2014-01-17

The huge patch has been posted and is now live on the PTR and Reaper of Souls Beta. Most of the changes are those you saw in our datamining yesterday, but the hefty Patch Notes include numerous changes to crafting, tons of new items and set bonuses, changes to Cursed Chests and Bounties, and much more. Here’s the start: click through for the full quote:

GENERAL

Master difficulty now unlocks upon completion of Act IV, and Torment difficulty (I-VI) unlocks at level 60

Note: Heroes who do not have access to Reaper of Souls will only be eligible for certain Torment bonuses.

Bug Fixes

Clans can now be disbanded

Players can no longer revive at corpse in boss encounters

Certain crafted items that are copied over to the PTR no longer have a level requirement of 61 or higher (PTR only)

Follower items no longer drop with a level requirement of 61 or higher (PTR only)

Fixed an issue that was causing environmental traps (crumbling walls, chandeliers, etc) to not correctly stun or do damage to monsters

Fixed an issue that was causing the second exit portal to not spawn within the Hell Rift found in the Gardens of Hope, Tier 1

Fixed several issues that could cause client crashes

CLASSES

Barbarian

Active Skills

Ancient Spear

Increased base damage from 300% to 350% weapon damage

Skill Rune – Jagged Edge

Increased damage from 405% to 435% weapon damage

Frenzy

Increased base Fury generation from 3 to 4

Ground Stomp

Increased base radius from 12 to 14 yards

Skill Rune – Deafening Crash

Changed from Physical to Cold element type

Skill Rune – Trembling Stomp

Changed from Physical to Fire element type

Hammer of the Ancients

Skill Rune – Birthright

No longer has a chance to drop treasure

Weapon Throw

Increased base Fury generation from 5 to 6

Increased base damage from 115% to 135% weapon damage

Skill Rune – Mighty Throw

Increased damage from 175% to 200% weapon damage

Skill Rune – Balanced Weapon

Increased Fury generation from 8 to 9

Changed damage type from Physical to Fire

Whirlwind

Increased base move speed while Whirlwinding from 66% to 75%

Skill Rune – Hurricane

Reduced max range of pulling in enemies from 45 yards to 35 yards

Reduced the rate of pulling in enemies from every 0.5 secs to every 1.0 secs

Enemies pulled in will now be immune to Hurricane’s pull-in effect for 5 secs

Champions and Elites are now correctly immune to the pull-in effect

Passive Skills

Bloodthirst

Reduced Life per Fury spent by 30% (578 @ Level 70)

Demon Hunter

Active Skills

Bola Shot

Skill Rune – Imminent Doom

Changed damage type from Arcane to Fire

Caltrops

Skill Rune – Carved Stakes

Reduced the Discipline cost from 4 to 3

Chakram

Skill Rune – Serpentine

Doubled the travel speed of the projectile

Companion

Significantly increased the health of Boar, Spider, and Wolf companions (the other companions are immune to damage).

Skill Rune – Boar Companion

Increased bonus to all resistances from 15% to 20%

Reduced the boar’s damage from 120% to 50% weapon damage

Skill Rune – Ferret Companion

Now also increases your movement speed by 10%, up to movement speed cap

Reduced the ferrets’ damage from 100% to 50% weapon damage each

Elemental Arrow

Increased base radius from 1.25 to 2

Skill Rune – Screaming Skull

Increased radius from 1.25 to 2

Skill Rune – Lightning Bolts

Increased radius from 1.25 to 2

Entangling Shot

Increased proc scalar for unruned and all runes except Shock Collar to 1.0

Skill Rune – Shock Collar

Increased proc scalar from 0.2 to 0.4

Hungering Arrow

Skill Rune – Shatter Shot

Increased proc scalar from 0.216 to 0.59

Multishot

Skill Rune – Burst Fire

Changed damage type from Arcane to Poison

Increased damage from 160% to 200% weapon damage

Preparation

Skill Rune – Punishment

Reduced Hatred gained from 125 to 100

Smoke Screen

Skill Rune – Choking Gas

Changed damage type from Physical to Poison

Passive Skills

Archery

Changed the bonus for having a 2nd Hand Crossbow from +1 Hatred per generator shot to +1 Hatred per Second

Monk

General

All Mantras have been converted to Active/Passive skills and different rune effects from multiple Monks should now stack

Active Skills

Blinding Flash

Skill Rune – Replenishing Light

Reduced Spirit granted per enemy hit to 7

Skill Rune – Faith in the Light

Reduced damage bonus to 29%, to bring in line with other similar skill budgets

Reworked skill to grant a damage bonus for 3 seconds

Seven-Sided Strike

Increased base ability damage to 5677%

Skill Rune – Sudden Assault

Increased damage to 6477%

Skill Rune – Pandemonium

Increased Stun chance to 100%

Skill Rune – Fulminating Onslaught

Increased damage to 977%

Passive Skills

Chant of Resonance

Redesigned: The Spirit cost of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned

Seize the Initiative

Reduced armor contribution from Dexterity to 30%

Transcendence

Reduced Life per Spirit Spent by 70% (now 248 @ Level 70)

Reduced Life per Spirit Spent increase from 1% to 0.4% of your Health Globe Healing Bonus

Witch Doctor

Active Skills

Corpse Spiders

Skill Rune – Spider Queen

Damage reduced to 1575%

Firebomb

Skill Rune – Pyrogeist

Damage reduced to 520%

Grasp of the Dead

Base damage reduced to 560%

Skill Rune – Rain of Corpses

Damage reduced to 420%

Haunt

Base damage reduced to 1465%

Hex

Skill Rune – Angry Chicken

Damage reduced to 1350%

Locust Swarm

Base damage reduced to 1040% weapon damage

Skill Rune – Searing Locusts

Damage reduced to 1480%

Skill Rune – Cloud of Insects

Damage reduced to 2080%

Sacrifice

Damage per dog reduced to 185%

Soul Harvest

Skill Rune – Vengeful Spirit

Damage reduced to 630%

Spirit Barrage

All runes have had their damage type changed to Cold

Skill Rune – Manitou

Damage reduced to 2900%

Skill Rune – Phantasm

Damage reduced to 675%

Spirit Walk

Skill Rune – Umbral Shock

Damage reduced to 750%

Active Skills

Arcane Orb " target="_new">Wall of Zombies

Damage reduced to 200%

Wizard

Active Skills

Arcane Orb

Skill Rune – Frozen Orb

Reduced range to 30 yards, in order to make aiming explosions a little easier

Electrocute

Skill Rune – Surge of Power

Changed damage back to Lightning

Hydra

Hydras now despawn when their owner dies

Mirror Image

Mirror Image AI improved to be more in line with other pets and followers

Passive Skills

Arcane Dynamo

Reduced damage bonus to 60%

Blur

Reduced damage reduction amount to 17%

Dominance

Reduced base duration to 3 seconds

Reduced shield amount to (12,379 @ L70) per stack

Prodigy

Increased Arcane Power granted to 5

Bug Fixes

Arcane Orb

Skill Rune – Frozen Orb

Fixed an issue where this rune was doing less damage than intended

Skill Rune – Scorch

Fixed an issue where this rune was doing less damage than intended

Ray of Frost

Should no longer be blocked by followers, hirelings, or friendly pets

CRAFTING

Gorell the Quartermaster in Bastion’s Keep no longer sells the plans for Nightmarish, Hellish and Infernal Staffs of Herding

The plans for the base “Staff of Herding” still drop from Izual

If players have already crafted a Staff of Herding, or purchased these plans, they will not be removed

Any of the existing Staff of Herding items can be used in the game to unlock Whimsyshire, which will be rolled using Dynamic Difficulty rules

Blacksmith crafting costs have received a tuning pass

The ratios of blue to yellow crafting material costs now more correctly match live drop data

Gold costs of crafting have been reduced

Bug Fixes

Crafting recipes no longer display duplicate crafting materials in their Required Materials lists

Fixed an issue that was causing crafting materials for certain Blacksmithing recipes to be consumed without an item being crafted

EVENTS

Cursed Chests

Horde Type Cursed Chests

No longer have a shrine

Now only require 100 monsters to achieve bonus, down from 150

Completing the event awards 1 chest

Completing the bonus awards a second chest

Wave Type Cursed Chests

The standard chest has been removed as a reward

Completing without hitting five waves now only awards a Shrine

Completing the fifth wave will now give the chest as a bonus

Once the fifth wave is completed, the events now end and the bonus chest is granted immediately

Every completed wave now also grants bonus experience and gold

Infernal Machine

The items required for the level 60 Hellfire Ring now only drop if the game is level 60.

ITEMS

Health Potion drop rate has been reduced from all sources

Armor racks now give less generous loot

Added new item affix: “+X% damage to Physical damage type skills” to go along with similar Elemental damage type skills affixes

This new affix rolls in the same slots and ranges as the other +X% damage to each of the Elemental damage type skills affixes

Maximum amount of Resource cost reduction you can roll on items has been reduced from 12% to 10% on weapons and 10% to 8% on non-weapon slots

Vendor-bought items are now flagged as such, and cannot be salvaged

Set Items

Many set items have received updates to their set bonuses:

Blackthorne’s Armor

2-piece Set Bonus:

+250 Vitality

+10% Damage against Elites

3-piece Set Bonus:

+25% Gold Find

-10% Damage Taken from Elites

4-piece Set Bonus:

You are immune to Desecrator, Molten, and Plagued monster types

Bul-Kathos’ Glory

2-piece Set Bonus:

+250 Strength

+10 Max Fury

You occasionally Whirlwind furiously, dealing 250-300% weapon damage to all enemies around you for 6 seconds

Chantodo’s Return

2-piece Set Bonus:

+250 Intelligence

Reduce damage from elites by 10%

Your shields heal for 25% of their remaining amount when they expire

Endless Path

2-piece Set Bonus:

+250 Vitality

+50% Critical Hit Damage

Immortal King’s Legend

2-piece Set Bonus:

+100 All Resistance

+10 Max Fury

3-piece Set Bonus:

+289 Life per Fury Spent

+2 passive Fury regeneration

4-piece Set Bonus:

Call of the Ancients last until they die

Inna’s Grandeur

2-piece Set Bonus:

Reduced Life per Spirit Spent from 274 to 124

Manajuma’s Ornaments

2-piece Set Bonus:

+250 Intelligence

+30 Mana per Kill

You are surrounded by a deadly poison cloud, dealing 150% weapon damage per second to enemies within 10 yards

Natalya’s Solace

2-piece Set Bonus:

+250 Dexterity

+10 Max Discipline

3-piece Set Bonus:

+7% Critical Hit Chance

+10 Max Discipline

4-piece Set Bonus:

The cooldown of Rain of Vengeance is reduced by 1 second for every enemy you kill

Shenlong’s Noble Path

2-piece Set Bonus:

+250 Dexterity

+1 Spirit Regen per Sec

Chance to hurl a ball of pure energy when attacking, dealing 300% weapon damage as Fire

Tal Rasha’s Sacrifice

Increased Arcane Power Regeneration on the 3-piece bonus to 2

Legendary Items

The unique affixes for many Legendaries now roll with variable bonuses instead of static numbers

Example: Wizard Spike may now roll between 20%-25% chance to cast a Frozen Orb

All legendary quivers now roll 15-20% attack speed

Legendary items with more powerful effects are now more rare

Many Legendary items have received updates to their stats and bonuses:

Andariel’s Visage

Reduced the Increased Fire Damage Taken roll to 5-10%

Reduced internal cooldown

Increased Poison Nova radius to 10 yards

Now rolls with Attack Speed and Elemental Damage Bonus

Anessazi Edge

Increased Stun duration from 1.0 to 1.5 seconds

Azurewrath

Increased minimum roll for Freeze chance to 20%

Now rolls Attack Speed

Buriza-Do Kyanon

Now causes your projectiles to pierce 1-2 additional times

Lowered pierce internal cooldown to 0.5 seconds

Now always rolls Cold damage, Dexterity and Attack Speed

Calamity

Now applies only unruned Marked for Death in order to reduce visual and process clutter

Cindercoat

Increased minimum cost reduction for Fire skills roll to 23%

Dark Mage’s Shade

Reduced maximum cooldown roll to 20

Doombringer

Now rolls Primary Stat, Life %, Life per Hit, and 30-40% increased damage for Physical skills

Eye of Etlich

Increased Ranged Damage Reduction roll to 30%-35%

Now rolls Elemental Damage Bonus

Frostburn Gauntlets

Increased minimum Cold Damage roll to 23%

Increased minimum Freeze roll to 34%

Gazing Demise

Legendary power has been removed and is now on Homunculus

Gyana Na Kashu

Increased minimum Piercing Fireball damage roll to 360%

Homunculus

Legendary power has been redesigned

A Zombie Dog is automatically summoned to your side every 4-6 seconds

Now rolls Intelligence, Maximum Mana, All Resist, and Reduced Damage from Elites

Magefist

Increased minimum Fire Damage roll to 30%

Moon Slayer

Grasp of the Dead will now display a cooldown swipe when cast if Moon Slayer is equipped

This Legendary power is under review and may be revised in the future

Moonlight Ward

Now rolls 40%-50% increased damage for Arcane Skills

Removed internal cooldown

Pox Faulds

Legendary Power has been redesigned

When 3 or more enemies are within 12 yards, you release a vile stench that deals 240%-320% weapon damage as Poison every second for 10 seconds to enemies within 15 yards

Skycutter

Now rolls 30%-40% increased damage for Holy Skills

String of Ears

Increased Melee Damage Reduction roll to 25%-30%

Stone of Jordan

Increased minimum roll of Bonus Damage to Elites to 25%

Now rolls Primary stat, Elemental Damage Bonus and Maximum Resource affix families

Strongarm Bracers

Changed from +25% damage for 3 seconds to +20-30% damage for 5 seconds

The Swami

Reduced chance to proc Frost Nova on killing an enemy from 20-25% to 15-20%

Swamp Land Waders

Increased bonus Poison Skill damage roll to 30-40%

Tasker and Theo

Changed from +100% pet attack speed to +40-50% pet attack speed

Wizardspike

Now only drops for Wizards

Legendary Power now actually casts the Frozen Orb rune

Reduced Frozen Orb proc chance to 20%-25%

Now has an internal cooldown based on attack speed to normalize Frozen Orb proc rate during channeled spells

Now rolls with 75-100 All Resistance

Can now roll with any damage type, not just Arcane

Bug Fixes

Fixed a bug where Act III bounty bags dropped a Legendary crafting plan 100% of the time.

MONSTERS

Chance of minions dropping health globes has been reduced to 50%

Elite Affixes

Desecrator

Maximum damage has been reduced

Increased amount of time before maximum damage is reached

Molten

Reduced trail target area size to 2.75 yards

Reduced explosion target area size to 12.5 yards

Plagued

Damage has been reduced

Increased amount of time before maximum damage is reached

Reduced target area size to 7 yards

Poison Enchanted

Now does reduced damage to pets

Frozen

Reduced explosion and build up target area size to 12.5 yards

Mortar

Reduced outer target area size to 11.5 yards

Frozen Pulse

Reduced pulse target area size to 11.5 yards

Thunderstorm

Reworked targeting logic on subsequent bolts to keep them within a small area of the first bolt

Thunderstorm bolts no longer “chase” targets

Increased Thunderstorm’s splash damage slightly (0.5 – 0.75) to account for the above change

Bug Fixes

First kill Legendary has been removed from Rakanoth.

Monsters in the Rockworm family will no longer become stuck in an invulnerable state when killed while burrowed

Monsters with the Reflects Damage affix are no longer becoming stuck in an endlessly looping animation

USER INTERFACE

Skill tooltips now show the damage type if you have Advanced Tooltips enabled

Bug Fixes

Attributes are now properly displaying values when viewed in Heroes Profile tab

Reaper of Souls Closed Beta – v.2.0.0.21390

Below you will find the most current Closed Beta patch notes for Reaper of Souls.

ATTENTION: Please note that the Closed Beta also includes all changes from the PTR.

