The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:
Tons of skills changes, almost all of them shifting elemental damage types.
General difficulty easing in all difficulties up through Torment 1.
Big changes to the rewards from Bounties and Nephalem Rifts.
Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.
Major revisions to crafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.
Dozens of legendary and set items got new/different bonus properties.
Treasure Goblins have been made more rewarding.
And more. Much MOAR.
Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.
ADVENTURE MODE
Bounties
Horadric Caches no longer drop Rift Keystones
Rift Keystones are now Rift Keystone Fragments
A player may use 5 Rift Fragments to summon a Nephalem Rift
Horadric Caches now drop 2 Rift Fragments
Bounties now grant Rift Fragments
The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
Bounties have had their Blood Shard awards adjusted
Normal Bounties grant 1 Blood Shard
Expert and Bonus Bounties grant 2 Blood Shards
Master and above Bounties grant 4 Blood Shards
Bounty Scrolls have been re-tuned.
There are now five types of Bounty Scroll buffs
Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed
The experience and gold rewards now varies depending on the type of bounty completed
The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
Nephalem Rifts
Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
Treasure Goblin packs are now more rare
Numerous Rift bosses have received damage and health tuning passes
Click through for the huge patch notes, because infos.
GENERAL
Expert, Master, and Torment I difficulty levels have all been made slightly easier
Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
The Paragon levelling curve has been adjusted to better match XP gain rates at max level
Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same hit box size
Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops
BOSSES
The following bosses no longer have enrage timers except in Torment difficulty and aboveButcher
Zoltun Kulle
Belial
Ghom
Siegebreaker
Rakanoth
Siegebreaker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
This affix is always up on Siegebreaker
Changes will apply to Infernal Machine encounter as well
CLASSES
Barbarian
Active Skills
Ancient Spear
Increased resource cost from 15 to 25 Fury
Increased base damage from 350% to 480% weapon damage
Skill Rune – Jagged Edge
Changed damage type from Physical to Fire
Increased damage from 435% to 620%
Bash
Skill Rune – Instigation
Changed damage type from Physical to Fire
Skill Rune – Pulverize
Changed damage type from Physical to Fire
Battle Rage
Skill Rune – Swords to Ploughshares
Reduced chance to spawn health globe on Critical Strike from 15% to 8%
Call of the Ancients
Skill Rune – The Council Rises
Changed damage type from Physical to Fire
Skill Rune – Together as One
Changed damage type from Physical to Lightning
Cleave
Skill Rune – Rupture
Changed damage type from Physical to Fire
Skill Rune – Broad Sweep
Changed damage type from Physical to Lightning
Skill Rune – Reaping Swing
Changed damage type from Physical to Fire
Earthquake
Skill Rune – Mountain’s Call
Changed damage type from Fire to Lightning
Frenzy
Skill Rune – Smite
Changed damage type from Physical to Lightning
Skill Rune – Maniac
Changed damage type from Physical to Fire
Furious Charge
Skill Rune – Battering Ram
Changed damage type from Physical to Fire
Hammer of the Ancients
Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
Skill Rune – Smash
Changed damage type from Physical to Fire
Skill Rune – Devil’s Anvil
Changed damage type from Physical to Cold
Skill Rune – Thunderstrike
Changed damage type from Physical to Lightning
Overpower
Skill Rune – Killing Spree
Changed damage type from Physical to Lightning
Skill Rune – Revel
Changed damage type from Physical to Fire
Revenge
Skill Rune – Retribution
Changed damage type from Physical to Fire
Skill Rune – Grudge
Changed damage type from Physical to Lightning
Seismic Slam
Skill Rune – Stagger
Changed damage type from Physical to Lightning
Skill Rune – Shattered Ground
Changed damage type from Physical to Fire
Skill Rune – Crackling Rift
Replaced by new Skill Rune – Permafrost
Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
Weapon Throw
Skill Rune – Mighty Throw
Changed damage type from Physical to Lightning
Skill Rune – Ricochet
Changed damage type from Physical to Fire
Skill Rune – Balanced Weapon
Changed damage type from Physical to Fire
Whirlwind
Skill Rune – Wind Shear
Changed damage type from Physical to Lightning
Passive Skills
Animosity
Reduced increased Fury generation from all sources from 30% to 20%
Brawler
Increased the activation radius required from 8 to 12 yards
Demon Hunter
Active Skills
Bolas
Skill Rune – Bitter Pill
Changed damage type from Fire to Lightning
Companion
Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
Entangling Shot
Skill Rune – Chain Gang
Changed damage type from Physical to Poison
Skill Rune – Heavy Burden
Changed damage type from Physical to Cold
Skill Rune – Justice is Served
Changed damage type from Physical to Fire
Evasive Fire
Skill Rune – Covering Fire
Changed damage type from Physical to Fire
Skill Rune – Displace
Changed damage type from Physical to Cold
Skill Rune – Parting Gift
Radius increased from 10 yards to 12 yards
Fan of Knives
Skill Rune – Fan of Daggers
Changed damage type from Physical to Lightning
Grenade
Skill Rune – Grenades Cache
A single enemy can now only be damaged once by one cast of this rune
Skill Rune – Stun Grenade
Changed damage type from Physical to Lightning
Hungering Arrow
Skill Rune – Serrated Arrow
Changed damage type from Physical to Fire
Skill Rune – Shatter Shot
Changed damage type from Physical to Lightning
Impale
Skill Rune – Chemical Burn
Changed damage type from Physical to Fire
Skill Rune – Overpenetration
Changed damage type from Physical to Poison
Skill Rune – Ricochet
Changed damage type from Physical to Lightning
Marked for Death
If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
Multishot
Damage increased from 330% to 360%
Skill Rune – Full Broadside
Damage increased from 420% to 460% weapon damage
Skill Rune – Arsenal
Damage increased from 140% to 160% weapon damage
Rain of Vengeance
Skill Rune – Shade
Changed damage type from Physical to Lightning
Skill Rune – Stampede
Changed damage type from Physical to Fire
Skill Rune – Anathema
Changed damage type from Physical to Fire
Rapid Fire
Skill Rune – Web Shot
Changed damage type from Physical to Cold
Spike Trap
Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills
Changed damage type from Physical to Fire
Skill Rune – Sticky Trap
Changed damage type from Physical to Fire
Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards
Skill Rune – Long Fuse
Changed damage type from Physical to Fire
Skill Rune – Scatter
Changed damage type from Physical to Fire
Strafe
Skill Rune – Demolition
Changed damage type from Physical to Fire
Vengeance
Skill Rune – Dark Heart
Changed damage type from Physical to Lightning
Skill Rune – From the Shadows
Changed damage type from Physical to Poison
Passive Skills
Ambush
Additional damage dealt now occurs when enemies are above 75% health, down from 80% health
Grenadier
Explosion size increase lowered from 40% to 20%
Monk
Active Skills
Mantra of Retribution
Skill Rune – Retaliation
Damage type changed to Fire
Tempest Rush
Skill Rune – Northern Breeze
Damage type has been changed to Holy
Skill Rune – Flurry
Damage type has been changed to Cold
Skill Rune – Bluster
Damage type has been changed to Fire
Witch Doctor
Active Skills
Fetish Army
Skill Rune – Tiki Torchers
Damage increased from 15% to 85% weapon damage
Skill Rune – Head Hunters
Damage increased from 20% to 130% weapon damage
Poison Dart
Skill Rune – Splinters
Reverted to 1.0.8 functionality
Shoots 3 darts which do 60% weapon damage and can all hit the same target
Skill Rune – Flaming Dart
Damage is now dealt over 4 seconds
Spirit Barrage
All runes have had their damage type changed to Cold
Passive Skills
Circle of Life
Increased effect radius from 12 yards to 20 yards
Grave Injustice
Increased effect radius from 12 yards to 20 yards
Maximum Mana gain reduced from 2% to 1%
Gruesome Feast
Duration increased from 10 seconds to 15 seconds
Wizard
Active Skills
Archon
Reduced Arcane Strike damage from 853% to 596%
Reduced Disintegration Wave damage from 668% to 467%
Reduced Arcane Blast damage from 518% to 470%
Skill Rune – Improved Archon
Reduced damage bonus from 60% to 22%
CRAFTING
Gem distribution has received a tuning pass
Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed
The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level
Blacksmithing
Many recipes have received a tuning pass and their materials lists have been revisited
Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs
All level 1-60 crafted legendaries have received a tuning pass on crafting costs
Salvaging white items now has a higher chance to return multiple white crafting materials
Blue items now have a chance to salvage into 1-3 blue crafting materials
EVENTS
Infernal Machine
The Infernal Machine event can now only be completed at Torment I difficulty or above.
Drop rates have been lowered from the 100% test rate to the following:
Torment I: 25%
Torment II: 28%
Torment III: 33%
Torment IV: 38%
Torment V: 43%
Torment VI: 50%
Infernal Machine bosses no longer enrage
FOLLOWERS
Templar
Inspire
Reduced increased Fury and Spirit generation from all sources from 21% to 10%
ITEMS
Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt
Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone
Splash Damage has been renamed Area Damage
New item affix added: % Weapon Damage Bleed
“X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.”
This new affix replaces the old Bleed affix on all new items
New tiers of many two-handed weapons have been slightly increased in speed
Bug Fix: Items should roll with the Level Reduction affix less frequently
Crafted Set Items
Many Crafted Set items have had their set bonuses revisited:
Asheara’s Vestments
2-piece Set Bonus
+100 Resist All
3-piece Set Bonus
+20% Life
4-piece Set Bonus
Your followers occasionally come to your aid.
Aughild’s Dominion
2-piece Set Bonus
+7% damage reduction from Melee
+7% damage reduction from Ranged
3-piece Set Bonus
+15% damage reduction from Elites
+15% damage against Elites
Born’s Command
2-piece Set Bonus:
+15% Life
3-piece Set Bonus
+20% Bonus Experience
+10% Cooldown Reduction
Cain’s Destiny
2-piece Set Bonus
+8% Attack Speed
3-piece Set Bonus
+50% Bonus Magic Find
+50% Bonus Experience
Captain Crimson’s Trimmings
2-piece Set Bonus
+2000 Life Regen per Sec
+10% Cooldown Reduction
3-piece Set Bonus
+50 Resist All
+10% Resource Cost Reduction
Demon’s Hide
2-piece Set Bonus
+6000 Thorns damage as Fire
3-piece Set Bonus
+25% Splash damage
4-piece Set Bonus
+15% damage against Demons
Chance to reflect projectiles when you are hit by enemies.
Guardian’s Jeopardy
2-piece Set Bonus
+250 Vitality
+2000 Life Regen per Sec
3-piece Set Bonus
+15% Movement Speed
Hallowed Protectors
2-piece Set Bonus
+100 Resist All
+10% Attack Speed
Sage’s Wisdom
2-piece Set Bonus
+250 Strength
+250 Dexterity
+250 Intelligence
+250 Vitality
3-piece Set Bonus
Whenever a Death’s Breath drops, a second one will also drop.
Set Items
Legendary Items
Defender of Westmarch " target="_new">Might of the Earth
2 Piece Set Bonus:
Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds
Legendary Items
Defender of Westmarch
Now has the power “Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.”
The Furnace
Chance to proc has been reduced
Mara’s Kaleidoscope
Amount healed has been reduced from 20-25% to 10-15%
Rarity of this item has been increased
Puzzle Ring
Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40
Sledge of Athskeleng
Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot
Staff of Kyro
Legendary passive has been removed
Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage
The Star of Azkaranth
Amount healed has been reduced from 20-25% to 10-15%
Rarity of this item has been significantly increased
Talisman of Aranoch
Amount healed has been reduced from 20-25% to 10-15%
Rarity of this item has been increased
Trag’oul Coils
Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources
Unity
Now has the power “All damage taken is split between wearers of this item.”
This ability works on Followers
Xephirian Amulet
Amount healed has been reduced from 20-25% to 10-15%
Rarity of this item has been increased
MONSTERS
Monster Density has been revisited across Acts I-IV
Players should now encounter smaller packs of monsters less frequently
Act I has received density retuning to be more challenging at higher levels
Damage from Monster Affixes has been reduced
Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
Monster Health has been significantly reduced in Torment II and above
As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above
Experience gained on monsters level 40 and above has been drastically increased
Experience required to level has also increased by similar ratios
All Treasure Goblins now share the same treasure class, and will now drop consistently similar things
More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches
Reaper of Souls Closed Beta – v.2.0.0.21806
ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.
GENERAL
Experience earned between levels 61 and 70 has been increased
A new stash tab is available for purchase
This stash tab will be available to those with the Reaper of Souls expansion
ADVENTURE MODE
Bounties
Horadric Caches no longer drop Rift Keystones
Rift Keystones are now Rift Keystone Fragments
A player may use 5 Rift Fragments to summon a Nephalem Rift
Horadric Caches now drop 2 Rift Fragments
Bounties now grant Rift Fragments
The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
Bounties have had their Blood Shard awards adjusted
Normal Bounties grant 1 Blood Shard
Expert and Bonus Bounties grant 2 Blood Shards
Master and above Bounties grant 4 Blood Shards
Bounty Scrolls have been re-tuned.
There are now five types of Bounty Scroll buffs
Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed
The experience and gold rewards now varies depending on the type of bounty completed
The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
Nephalem Rifts
Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
Treasure Goblin packs are now more rare
Numerous Rift bosses have received damage and health tuning passes
CLASSES
Barbarian
Active Skills
Earthen Might
Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40
Avalanche
Skill Rune – Snow-Capped Mountain
Increased damage from 1600% to 1700% weapon damage
Skill Rune – Volcano
Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage
Total damage has been increased from 3000% from 4400% weapon damage
Passive Skills
Sword and Board
Reduced Fury generated on block from 20 to 6
Crusader
Active Skills
Blessed Shield
Base skill and all runes now increases damage based on Block Chance instead of Block amount
Changed to 250% of your Shield Block Chance added as weapon damage
Condemn
Skill Rune – Unleashed
This rune is now gained at level 33
Skill Rune – Vacuum
Can now only knockback an elite monster once per cast
Falling Sword
Skill Rune – Flurry
Can now only knockback an elite monster once per cast
Fist of the Heavens
Has received a tuning pass
Base damage reduced from 440% to 250% weapon damage for the initial impact
Base damage reduced from 320% to 210% weapon damage for the secondary bolts
Skill Rune – Divine Well
Damage increased from 12% to 32% weapon damage
Skill Rune – Fissure
Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component
Skill Rune – Reverberation
Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds
Justice
Projectile speed has been increased
Laws of Hope
The shield magnitude for the Active ability has been doubled
Phalanx
Now scales off player Attack Speed
Skill Rune – Bowmen
Damage decreased from 100% to 50%
Duration has been reduced from 10 seconds to 5 seconds
Cooldown has been reduced from 30 seconds to 15 seconds
Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses
Punish
Now increases Block Chance instead of Block Amount
Shield Bash
Base skill and all runes now increases damage based on Block Chance instead of Block Amount
Changed to 300% of your Shield Block Chance added as weapon damage
Skill Rune – Shattered Shield
Changed to 300% of your Shield Block Chance added as weapon damage
Skill Rune – Shield Cross
Changed to 100% of your Shield Block Chance added as weapon damage
Slash
Skill Rune – Zeal
This rune is now gained at level 47
Steed Charge
Cooldown has been increased from 15 to 20 seconds
Skill Rune – Endurance
Increases the duration by 3 seconds, down from 4 seconds
Witch Doctor
Active Skills
Piranhas
Skill Rune – Piranhado
Knockback effect can only be applied to each elite monster once per cast
Bug Fix: Now correctly diminishes its CC effect against elite targets
Skill Rune – Wave of Mutilation
Can now only hit each target once
Damage increased from 50% to 475% weapon damage
Range and speed has been increased
Passive Skills
Physical Attunement
Increased effect radius from 8 yards to 20 yards
CRAFTING
Blacksmith
First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65
Items with sockets no longer require a Death’s Breath to craft
Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate
All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead
A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item
This is to give gems that are not commonly utilized by some classes additional uses
Jeweler
The level 70 Amulet and Ring items no longer require a Death’s Breath to craft
Leveling the Jeweler costs fewer Death’s Breaths
Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create
Royal and Flawless Royal gems now cost 1 Death’s Breath to create
Amulets and Rings should now correctly craft level 70 versions, rather than level 61
Mystic
Enchanting
Legacy items can no longer be enchanted
Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.
Enchanting costs have received a tuning pass and their materials requirements have been revisited
Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs
The base cost to enchant Legendary items has been reduced
The gold cost of enchanting Helms and Bracers has been reduced
Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant
All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level
All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
Legendary Rings and Amulets no longer cost gold to enchant
Legendary Rings and Amulets now cost a Royal gem to enchant
The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types
This is displayed in her training tab UI
Transmogrification
Base white items no longer unlock Transmogrification patterns when picked up
These patterns are now correctly learned by the Mystic as she levels up
Class-specific Legendary Sets no longer unlock a transmogrification version of themselves
This is to prevent classes who cannot use these items from transmoging them
EVENTS
Infernal Machine
Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal
If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs
Old reagents now drop from bosses from levels 60-70
This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish
The Soul of Evil
Encounter has been greatly revised, resulting in a much greater challenge
All additional bosses summoned during the fight must be defeated to complete the event
Be warned! This battle is not for the faint of heart!
ITEMS
Level 61-70 shields have received a tuning pass for block amount
Legendary shields have received a tuning pass for block amount
Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield