Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
Azurewrath
Aura damage increased from 30-40% to 500-650% weapon damage per second
Aura now also affects Demons
Now knocks enemies into the air instead of knocking them back
Fulminator
Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
Now rolls with a guaranteed primary stat instead of Attack Speed
Hellfire Amulet
Now rolls with a guaranteed socket
Stone of Jordan
Once again rolls with +Maximum Resource as a secondary stat for all classes
Thorns of the Invoker
This set now only drops for Crusaders
Class-Specific Items
Barbarian
Bracers of Destruction
New Legendary Bracers
Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits
Bracers of the First Men
New Legendary Bracers
Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
Fjord Cutter
Chilling aura proc chance increased from 20-30% to 100%
Fury of the Ancients
New Legendary Shoulders
Call of the Ancients gains the effect of the Ancients’ Fury rune
Immortal King’s Call
(6) Set Bonus
Damage bonus increased from 100% to 250%
Pride of Cassius
Now also extends the duration of Ignore Pain – Mob Rule
Remorseless
No longer summons an Ancient if you already have 3 active
Crusader
Gabriel’s Vambraces
New Legendary Bracers
When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
Guard of Johanna
New Legendary Crusader Shield
Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
Johanna’s Argument
New Legendary Flail
Increases the attack speed of Blessed Hammer by 100%
Seeker of the Light
New Set
(2) Set Bonus
Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
(4) Set Bonus
You take 50% less damage for 8 seconds after landing with Falling Sword
(6) Set Bonus
Increases the damage of Blessed Hammer by 750% and Falling Sword by 500%
Demon Hunter
Hunter’s Wrath
New Legendary Belt
Your primary skills attack 30% faster and deal 45-60% increased damage
Wraps of Clarity
New Legendary Bracers
Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
Yang’s Recurve
New Legendary Bow
Multishot attacks 50% faster
Rolls with +40-50% Resource Cost Reduction
Monk
Binding of the Lost
New Legendary Belt
Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
Shenlong’s Spirit
(2) Set Bonus
The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have
When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
Uliana’s Strategem
New Set
(2) Set Bonus
Every third hit of your Spirit Generators applies Exploding Palm
(4) Set Bonus
Your Seven-Sided Strike deals its total damage with each hit
(6) Set Bonus
Your Seven-Sided Strike detonates your Exploding Palm
Witch Doctor
Carnevil
The damage of darts fired by Fetishes is now increased by 250%
The number of Fetishes that fire darts when you do is now limited to 5
Coils of the First Spider
New Legendary Bracers
While channeling Firebats, gain 60000-80000 Life per Hit
Gain 30% damage reduction while channeling Firebats
Deadly Rebirth
Now rolls with +45-60% Grasp of the Dead damage
This item has temporarily been prevented from dropping and should once again be allowed to drop in a future patch
The Grin Reaper
Mimics’ skill damage now gains bonuses from your items
Removed the cooldown on mimics’ Acid Cloud and Zombie Charger skills
Mimics can now cast Wall of Death
Increased cast range of mimics’ skills
Helltooth Harness
Has been redesigned
(2) Set Bonus
Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1500% weapon damage every second for 10 seconds
Necrosis causes afflicted enemies to take 20% increased damage from all sources
(4) Set Bonus
After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
(6) Set Bonus
After casting wall of Death you gain 900% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 15 seconds
Jeram’s Bracers
New Legendary Bracers
Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
Increases the attack speed of Wall of Death by 30%
Note: This will not be reflected in the item’s tooltip
Manajuma’s Way
Has been redesigned
(2) Set Bonus
Your Hex – Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion
Your Hex – Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
Spirit of Arachyr
New Set
(2) Set Bonus
Summon a permanent Spider Queen who leaves behind webs that deal 800% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
(4) Set Bonus
Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
(6) Set Bonus
The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
The Spider Queen’s Grasp
Now rolls with +45-60% Corpse Spider damage
SuWong Diviner
New Legendary Staff
Acid Cloud gains the effect of the Lob Blob Bomb rune
Rolls with +75-100% Acid Cloud damage
Zunimassa’s Haunt
Has been redesigned
(2) Set Bonus
Now also reduces the cooldown of Fetish Army by 80%
Wizard
Chantodo’s Resolve
Has been redesigned
(2) Set Bonus
Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
Vyr’s Amazing Arcana
Has been redesigned
(2) Set Bonus
Archon gains the effect of every rune
(4) Set Bonus
Archon stacks also increase your Attack Speed, Armor and resistances by 1%
(6) Set Bonus
You also gain Archon stacks when you hit with an Archon ability
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Arreat’s Law
Legendary power added
Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
Demon Hunter
Izzuccob
Has been removed
Replaced with Valla’s Bequest
Legendary power added
Strafe now pierces
Note: Demolition will only pierce once
Witch Doctor
Scrimshaw
Legendary Power added
Reduces the Mana cost of Zombie Charger by 40-50%
Rolls with 60-80% increased Zombie Charger damage
Wizard
The Swami
Legendary Power added
The bonuses from Archon stacks now last for 15-20 seconds after Archon expires
New Seasonal Legendary Items
Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
Bane of the Stricken
New Legendary Gem
Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%
Damage bonus is increased by 0.01% per rank
Gain 25% increased damage against Rift Guardians and bosses at rank 25
Barbarian
Dishonored Legacy
New Mighty Weapon
Cleave deals up to 300-400% increased damage based on percentage of missing Fury
Crusader
Sacred Harness
New Legendary Belt
Judgment – Debilitate is cast at your landing location when casting Falling Sword
Demon Hunter
The Demon’s Demise
New Legendary Hand Crossbow
Spike Trap – Sticky Trap spreads to nearby enemies when it explodes
Monk
Lion’s Claw
New Legendary Fist Weapon
Seven-Sided Strike performs an additional 7 strikes
Witch Doctor
Henri’s Perquisition
New Mojo
The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds
Wizard
Fazula’s Improbable Chain
New Legendary Belt
You automatically start with 15-20 Archon stacks when entering Archon form
Bug Fixes
Fixed an issue that prevented the Firebird’s Finery (4) Set Bonus from being triggered by Slow Time and Archon Slow Time that were enhanced by the Delsere’s Magnum Opus (4) Set Bonus
Fixed an issue that prevented additional rays of Heaven’s Fury – Thou Shalt Not Pass with a Fate of the Fell equipped from stopping enemies who try to pass over the ground touched by the rays
Fixed an issue that prevented Dashing Strike, when enhanced by the Raiment of a Thousand Storms (4) Set Bonus from activating the resource spender portion of the Bastions of Will set bonus
Fixed an issue that prevented Dead Man’s Legacy from affecting Multishot when cast by Marauder’s Sentries
Fixed an issue that could sometimes prevent Fist of Az’Turrasq from rolling with a primary stat
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ACHIEVEMENTS
Stonesinger has been removed from the You’re not the Boss of Me achievement
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ADVENTURE MODE
Bounties
There will now only be 1 bonus act per game
Completing a bonus act will now award an extra cache with that awards gold, bloodshards, and crafting materials
Upon completing the bonus act a new bonus act will be activated
The starting bonus act now changes every hour
Horadric Caches and bonus caches now contain an act specific crafting material
Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)
Individual bounties no longer award Blood Shards, they are now contained in the bonus cache
Horadric Caches now contain gold
Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
Second floor bounties will now show 15 remaining enemies instead of 5
No longer award rift keys
Nephalem Rifts
Conduit Pylon
Duration has been increased from 15 to 30 seconds in Greater Rifts
Conduit now deals damage based on your current difficulty level or Greater Rift tier
Conduit now deals reduced damage to bosses and Rift Guardians
Nephalem Rifts no longer require Keystones
The Realm of Trials has been removed from the game
Generic Greater Rift Keystones now drop and can drop at any difficulty level
Greater Rift tiers are now selected via a dropdown menu
The maximum rift tier that can be selected is:
Your previous best, or one tier higher than the highest Greater Rift you have successfully completed
The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
The amount of progress granted by progress globes in Nephalem and Greater Rifts has been increased
The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
Monster damage in Greater Rifts above tier 25 has been significantly reduced
The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
Infernal machines only drop for players who are in the same area
Infernal Machine crafting recipes have been removed from the game
Bug Fixes
Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills
Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed
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CRAFTING
Low level crafting materials have been removed from the game
Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
Blacksmith
Magic and Rare recipes no longer drop
Additional Magic and Rare recipes have been added to fill in gaps while leveling
Additional level 70 Rare items have been added
A new filter option has been added that displays items relevant to your level and class
Crafted Legendary and Set items no longer require a Legendary crafting material
Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
Crafting costs have been standardized across slots
Cain’s Memory and Cain’s Insight now have more relevant affixes
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MONSTERS
Jailer
Damaged has been reduced by 50%
Duration increased from 1 second to 1.5-2.5 seconds
The cooldown between monsters in the same pack casting Jailer has been greatly increased
Poison Enchanted
Monsters in the same pack now have a shared cooldown on casting this ability
Monsters now only cast 1 poison bomb at once
Individual monster cooldown has been slightly reduced
Reflects Damage
Now has a warning visual for a short time before dealing damage
Now reflects damage of the same type that was dealt
Now has a very short internal cooldown
Damage inflicted has been increased
Only one monster in a pack can reflect damage at a time
Monsters can no longer reflect damage while afflicted by a Witch Doctor’s Hex
Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them
Fire Chains damage radius has been decreased to more closely match the visual effect
Armor Scavenger
Armor mechanic has been redesigned
Damage has been slightly increased
Health has been slightly reduced
Burrow time has been slightly increased
Corrupted Angels can no longer dash over terrain that cannot be walked on
Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks
Rockworm
Now spawn in a burrowed state
Must wait a minimum of 4 seconds after surfacing before they may burrow again
Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
Rift Guardians
Most monsters are no longer allowed to shoot projectiles at targets in melee range
Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
Monsters that charge now target random players
Monsters that run away now only do so when approached by players and can now do so less frequently
Rift Guardian health has been significantly lowered
Eskandiel
Wave attack range has been increased
Wave attack now has a longer animation before it is cast
Orlash
Clones may no longer change direction while using their breath attack
Orlash will now summon three clones starting at 50% Life
Clones duration has been increased
Clones will now use their breath attack as soon as they are summoned
Melee attack damage has been slightly reduced
Greatly reduced the damage radius of Orlash’s breath attack
Raiziel
Electrified affix has been removed
Lighting storm strikes now create a charged bolt
Lighting storm now strikes more times per cast
Can no longer have two lightning storms active at once
Can now cast lightning storms more frequently when below 75% health
The lightning storm ground visual now persists for the entire duration of the attack
Sand Shaper
Cyclone duration has been reduced
Cyclone damage radius has been decreased
Will now summon Cyclones at random distances from himself
Stonesinger
Can no longer spawn
Bug Fixes
Fixed an issue that caused Eskandiel’s wave attack to hit players standing behind him at very close range
Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
Fixed an issue that prevented Tethrys’ ground AoE from dealing reduced damage to pets
Fixed an issue that prevented Orlash’s breath attack from dealing reduced damage to pets
Fixed an issue that could sometimes prevent Corrupted Angels’ dash attack from damaging players
Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect
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USER INTERFACE
Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry