2014-02-07

The New Reaper of Souls Beta Patch and D3 PTR Patch is now live and available on the test realm. It’s got a ton of impactful changes to almost every aspect of the game, including monsters, skills, legendary items, general difficulty, and much more. Here’s a very short summation of some of the bigger shifts I noticed in my quick over:



Tons of skills changes, almost all of them shifting elemental damage types.

General difficulty easing in all difficulties up through Torment 1.

Big changes to the rewards from Bounties and Nephalem Rifts.

Nerfs to a lot of bosses, including easier elemental affixes and the removal of many enrage timers.

Major revisions to crafting, including shifted material costs, increased numbers of blue/white materials from salvaging, and general balance revision.

Dozens of legendary and set items got new/different bonus properties.

Treasure Goblins have been made more rewarding.

And more. Much MOAR.

Here’s a quote from a part near the end, with the big changes to Bounties and Nephalem Rifts in Reaper of Souls.

ADVENTURE MODE

Bounties

Horadric Caches no longer drop Rift Keystones

Rift Keystones are now Rift Keystone Fragments

A player may use 5 Rift Fragments to summon a Nephalem Rift

Horadric Caches now drop 2 Rift Fragments

Bounties now grant Rift Fragments

The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards

Bounties have had their Blood Shard awards adjusted

Normal Bounties grant 1 Blood Shard

Expert and Bonus Bounties grant 2 Blood Shards

Master and above Bounties grant 4 Blood Shards

Bounty Scrolls have been re-tuned.

There are now five types of Bounty Scroll buffs

Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%

Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

The experience and gold rewards now varies depending on the type of bounty completed

The reward of each bounty should now be more proportional to the time and effort required to complete the bounty

Nephalem Rifts

Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60

Treasure Goblin packs are now more rare

Numerous Rift bosses have received damage and health tuning passes

Click through for the huge patch notes, because infos.

GENERAL

Expert, Master, and Torment I difficulty levels have all been made slightly easier

Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same

The Paragon levelling curve has been adjusted to better match XP gain rates at max level

Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster

Player hit boxes have been adjusted to more closely represent character models

Both male and female models of the same class share the same hit box size

Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops

BOSSES

The following bosses no longer have enrage timers except in Torment difficulty and above

Butcher

Zoltun Kulle

Belial

Ghom

Siegebreaker

Rakanoth

Siegebreaker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount

This affix is always up on Siegebreaker

Changes will apply to Infernal Machine encounter as well

CLASSES

Barbarian

Active Skills

Ancient Spear

Increased resource cost from 15 to 25 Fury

Increased base damage from 350% to 480% weapon damage

Skill Rune – Jagged Edge

Changed damage type from Physical to Fire

Increased damage from 435% to 620%

Bash

Skill Rune – Instigation

Changed damage type from Physical to Fire

Skill Rune – Pulverize

Changed damage type from Physical to Fire

Battle Rage

Skill Rune – Swords to Ploughshares

Reduced chance to spawn health globe on Critical Strike from 15% to 8%

Call of the Ancients

Skill Rune – The Council Rises

Changed damage type from Physical to Fire

Skill Rune – Together as One

Changed damage type from Physical to Lightning

Cleave

Skill Rune – Rupture

Changed damage type from Physical to Fire

Skill Rune – Broad Sweep

Changed damage type from Physical to Lightning

Skill Rune – Reaping Swing

Changed damage type from Physical to Fire

Earthquake

Skill Rune – Mountain’s Call

Changed damage type from Fire to Lightning

Frenzy

Skill Rune – Smite

Changed damage type from Physical to Lightning

Skill Rune – Maniac

Changed damage type from Physical to Fire

Furious Charge

Skill Rune – Battering Ram

Changed damage type from Physical to Fire

Hammer of the Ancients

Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills

Skill Rune – Smash

Changed damage type from Physical to Fire

Skill Rune – Devil’s Anvil

Changed damage type from Physical to Cold

Skill Rune – Thunderstrike

Changed damage type from Physical to Lightning

Overpower

Skill Rune – Killing Spree

Changed damage type from Physical to Lightning

Skill Rune – Revel

Changed damage type from Physical to Fire

Revenge

Skill Rune – Retribution

Changed damage type from Physical to Fire

Skill Rune – Grudge

Changed damage type from Physical to Lightning

Seismic Slam

Skill Rune – Stagger

Changed damage type from Physical to Lightning

Skill Rune – Shattered Ground

Changed damage type from Physical to Fire

Skill Rune – Crackling Rift

Replaced by new Skill Rune – Permafrost

Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds

Weapon Throw

Skill Rune – Mighty Throw

Changed damage type from Physical to Lightning

Skill Rune – Ricochet

Changed damage type from Physical to Fire

Skill Rune – Balanced Weapon

Changed damage type from Physical to Fire

Whirlwind

Skill Rune – Wind Shear

Changed damage type from Physical to Lightning

Passive Skills

Animosity

Reduced increased Fury generation from all sources from 30% to 20%

Brawler

Increased the activation radius required from 8 to 12 yards

Demon Hunter

Active Skills

Bolas

Skill Rune – Bitter Pill

Changed damage type from Fire to Lightning

Companion

Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%

Entangling Shot

Skill Rune – Chain Gang

Changed damage type from Physical to Poison

Skill Rune – Heavy Burden

Changed damage type from Physical to Cold

Skill Rune – Justice is Served

Changed damage type from Physical to Fire

Evasive Fire

Skill Rune – Covering Fire

Changed damage type from Physical to Fire

Skill Rune – Displace

Changed damage type from Physical to Cold

Skill Rune – Parting Gift

Radius increased from 10 yards to 12 yards

Fan of Knives

Skill Rune – Fan of Daggers

Changed damage type from Physical to Lightning

Grenade

Skill Rune – Grenades Cache

A single enemy can now only be damaged once by one cast of this rune

Skill Rune – Stun Grenade

Changed damage type from Physical to Lightning

Hungering Arrow

Skill Rune – Serrated Arrow

Changed damage type from Physical to Fire

Skill Rune – Shatter Shot

Changed damage type from Physical to Lightning

Impale

Skill Rune – Chemical Burn

Changed damage type from Physical to Fire

Skill Rune – Overpenetration

Changed damage type from Physical to Poison

Skill Rune – Ricochet

Changed damage type from Physical to Lightning

Marked for Death

If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found

Multishot

Damage increased from 330% to 360%

Skill Rune – Full Broadside

Damage increased from 420% to 460% weapon damage

Skill Rune – Arsenal

Damage increased from 140% to 160% weapon damage

Rain of Vengeance

Skill Rune – Shade

Changed damage type from Physical to Lightning

Skill Rune – Stampede

Changed damage type from Physical to Fire

Skill Rune – Anathema

Changed damage type from Physical to Fire

Rapid Fire

Skill Rune – Web Shot

Changed damage type from Physical to Cold

Spike Trap

Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills

Changed damage type from Physical to Fire

Skill Rune – Sticky Trap

Changed damage type from Physical to Fire

Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards

Skill Rune – Long Fuse

Changed damage type from Physical to Fire

Skill Rune – Scatter

Changed damage type from Physical to Fire

Strafe

Skill Rune – Demolition

Changed damage type from Physical to Fire

Vengeance

Skill Rune – Dark Heart

Changed damage type from Physical to Lightning

Skill Rune – From the Shadows

Changed damage type from Physical to Poison

Passive Skills

Ambush

Additional damage dealt now occurs when enemies are above 75% health, down from 80% health

Grenadier

Explosion size increase lowered from 40% to 20%

Monk

Active Skills

Mantra of Retribution

Skill Rune – Retaliation

Damage type changed to Fire

Tempest Rush

Skill Rune – Northern Breeze

Damage type has been changed to Holy

Skill Rune – Flurry

Damage type has been changed to Cold

Skill Rune – Bluster

Damage type has been changed to Fire

Witch Doctor

Active Skills

Fetish Army

Skill Rune – Tiki Torchers

Damage increased from 15% to 85% weapon damage

Skill Rune – Head Hunters

Damage increased from 20% to 130% weapon damage

Poison Dart

Skill Rune – Splinters

Reverted to 1.0.8 functionality

Shoots 3 darts which do 60% weapon damage and can all hit the same target

Skill Rune – Flaming Dart

Damage is now dealt over 4 seconds

Spirit Barrage

All runes have had their damage type changed to Cold

Passive Skills

Circle of Life

Increased effect radius from 12 yards to 20 yards

Grave Injustice

Increased effect radius from 12 yards to 20 yards

Maximum Mana gain reduced from 2% to 1%

Gruesome Feast

Duration increased from 10 seconds to 15 seconds

Wizard

Active Skills

Archon

Reduced Arcane Strike damage from 853% to 596%

Reduced Disintegration Wave damage from 668% to 467%

Reduced Arcane Blast damage from 518% to 470%

Skill Rune – Improved Archon

Reduced damage bonus from 60% to 22%

CRAFTING

Gem distribution has received a tuning pass

Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed

The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level

Blacksmithing

Many recipes have received a tuning pass and their materials lists have been revisited

Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs

All level 1-60 crafted legendaries have received a tuning pass on crafting costs

Salvaging white items now has a higher chance to return multiple white crafting materials

Blue items now have a chance to salvage into 1-3 blue crafting materials

EVENTS

Infernal Machine

The Infernal Machine event can now only be completed at Torment I difficulty or above.

Drop rates have been lowered from the 100% test rate to the following:

Torment I: 25%

Torment II: 28%

Torment III: 33%

Torment IV: 38%

Torment V: 43%

Torment VI: 50%

Infernal Machine bosses no longer enrage

FOLLOWERS

Templar

Inspire

Reduced increased Fury and Spirit generation from all sources from 21% to 10%

ITEMS

Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt

Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone

Splash Damage has been renamed Area Damage

New item affix added: % Weapon Damage Bleed

“X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.”

This new affix replaces the old Bleed affix on all new items

New tiers of many two-handed weapons have been slightly increased in speed

Bug Fix: Items should roll with the Level Reduction affix less frequently

Crafted Set Items

Many Crafted Set items have had their set bonuses revisited:

Asheara’s Vestments

2-piece Set Bonus

+100 Resist All

3-piece Set Bonus

+20% Life

4-piece Set Bonus

Your followers occasionally come to your aid.

Aughild’s Dominion

2-piece Set Bonus

+7% damage reduction from Melee

+7% damage reduction from Ranged

3-piece Set Bonus

+15% damage reduction from Elites

+15% damage against Elites

Born’s Command

2-piece Set Bonus:

+15% Life

3-piece Set Bonus

+20% Bonus Experience

+10% Cooldown Reduction

Cain’s Destiny

2-piece Set Bonus

+8% Attack Speed

3-piece Set Bonus

+50% Bonus Magic Find

+50% Bonus Experience

Captain Crimson’s Trimmings

2-piece Set Bonus

+2000 Life Regen per Sec

+10% Cooldown Reduction

3-piece Set Bonus

+50 Resist All

+10% Resource Cost Reduction

Demon’s Hide

2-piece Set Bonus

+6000 Thorns damage as Fire

3-piece Set Bonus

+25% Splash damage

4-piece Set Bonus

+15% damage against Demons

Chance to reflect projectiles when you are hit by enemies.

Guardian’s Jeopardy

2-piece Set Bonus

+250 Vitality

+2000 Life Regen per Sec

3-piece Set Bonus

+15% Movement Speed

Hallowed Protectors

2-piece Set Bonus

+100 Resist All

+10% Attack Speed

Sage’s Wisdom

2-piece Set Bonus

+250 Strength

+250 Dexterity

+250 Intelligence

+250 Vitality

3-piece Set Bonus

Whenever a Death’s Breath drops, a second one will also drop.

Set Items

Legendary Items

Defender of Westmarch " target="_new">Might of the Earth

2 Piece Set Bonus:

Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds

Legendary Items

Defender of Westmarch

Now has the power “Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.”

The Furnace

Chance to proc has been reduced

Mara’s Kaleidoscope

Amount healed has been reduced from 20-25% to 10-15%

Rarity of this item has been increased

Puzzle Ring

Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40

Sledge of Athskeleng

Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot

Staff of Kyro

Legendary passive has been removed

Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage

The Star of Azkaranth

Amount healed has been reduced from 20-25% to 10-15%

Rarity of this item has been significantly increased

Talisman of Aranoch

Amount healed has been reduced from 20-25% to 10-15%

Rarity of this item has been increased

Trag’oul Coils

Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources

Unity

Now has the power “All damage taken is split between wearers of this item.”

This ability works on Followers

Xephirian Amulet

Amount healed has been reduced from 20-25% to 10-15%

Rarity of this item has been increased

MONSTERS

Monster Density has been revisited across Acts I-IV

Players should now encounter smaller packs of monsters less frequently

Act I has received density retuning to be more challenging at higher levels

Damage from Monster Affixes has been reduced

Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level

Monster Health has been significantly reduced in Torment II and above

As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above

Experience gained on monsters level 40 and above has been drastically increased

Experience required to level has also increased by similar ratios

All Treasure Goblins now share the same treasure class, and will now drop consistently similar things

More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches

Reaper of Souls Closed Beta – v.2.0.0.21806

ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.

GENERAL

Experience earned between levels 61 and 70 has been increased

A new stash tab is available for purchase

This stash tab will be available to those with the Reaper of Souls expansion

ADVENTURE MODE

Bounties

Horadric Caches no longer drop Rift Keystones

Rift Keystones are now Rift Keystone Fragments

A player may use 5 Rift Fragments to summon a Nephalem Rift

Horadric Caches now drop 2 Rift Fragments

Bounties now grant Rift Fragments

The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards

Bounties have had their Blood Shard awards adjusted

Normal Bounties grant 1 Blood Shard

Expert and Bonus Bounties grant 2 Blood Shards

Master and above Bounties grant 4 Blood Shards

Bounty Scrolls have been re-tuned.

There are now five types of Bounty Scroll buffs

Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%

Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed

The experience and gold rewards now varies depending on the type of bounty completed

The reward of each bounty should now be more proportional to the time and effort required to complete the bounty

Nephalem Rifts

Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60

Treasure Goblin packs are now more rare

Numerous Rift bosses have received damage and health tuning passes

CLASSES

Barbarian

Active Skills

Earthen Might

Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40

Avalanche

Skill Rune – Snow-Capped Mountain

Increased damage from 1600% to 1700% weapon damage

Skill Rune – Volcano

Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage

Total damage has been increased from 3000% from 4400% weapon damage

Passive Skills

Sword and Board

Reduced Fury generated on block from 20 to 6

Crusader

Active Skills

Blessed Shield

Base skill and all runes now increases damage based on Block Chance instead of Block amount

Changed to 250% of your Shield Block Chance added as weapon damage

Condemn

Skill Rune – Unleashed

This rune is now gained at level 33

Skill Rune – Vacuum

Can now only knockback an elite monster once per cast

Falling Sword

Skill Rune – Flurry

Can now only knockback an elite monster once per cast

Fist of the Heavens

Has received a tuning pass

Base damage reduced from 440% to 250% weapon damage for the initial impact

Base damage reduced from 320% to 210% weapon damage for the secondary bolts

Skill Rune – Divine Well

Damage increased from 12% to 32% weapon damage

Skill Rune – Fissure

Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component

Skill Rune – Reverberation

Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds

Justice

Projectile speed has been increased

Laws of Hope

The shield magnitude for the Active ability has been doubled

Phalanx

Now scales off player Attack Speed

Skill Rune – Bowmen

Damage decreased from 100% to 50%

Duration has been reduced from 10 seconds to 5 seconds

Cooldown has been reduced from 30 seconds to 15 seconds

Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses

Punish

Now increases Block Chance instead of Block Amount

Shield Bash

Base skill and all runes now increases damage based on Block Chance instead of Block Amount

Changed to 300% of your Shield Block Chance added as weapon damage

Skill Rune – Shattered Shield

Changed to 300% of your Shield Block Chance added as weapon damage

Skill Rune – Shield Cross

Changed to 100% of your Shield Block Chance added as weapon damage

Slash

Skill Rune – Zeal

This rune is now gained at level 47

Steed Charge

Cooldown has been increased from 15 to 20 seconds

Skill Rune – Endurance

Increases the duration by 3 seconds, down from 4 seconds

Witch Doctor

Active Skills

Piranhas

Skill Rune – Piranhado

Knockback effect can only be applied to each elite monster once per cast

Bug Fix: Now correctly diminishes its CC effect against elite targets

Skill Rune – Wave of Mutilation

Can now only hit each target once

Damage increased from 50% to 475% weapon damage

Range and speed has been increased

Passive Skills

Physical Attunement

Increased effect radius from 8 yards to 20 yards

CRAFTING

Blacksmith

First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65

Items with sockets no longer require a Death’s Breath to craft

Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate

All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead

A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item

This is to give gems that are not commonly utilized by some classes additional uses

Jeweler

The level 70 Amulet and Ring items no longer require a Death’s Breath to craft

Leveling the Jeweler costs fewer Death’s Breaths

Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create

Royal and Flawless Royal gems now cost 1 Death’s Breath to create

Amulets and Rings should now correctly craft level 70 versions, rather than level 61

Mystic

Enchanting

Legacy items can no longer be enchanted

Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.

Enchanting costs have received a tuning pass and their materials requirements have been revisited

Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs

The base cost to enchant Legendary items has been reduced

The gold cost of enchanting Helms and Bracers has been reduced

Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant

All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level

All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level

All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level

Legendary Rings and Amulets no longer cost gold to enchant

Legendary Rings and Amulets now cost a Royal gem to enchant

The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types

This is displayed in her training tab UI

Transmogrification

Base white items no longer unlock Transmogrification patterns when picked up

These patterns are now correctly learned by the Mystic as she levels up

Class-specific Legendary Sets no longer unlock a transmogrification version of themselves

This is to prevent classes who cannot use these items from transmoging them

EVENTS

Infernal Machine

Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal

If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs

Old reagents now drop from bosses from levels 60-70

This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish

The Soul of Evil

Encounter has been greatly revised, resulting in a much greater challenge

All additional bosses summoned during the fight must be defeated to complete the event

Be warned! This battle is not for the faint of heart!

ITEMS

Level 61-70 shields have received a tuning pass for block amount

Legendary shields have received a tuning pass for block amount

Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield

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