The huge patch has been posted and is now live on the PTR and Reaper of Souls Beta. Most of the changes are those you saw in our datamining yesterday, but the hefty Patch Notes include numerous changes to crafting, tons of new items and set bonuses, changes to Cursed Chests and Bounties, and much more. Here’s the start: click through for the full quote:
GENERAL
Master difficulty now unlocks upon completion of Act IV, and Torment difficulty (I-VI) unlocks at level 60
Note: Heroes who do not have access to Reaper of Souls will only be eligible for certain Torment bonuses.
Bug Fixes
Clans can now be disbanded
Players can no longer revive at corpse in boss encounters
Certain crafted items that are copied over to the PTR no longer have a level requirement of 61 or higher (PTR only)
Follower items no longer drop with a level requirement of 61 or higher (PTR only)
Fixed an issue that was causing environmental traps (crumbling walls, chandeliers, etc) to not correctly stun or do damage to monsters
Fixed an issue that was causing the second exit portal to not spawn within the Hell Rift found in the Gardens of Hope, Tier 1
Fixed several issues that could cause client crashes
CLASSES
Barbarian
Active SkillsAncient Spear
Increased base damage from 300% to 350% weapon damage
Skill Rune – Jagged Edge
Increased damage from 405% to 435% weapon damageFrenzy
Increased base Fury generation from 3 to 4Ground Stomp
Increased base radius from 12 to 14 yards
Skill Rune – Deafening Crash
Changed from Physical to Cold element type
Skill Rune – Trembling Stomp
Changed from Physical to Fire element type
Hammer of the Ancients
Skill Rune – Birthright
No longer has a chance to drop treasure
Weapon Throw
Increased base Fury generation from 5 to 6
Increased base damage from 115% to 135% weapon damage
Skill Rune – Mighty Throw
Increased damage from 175% to 200% weapon damage
Skill Rune – Balanced Weapon
Increased Fury generation from 8 to 9
Changed damage type from Physical to Fire
Whirlwind
Increased base move speed while Whirlwinding from 66% to 75%
Skill Rune – Hurricane
Reduced max range of pulling in enemies from 45 yards to 35 yards
Reduced the rate of pulling in enemies from every 0.5 secs to every 1.0 secs
Enemies pulled in will now be immune to Hurricane’s pull-in effect for 5 secs
Champions and Elites are now correctly immune to the pull-in effect
Passive Skills
Bloodthirst
Reduced Life per Fury spent by 30% (578 @ Level 70)
Demon Hunter
Active Skills
Bola Shot
Skill Rune – Imminent Doom
Changed damage type from Arcane to Fire
Caltrops
Skill Rune – Carved Stakes
Reduced the Discipline cost from 4 to 3
Chakram
Skill Rune – Serpentine
Doubled the travel speed of the projectile
Companion
Significantly increased the health of Boar, Spider, and Wolf companions (the other companions are immune to damage).
Skill Rune – Boar Companion
Increased bonus to all resistances from 15% to 20%
Reduced the boar’s damage from 120% to 50% weapon damage
Skill Rune – Ferret Companion
Now also increases your movement speed by 10%, up to movement speed cap
Reduced the ferrets’ damage from 100% to 50% weapon damage each
Elemental Arrow
Increased base radius from 1.25 to 2
Skill Rune – Screaming Skull
Increased radius from 1.25 to 2
Skill Rune – Lightning Bolts
Increased radius from 1.25 to 2
Entangling Shot
Increased proc scalar for unruned and all runes except Shock Collar to 1.0
Skill Rune – Shock Collar
Increased proc scalar from 0.2 to 0.4
Hungering Arrow
Skill Rune – Shatter Shot
Increased proc scalar from 0.216 to 0.59
Multishot
Skill Rune – Burst Fire
Changed damage type from Arcane to Poison
Increased damage from 160% to 200% weapon damage
Preparation
Skill Rune – Punishment
Reduced Hatred gained from 125 to 100
Smoke Screen
Skill Rune – Choking Gas
Changed damage type from Physical to Poison
Passive Skills
Archery
Changed the bonus for having a 2nd Hand Crossbow from +1 Hatred per generator shot to +1 Hatred per Second
Monk
General
All Mantras have been converted to Active/Passive skills and different rune effects from multiple Monks should now stack
Active Skills
Blinding Flash
Skill Rune – Replenishing Light
Reduced Spirit granted per enemy hit to 7
Skill Rune – Faith in the Light
Reduced damage bonus to 29%, to bring in line with other similar skill budgets
Reworked skill to grant a damage bonus for 3 seconds
Seven-Sided Strike
Increased base ability damage to 5677%
Skill Rune – Sudden Assault
Increased damage to 6477%
Skill Rune – Pandemonium
Increased Stun chance to 100%
Skill Rune – Fulminating Onslaught
Increased damage to 977%
Passive Skills
Chant of Resonance
Redesigned: The Spirit cost of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
Seize the Initiative
Reduced armor contribution from Dexterity to 30%
Transcendence
Reduced Life per Spirit Spent by 70% (now 248 @ Level 70)
Reduced Life per Spirit Spent increase from 1% to 0.4% of your Health Globe Healing Bonus
Witch Doctor
Active Skills
Corpse Spiders
Skill Rune – Spider Queen
Damage reduced to 1575%
Firebomb
Skill Rune – Pyrogeist
Damage reduced to 520%
Grasp of the Dead
Base damage reduced to 560%
Skill Rune – Rain of Corpses
Damage reduced to 420%
Haunt
Base damage reduced to 1465%
Hex
Skill Rune – Angry Chicken
Damage reduced to 1350%
Locust Swarm
Base damage reduced to 1040% weapon damage
Skill Rune – Searing Locusts
Damage reduced to 1480%
Skill Rune – Cloud of Insects
Damage reduced to 2080%
Sacrifice
Damage per dog reduced to 185%
Soul Harvest
Skill Rune – Vengeful Spirit
Damage reduced to 630%
Spirit Barrage
All runes have had their damage type changed to Cold
Skill Rune – Manitou
Damage reduced to 2900%
Skill Rune – Phantasm
Damage reduced to 675%
Spirit Walk
Skill Rune – Umbral Shock
Damage reduced to 750%
Active Skills
Arcane Orb " target="_new">Wall of Zombies
Damage reduced to 200%
Wizard
Active Skills
Arcane Orb
Skill Rune – Frozen Orb
Reduced range to 30 yards, in order to make aiming explosions a little easier
Electrocute
Skill Rune – Surge of Power
Changed damage back to Lightning
Hydra
Hydras now despawn when their owner dies
Mirror Image
Mirror Image AI improved to be more in line with other pets and followers
Passive Skills
Arcane Dynamo
Reduced damage bonus to 60%
Blur
Reduced damage reduction amount to 17%
Dominance
Reduced base duration to 3 seconds
Reduced shield amount to (12,379 @ L70) per stack
Prodigy
Increased Arcane Power granted to 5
Bug Fixes
Arcane Orb
Skill Rune – Frozen Orb
Fixed an issue where this rune was doing less damage than intended
Skill Rune – Scorch
Fixed an issue where this rune was doing less damage than intended
Ray of Frost
Should no longer be blocked by followers, hirelings, or friendly pets
CRAFTING
Gorell the Quartermaster in Bastion’s Keep no longer sells the plans for Nightmarish, Hellish and Infernal Staffs of Herding
The plans for the base “Staff of Herding” still drop from Izual
If players have already crafted a Staff of Herding, or purchased these plans, they will not be removed
Any of the existing Staff of Herding items can be used in the game to unlock Whimsyshire, which will be rolled using Dynamic Difficulty rules
Blacksmith crafting costs have received a tuning pass
The ratios of blue to yellow crafting material costs now more correctly match live drop data
Gold costs of crafting have been reduced
Bug Fixes
Crafting recipes no longer display duplicate crafting materials in their Required Materials lists
Fixed an issue that was causing crafting materials for certain Blacksmithing recipes to be consumed without an item being crafted
EVENTS
Cursed Chests
Horde Type Cursed Chests
No longer have a shrine
Now only require 100 monsters to achieve bonus, down from 150
Completing the event awards 1 chest
Completing the bonus awards a second chest
Wave Type Cursed Chests
The standard chest has been removed as a reward
Completing without hitting five waves now only awards a Shrine
Completing the fifth wave will now give the chest as a bonus
Once the fifth wave is completed, the events now end and the bonus chest is granted immediately
Every completed wave now also grants bonus experience and gold
Infernal Machine
The items required for the level 60 Hellfire Ring now only drop if the game is level 60.
ITEMS
Health Potion drop rate has been reduced from all sources
Armor racks now give less generous loot
Added new item affix: “+X% damage to Physical damage type skills” to go along with similar Elemental damage type skills affixes
This new affix rolls in the same slots and ranges as the other +X% damage to each of the Elemental damage type skills affixes
Maximum amount of Resource cost reduction you can roll on items has been reduced from 12% to 10% on weapons and 10% to 8% on non-weapon slots
Vendor-bought items are now flagged as such, and cannot be salvaged
Set Items
Many set items have received updates to their set bonuses:
Blackthorne’s Armor
2-piece Set Bonus:
+250 Vitality
+10% Damage against Elites
3-piece Set Bonus:
+25% Gold Find
-10% Damage Taken from Elites
4-piece Set Bonus:
You are immune to Desecrator, Molten, and Plagued monster types
Bul-Kathos’ Glory
2-piece Set Bonus:
+250 Strength
+10 Max Fury
You occasionally Whirlwind furiously, dealing 250-300% weapon damage to all enemies around you for 6 seconds
Chantodo’s Return
2-piece Set Bonus:
+250 Intelligence
Reduce damage from elites by 10%
Your shields heal for 25% of their remaining amount when they expire
Endless Path
2-piece Set Bonus:
+250 Vitality
+50% Critical Hit Damage
Immortal King’s Legend
2-piece Set Bonus:
+100 All Resistance
+10 Max Fury
3-piece Set Bonus:
+289 Life per Fury Spent
+2 passive Fury regeneration
4-piece Set Bonus:
Call of the Ancients last until they die
Inna’s Grandeur
2-piece Set Bonus:
Reduced Life per Spirit Spent from 274 to 124
Manajuma’s Ornaments
2-piece Set Bonus:
+250 Intelligence
+30 Mana per Kill
You are surrounded by a deadly poison cloud, dealing 150% weapon damage per second to enemies within 10 yards
Natalya’s Solace
2-piece Set Bonus:
+250 Dexterity
+10 Max Discipline
3-piece Set Bonus:
+7% Critical Hit Chance
+10 Max Discipline
4-piece Set Bonus:
The cooldown of Rain of Vengeance is reduced by 1 second for every enemy you kill
Shenlong’s Noble Path
2-piece Set Bonus:
+250 Dexterity
+1 Spirit Regen per Sec
Chance to hurl a ball of pure energy when attacking, dealing 300% weapon damage as Fire
Tal Rasha’s Sacrifice
Increased Arcane Power Regeneration on the 3-piece bonus to 2
Legendary Items
The unique affixes for many Legendaries now roll with variable bonuses instead of static numbers
Example: Wizard Spike may now roll between 20%-25% chance to cast a Frozen Orb
All legendary quivers now roll 15-20% attack speed
Legendary items with more powerful effects are now more rare
Many Legendary items have received updates to their stats and bonuses:
Andariel’s Visage
Reduced the Increased Fire Damage Taken roll to 5-10%
Reduced internal cooldown
Increased Poison Nova radius to 10 yards
Now rolls with Attack Speed and Elemental Damage Bonus
Anessazi Edge
Increased Stun duration from 1.0 to 1.5 seconds
Azurewrath
Increased minimum roll for Freeze chance to 20%
Now rolls Attack Speed
Buriza-Do Kyanon
Now causes your projectiles to pierce 1-2 additional times
Lowered pierce internal cooldown to 0.5 seconds
Now always rolls Cold damage, Dexterity and Attack Speed
Calamity
Now applies only unruned Marked for Death in order to reduce visual and process clutter
Cindercoat
Increased minimum cost reduction for Fire skills roll to 23%
Dark Mage’s Shade
Reduced maximum cooldown roll to 20
Doombringer
Now rolls Primary Stat, Life %, Life per Hit, and 30-40% increased damage for Physical skills
Eye of Etlich
Increased Ranged Damage Reduction roll to 30%-35%
Now rolls Elemental Damage Bonus
Frostburn Gauntlets
Increased minimum Cold Damage roll to 23%
Increased minimum Freeze roll to 34%
Gazing Demise
Legendary power has been removed and is now on Homunculus
Gyana Na Kashu
Increased minimum Piercing Fireball damage roll to 360%
Homunculus
Legendary power has been redesigned
A Zombie Dog is automatically summoned to your side every 4-6 seconds
Now rolls Intelligence, Maximum Mana, All Resist, and Reduced Damage from Elites
Magefist
Increased minimum Fire Damage roll to 30%
Moon Slayer
Grasp of the Dead will now display a cooldown swipe when cast if Moon Slayer is equipped
This Legendary power is under review and may be revised in the future
Moonlight Ward
Now rolls 40%-50% increased damage for Arcane Skills
Removed internal cooldown
Pox Faulds
Legendary Power has been redesigned
When 3 or more enemies are within 12 yards, you release a vile stench that deals 240%-320% weapon damage as Poison every second for 10 seconds to enemies within 15 yards
Skycutter
Now rolls 30%-40% increased damage for Holy Skills
String of Ears
Increased Melee Damage Reduction roll to 25%-30%
Stone of Jordan
Increased minimum roll of Bonus Damage to Elites to 25%
Now rolls Primary stat, Elemental Damage Bonus and Maximum Resource affix families
Strongarm Bracers
Changed from +25% damage for 3 seconds to +20-30% damage for 5 seconds
The Swami
Reduced chance to proc Frost Nova on killing an enemy from 20-25% to 15-20%
Swamp Land Waders
Increased bonus Poison Skill damage roll to 30-40%
Tasker and Theo
Changed from +100% pet attack speed to +40-50% pet attack speed
Wizardspike
Now only drops for Wizards
Legendary Power now actually casts the Frozen Orb rune
Reduced Frozen Orb proc chance to 20%-25%
Now has an internal cooldown based on attack speed to normalize Frozen Orb proc rate during channeled spells
Now rolls with 75-100 All Resistance
Can now roll with any damage type, not just Arcane
Bug Fixes
Fixed a bug where Act III bounty bags dropped a Legendary crafting plan 100% of the time.
MONSTERS
Chance of minions dropping health globes has been reduced to 50%
Elite Affixes
Desecrator
Maximum damage has been reduced
Increased amount of time before maximum damage is reached
Molten
Reduced trail target area size to 2.75 yards
Reduced explosion target area size to 12.5 yards
Plagued
Damage has been reduced
Increased amount of time before maximum damage is reached
Reduced target area size to 7 yards
Poison Enchanted
Now does reduced damage to pets
Frozen
Reduced explosion and build up target area size to 12.5 yards
Mortar
Reduced outer target area size to 11.5 yards
Frozen Pulse
Reduced pulse target area size to 11.5 yards
Thunderstorm
Reworked targeting logic on subsequent bolts to keep them within a small area of the first bolt
Thunderstorm bolts no longer “chase” targets
Increased Thunderstorm’s splash damage slightly (0.5 – 0.75) to account for the above change
Bug Fixes
First kill Legendary has been removed from Rakanoth.
Monsters in the Rockworm family will no longer become stuck in an invulnerable state when killed while burrowed
Monsters with the Reflects Damage affix are no longer becoming stuck in an endlessly looping animation
USER INTERFACE
Skill tooltips now show the damage type if you have Advanced Tooltips enabled
Bug Fixes
Attributes are now properly displaying values when viewed in Heroes Profile tab
Reaper of Souls Closed Beta – v.2.0.0.21390
Below you will find the most current Closed Beta patch notes for Reaper of Souls.
ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.
GENERAL
The amount of experience needed per level from 64 onward has been increased
Bug Fixes
Fixed an issue where Covetous Shen‘s unique side quest could not be completed
Fixed an issue where the Soul Crucibles in Gideon’s Row and Nobles Rest could not be damaged by certain abilities during the quest “Orbs of Death”
Fixed an issue where the entrance to the Musty Cellar was floating in mid-air in front of Haedrig’s cart in the Survivor’s Enclave
Adventure Mode
Kadala, the Blood Shard vendor, now has a chance to randomly produce Legendaries when purchasing randomized items.
Lorath Nahr is now no longer a vendor.
Bounties
In Adventure Mode, each Act now rolls a random boss kill, dungeon clear, unique kill, event complete, and random non-boss bounty
Nephalem Rifts
The Greater Horadric Cache has been removed
The loot that previously came from these bags will now drop from Rift Guardians.
Several changes have been made to Nephalem Rift maps
Bug Fixes
Kadala’s inventory has been updated to include bows and crossbows
“Bounty: Kill Lurk” can now be completed
The shy female Lacuni who were refusing to jump down from their perches in the Caverns of Frost have been removed from Adventure Mode.
Fixed an issue where some lower level bounties were providing level 70 rewards
CLASSES
All skill changes listed above for the PTR apply to RoS as well.
Barbarian
Active Skills
Avalanche
Fixed a bug that was causing Avalanche to deal ~20% more damage than listed
Skill Rune – Snow-Capped Mountain
Increased the damage area width from 30 to 40 yards
Reduced the damage from 2000% to 1600% weapon damage
Skill Rune – Volcano
Increased damage from 2400% to 3000% weapon damage
Increased the randomness of the volcano damage targeting
Crusader
Active Skills
Akarat’s Champion
Skill Rune – Fire Starter
Has been redesigned. Whenever the player spends 20 Wrath, they will explode with fire, dealing weapon damage to nearby enemies
Laws of Hope
Cooldown increased to 45 seconds
The active effect of the base skill and all runes no longer heals players and allies. Instead, it now puts a shield on all players for 3 seconds.
Laws of Justice
Cooldown increased to 45 seconds
Skill Rune – Faith’s Armor
Now has a 3 second expiration timer on the shield
Laws of Valor
Cooldown increased to 45 seconds
Passive Skills
Fantacism
Has been renamed Righteousness
Bug Fixes
Heaven’s Fury
Skill Rune – Split Fury
An enemy can now only be targeted by a single beam
Laws of Hope
Skill Rune – Wings of Angels
Crusaders with this skill rune activated will no longer be able to pass through sand doors in the Storm Halls and Unknown Depths
Demon Hunter
Active Skills
Vengeance
Vault will now trigger Side Cannons and Homing Rockets while Vengeance is active
Skill Rune – Dark Heart
Increased damage from 300% to 325% weapon damage per sec
Skill Rune – Personal Mortar
No longer fires homing rockets
Changed damage type from Physical to Fire
Skill Rune – Stimulants
This rune has been replaced with Side Cannons
Replaces the side guns with cannons that deal 150% weapon damage and heal you for 1.5% of maximum life per enemy hit
Witch Doctor
Bug Fixes
Piranhas
Grave Injustice now correctly affects the cooldown of this skill
Wizard
Active Skills
Black Hole
Skill Rune – Absolute Zero
Reduced Cold damage bonus per enemy hit to 3%
Passive Skills
Audacity
Reduced damage bonus to 15%
CRAFTING
All Legendary crafting recipes now require a unique material
Unique crafting materials for Legendaries now only drop at level 70
Unique Legendary crafting materials now display as Rare quality (instead of Legendary quality)
The chance for a crafting plan to drop from Horadric Caches has been reduced.
EVENTS
Cursed Chests
All Acts can now spawn Cursed Chests in many zones that may summon a handful of monsters, Champions, Rares, or even Bosses (these chests are different from “Wave” and “Horde” chest types)
These chests only appear in Adventure Mode
These chest events can be failed
These chest events cannot be Bounties
Chest rewards for these kinds of chests are currently being tuned
Infernal Machine
The Keywardens now spawn in both Campaign and Adventure Mode from level 60-70
Level 70 Keywardens now also have a small chance to drop a random key from other Acts
The following keys now drop at level 70 from Keywardens (these keys are used to craft the level 70 Infernal Machine device):
Key of Bones
Key of Gluttony
Key of War
Key of Evil
The Blacksmith can now craft the following level 70 devices:
The Infernal Machine of Bones
The Infernal Machine of Gluttony
The Infernal Machine of War
The Infernal Machine of Evil
The new Infernal Machine recipes now drop off any Keywardens at level 70
Level 70 Infernal Machine bosses now drop the following components (these items are used to craft the level 70 Hellfire Ring):
Leoric’s Regret
Vial of Putridness
Idol of Terror
Heart of Evil
The Jeweler can now craft a level 70 version of the Hellfire Ring:
There is only one version of the new Hellfire Ring; when crafting, it will roll using the Smart Loot system for the character that crafted it
This crafting plan can be purchased from Squirt in Act II
The drop rates for level 70 keys and organs for the Infernal Machine event have temporarily been set to 100%.
This is to encourage testing in the next phase
ITEMS
A new item affix has been added: +% damage to Piranhas
Death’s Breath material now drops more frequently from Champion and Elite packs
Piro Marella (Crusader shield) is now a crafted item
Golden Scourge (Crusader flail) is now a crafted item
Legendary Items:
Ahavarion, Spear of Lycander
Reduced chance on killing a demon to gain a Shrine buff from 2% to 0.5%
Alabaster Gloves
Now heals allies for 50% of health potion amount
Band of the Rue Chambers
Increased minimum Spirit Generation bonus from Spirit Generators to 60%
Cord of the Sherma
Increased internal cooldown to 10 seconds
Increased radius to 27.5 yards to match the visual effect
Eye of Peshkov
Increased minimum cooldown on Breath of Heaven roll to 38%
Falcon Wing
Now works on dodges
Fulminator
Increased minimum Lightning Rod weapon damage per second to 167%
The Furnace
Increased internal cooldown to 1 second
Golden Gorget of Leoric
Reduced Skeleton duration to 10 seconds
Hexing Pants of Mr. Yan
While stationary, the resource regeneration and damage is now reduced by 20-25%
The Laws of Seph
Increased Spirit gain on casting Blinding Flash from 45-60 to 75-100
The Magistrate
Increased coolup before Frost Nova to 4.5 seconds
Reduced cooldown between Frost Novas to 4.5 seconds
Reduced Freeze duration to 2 seconds
Mask of Lies
Now always rolls with +Maximum Arcane Power
Salvation
Reduced party-wide healing amount on block from 100% to 20%-30% of the amount blocked
Schaefer’s Hammer
Increased the Lightning Damage roll to 30%-40%
Removed internal cooldown
Thunderfury
Increased movement and attack speed slow to 30%
Increased proc chance to 60%
Fixed a bug where the proc chance wasn’t rolling against the triggering power’s proc scalar
Changed internal cooldown to 1 / Attacks Per Second
Increased maximum targets to 5
Thundergod’s Vigor
No longer a Barbarian Belt and can roll for any class
Now rolls 150-200 Lightning Resist
Now rolls 10%-15% more damage with Lightning Skills
Trag’oul Coils
Will now also reduce all cooldowns by 45-60 seconds when you use a healing well, in addition to its previous effect of replenishing all resources
New Legendary:
Halcyon’s Ascent (may also be listed as “Strobe”)
Rolls Primary stat, Cooldown Reduction, Increased Damage Against Elites 10%-15% and Reduced Damage From Elites 10%-15%
Legendary Power:
Barbarian – When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Crusader – When you use Akarat’s Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Demon Hunter – When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Monk – When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Witch Doctor – When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
Wizard – When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds
USER INTERFACE
Torment difficulties III-VI now have difficulty descriptions
The Waypoint UI now displays the appropriate gold/experience values for Bounty turn-in rewards.
Tons of changes here for both games. I’m eager to get some testing done to try out those new Cursed Chest changes, amongst other shiny toys. Nothing is listed about increased legendary drop rates in RoS, so perhaps it’s undocumented, or else this will all end in tears.