GENERAL

The amount of experience needed per level from 64 onward has been increased

Bug Fixes

Fixed an issue where Covetous Shen‘s unique side quest could not be completed

Fixed an issue where the Soul Crucibles in Gideon’s Row and Nobles Rest could not be damaged by certain abilities during the quest “Orbs of Death”

Fixed an issue where the entrance to the Musty Cellar was floating in mid-air in front of Haedrig’s cart in the Survivor’s Enclave

Adventure Mode

Kadala, the Blood Shard vendor, now has a chance to randomly produce Legendaries when purchasing randomized items.

Lorath Nahr is now no longer a vendor.

Bounties

In Adventure Mode, each Act now rolls a random boss kill, dungeon clear, unique kill, event complete, and random non-boss bounty

Nephalem Rifts

The Greater Horadric Cache has been removed

The loot that previously came from these bags will now drop from Rift Guardians.

Several changes have been made to Nephalem Rift maps

Bug Fixes

Kadala’s inventory has been updated to include bows and crossbows

“Bounty: Kill Lurk” can now be completed

The shy female Lacuni who were refusing to jump down from their perches in the Caverns of Frost have been removed from Adventure Mode.

Fixed an issue where some lower level bounties were providing level 70 rewards

CLASSES

All skill changes listed above for the PTR apply to RoS as well.

Barbarian

Active Skills

Avalanche

Fixed a bug that was causing Avalanche to deal ~20% more damage than listed

Skill Rune – Snow-Capped Mountain

Increased the damage area width from 30 to 40 yards

Reduced the damage from 2000% to 1600% weapon damage

Skill Rune – Volcano

Increased damage from 2400% to 3000% weapon damage

Increased the randomness of the volcano damage targeting

Crusader

Active Skills

Akarat’s Champion

Skill Rune – Fire Starter

Has been redesigned. Whenever the player spends 20 Wrath, they will explode with fire, dealing weapon damage to nearby enemies

Laws of Hope

Cooldown increased to 45 seconds

The active effect of the base skill and all runes no longer heals players and allies. Instead, it now puts a shield on all players for 3 seconds.

Laws of Justice

Cooldown increased to 45 seconds

Skill Rune – Faith’s Armor

Now has a 3 second expiration timer on the shield

Laws of Valor

Cooldown increased to 45 seconds

Passive Skills

Fantacism

Has been renamed Righteousness

Bug Fixes

Heaven’s Fury

Skill Rune – Split Fury

An enemy can now only be targeted by a single beam

Laws of Hope

Skill Rune – Wings of Angels

Crusaders with this skill rune activated will no longer be able to pass through sand doors in the Storm Halls and Unknown Depths

Demon Hunter

Active Skills

Vengeance

Vault will now trigger Side Cannons and Homing Rockets while Vengeance is active

Skill Rune – Dark Heart

Increased damage from 300% to 325% weapon damage per sec

Skill Rune – Personal Mortar

No longer fires homing rockets

Changed damage type from Physical to Fire

Skill Rune – Stimulants

This rune has been replaced with Side Cannons

Replaces the side guns with cannons that deal 150% weapon damage and heal you for 1.5% of maximum life per enemy hit

Witch Doctor

Bug Fixes

Piranhas

Grave Injustice now correctly affects the cooldown of this skill

Wizard

Active Skills

Black Hole

Skill Rune – Absolute Zero

Reduced Cold damage bonus per enemy hit to 3%

Passive Skills

Audacity

Reduced damage bonus to 15%

CRAFTING

All Legendary crafting recipes now require a unique material

Unique crafting materials for Legendaries now only drop at level 70

Unique Legendary crafting materials now display as Rare quality (instead of Legendary quality)

The chance for a crafting plan to drop from Horadric Caches has been reduced.

EVENTS

Cursed Chests

All Acts can now spawn Cursed Chests in many zones that may summon a handful of monsters, Champions, Rares, or even Bosses (these chests are different from “Wave” and “Horde” chest types)

These chests only appear in Adventure Mode

These chest events can be failed

These chest events cannot be Bounties

Chest rewards for these kinds of chests are currently being tuned

Infernal Machine

The Keywardens now spawn in both Campaign and Adventure Mode from level 60-70

Level 70 Keywardens now also have a small chance to drop a random key from other Acts

The following keys now drop at level 70 from Keywardens (these keys are used to craft the level 70 Infernal Machine device):

Key of Bones

Key of Gluttony

Key of War

Key of Evil

The Blacksmith can now craft the following level 70 devices:

The Infernal Machine of Bones

The Infernal Machine of Gluttony

The Infernal Machine of War

The Infernal Machine of Evil

The new Infernal Machine recipes now drop off any Keywardens at level 70

Level 70 Infernal Machine bosses now drop the following components (these items are used to craft the level 70 Hellfire Ring):

Leoric’s Regret

Vial of Putridness

Idol of Terror

Heart of Evil

The Jeweler can now craft a level 70 version of the Hellfire Ring:

There is only one version of the new Hellfire Ring; when crafting, it will roll using the Smart Loot system for the character that crafted it

This crafting plan can be purchased from Squirt in Act II

The drop rates for level 70 keys and organs for the Infernal Machine event have temporarily been set to 100%.

This is to encourage testing in the next phase

ITEMS

A new item affix has been added: +% damage to Piranhas

Death’s Breath material now drops more frequently from Champion and Elite packs

Piro Marella (Crusader shield) is now a crafted item

Golden Scourge (Crusader flail) is now a crafted item

Legendary Items:
Ahavarion, Spear of Lycander

Reduced chance on killing a demon to gain a Shrine buff from 2% to 0.5%

Alabaster Gloves

Now heals allies for 50% of health potion amount

Band of the Rue Chambers

Increased minimum Spirit Generation bonus from Spirit Generators to 60%

Cord of the Sherma

Increased internal cooldown to 10 seconds

Increased radius to 27.5 yards to match the visual effect

Eye of Peshkov

Increased minimum cooldown on Breath of Heaven roll to 38%

Falcon Wing

Now works on dodges

Fulminator

Increased minimum Lightning Rod weapon damage per second to 167%

The Furnace

Increased internal cooldown to 1 second

Golden Gorget of Leoric

Reduced Skeleton duration to 10 seconds

Hexing Pants of Mr. Yan

While stationary, the resource regeneration and damage is now reduced by 20-25%

The Laws of Seph

Increased Spirit gain on casting Blinding Flash from 45-60 to 75-100

The Magistrate

Increased coolup before Frost Nova to 4.5 seconds

Reduced cooldown between Frost Novas to 4.5 seconds

Reduced Freeze duration to 2 seconds

Mask of Lies

Now always rolls with +Maximum Arcane Power

Salvation

Reduced party-wide healing amount on block from 100% to 20%-30% of the amount blocked

Schaefer’s Hammer

Increased the Lightning Damage roll to 30%-40%

Removed internal cooldown

Thunderfury

Increased movement and attack speed slow to 30%

Increased proc chance to 60%

Fixed a bug where the proc chance wasn’t rolling against the triggering power’s proc scalar

Changed internal cooldown to 1 / Attacks Per Second

Increased maximum targets to 5

Thundergod’s Vigor

No longer a Barbarian Belt and can roll for any class

Now rolls 150-200 Lightning Resist

Now rolls 10%-15% more damage with Lightning Skills

Trag’oul Coils

Will now also reduce all cooldowns by 45-60 seconds when you use a healing well, in addition to its previous effect of replenishing all resources

New Legendary:
Halcyon’s Ascent (may also be listed as “Strobe”)

Rolls Primary stat, Cooldown Reduction, Increased Damage Against Elites 10%-15% and Reduced Damage From Elites 10%-15%

Legendary Power:

Barbarian – When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

Crusader – When you use Akarat’s Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

Demon Hunter – When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

Monk – When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

Witch Doctor – When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

Wizard – When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6-8 seconds

USER INTERFACE

Torment difficulties III-VI now have difficulty descriptions

The Waypoint UI now displays the appropriate gold/experience values for Bounty turn-in rewards.

Tons of changes here for both games. I’m eager to get some testing done to try out those new Cursed Chest changes, amongst other shiny toys. Nothing is listed about increased legendary drop rates in RoS, so perhaps it’s undocumented, or else this will all end in tears.

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