2015-04-07



The Patch 2.2.0 is now live and playable on the Americas server and Blizzard has served up the full Patch Notes.

They cover all the item changes and additions, monster changes and tweaks and fixes (lots to the Ubers), skill changes, bug fixes, Adventure Mode improvements, and more. Click through for the massive list.

Diablo III patch 2.2.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.2.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.0 is live until those regions have also patched.



Diablo III Patch 2.2.0 – v2.2.0.30894

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

Patch Highlights

General

Classes

Barbarian

Crusader

Demon Hunter

Monk

Witch Doctor

Wizard

Items

Class-Specific Items

New Seasonal Legendary Items

Bug Fixes

Achievements

Adventure Mode

Nephalem Rifts

Bug Fixes

Crafting

Mystic

Monsters

User Interface

PATCH HIGHLIGHTS

Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!

When crafting gems and items, the entire quantity will now be crafted at once

You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts

Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added

Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game

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GENERAL

New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame

Several improvements have been made to looting items in mass

Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We’ve implemented what we call “vacuum pickup” to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.

Regular health potions have been removed from the game

The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life

The functionality of Legendary potions is unchanged

Looting a crafting material will now also pick up all other materials of the same type within 20 yards

Looting a gem will now also pick up all other gems within 20 yards

A Wardrobe has been added to the town in each act next to Myriam the Mystic

Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

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CLASSES

Developer comments:

Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.

Barbarian

Active Skills

Hammer of the Ancients

Skill Rune – Rolling Thunder

Should now more reliably hit nearby enemies in front of the Barbarian

Rend

Skill Rune – Mutilate

Bug Fixes

Fixed an issue preventing this rune from increasing the damage of itself

Whirlwind

Radius increased from 8 to 9 yards

Can now be cast sooner after using another skill

Skill Rune – Dust Devils

Dust Devil spawn rate now scales with your Attack Speed

Dust Devils now travel in a more predictable path

Passive Skills

Nerves of Steel

Has been redesigned

Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects

This effect may only occur once every 60 seconds

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Crusader

Active Skills

Laws of Hope

Active effect duration increased from 3 to 5 seconds

Skill Rune – Stop Time

Has been removed

Replaced with:

Promise of Faith

Empowering the Law also reduces non-physical damage taken by 25%

Punish

Skill Rune – Celerity

Proc coefficient increased

Skill Rune – Fury

Proc coefficient increased

Skill Rune – Rebirth

Proc coefficient increased

Skill Rune – Roar

Proc coefficient increased

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Demon Hunter

Active Skills

Rain of Vengeance

Skill Rune – Anathema

Duration reduced from 5 to 2 seconds

Note: Total damage dealt is unchanged

This rune should now begin dealing damage more quickly

Skill Rune – Flying Strike

Duration reduced from 5 to 4 seconds

Note: Total damage dealt is unchanged

Skill Rune – Stampede

Duration reduced from 6 to 3 seconds

Note: Total damage dealt is unchanged

Sentry

Now displays a buff icon indicating how many Sentries you have active

Smoke Screen

Cooldown reduced from 3 to 1.5 seconds

This ability does not start its cooldown until after its effects expire

Skill Rune – Vanishing Powder

Cooldown reduced from 8 to 6 seconds

Strafe

Can now be cast sooner after using another skill

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Monk

Active Skills

Dashing Strike

Dashing Strike will now complete its animation more quickly

Bug Fixes

Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance

Deadly Reach

Skill Rune – Piercing Trident

Bug fixes

Fixed an issue that prevented the third hit from always knocking enemies up in the air

Mystic Ally

Now has the same attack speed as you do

Tempest Rush

Can now be cast sooner after using another skill

Serenity

Cooldown reduced from 20 to 16 seconds

This ability does not start its cooldown until after its effects expire

Passive Skills

Near Death Experience

Has been redesigned

When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds

This effect may occur once every 60 seconds

Seize the Initiative

Bug fixes

Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life

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Witch Doctor

Active Skills

Fetish Army

Skill Rune – Fetish Ambush

Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%

Haunt

Skill Rune – Consuming Spirit

Life per second increased from 2682 to 4291

Damage type changed from Cold to Fire

Skill Rune – Poisoned Spirit

Bug Fixes

Fixed an issue that prevented this rune from increasing the damage of itself

Hex

Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy

Increased the maximum range for both Hexing enemies and healing friendlies

Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds

Duration for which enemies can be Hexed reduced from 4 to 3 seconds

Plague of Toads

Skill Rune – Rain of Toads

Proc coefficient has been reduced

Spirit Walk

Cooldown reduced from 15 to 12 seconds

This ability does not start its cooldown until after its effects expire

Soul Harvest

Intelligence bonus granted by each enemy harvested increased from 2% to 3%

Skill Rune – Languish

Has been redesigned

Now increases your Armor by 30% and reduces enemy movement speed by 80%

Summon Zombie Dogs

Skill Rune – Final Gift

Has been removed

Replaced with Chilled to the Bone

Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources

Passive Skills

Fetish Sycophants

Proc chance increased from 10% to 15%

Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning

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Wizard

Active Skills

Slow Time

Is now cast at your target location, up to 60 yards away

Skill Rune – Time and Space

Has been removed

Replaced with Exhaustion

Enemies caught inside Slow Time deal 25% less damage

Skill Rune – Time Warp

Damage bonus increased from 10% to 15%

Passive Skills

Arcane Dynamo

Bug Fixes

Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up

Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

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ITEMS

Developer comments:

A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.

This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.

Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.

+Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows

All crafted Rare items are no longer Account Bound

Andariel’s Visage

Poison nova weapon damage increased from 100-130% to 350-450%

Arcstone

New Legendary Ring

Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage

Blood Brother

New Legendary Two-Handed Sword

Grants a 15-20% chance to block attacks

Blocked attacks inflict 30% less damage

After blocking an attack, your next attack inflicts 30% additional damage

Boots of Disregard

Life per Second increased from 500 to 10000

Number of stacks reduced from 8 to 4

Bottomless Potion of the Leech

Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds

Bottomless Potion of Mutilation

Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds

Bottomless Potion of Regeneration

Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds

Bottomless Potion of Rejuvenation

New Legendary Potion

Gain 20-30% of your maximum resource when used below 50% Life

Bastions of Will

(2) Set Bonus

Has been redesigned

After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds

Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds

Captain Crimson’s Trimmings

(2) Set Bonus

Life per Second increased from 2000 to 6000

Convention of the Elements

New Legendary Ring

Gain 150-200% increased damage to a single element for 4 seconds

This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison

Note: Cold is not included for Crusaders

Cord of the Sherma

Chaos field duration increased from 2-4 seconds to 3-4 seconds

Greatly increased proc chance

Corrupted Ashbringer

New Legendary Two-Handed Sword

Chance on kill to raise a skeleton to fight for you

Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time

Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy

Death Watch Mantle

Fan of knives weapon damage increased from 200% to 750-900%

Chance to explode on hit increased from 15-35% to 25-35%

Radius increased from 10 to 20 yards

Internal cooldown has been greatly reduced

Defender of Westmarch

Charging wolf weapon damage increased from 300-400% to 800-1000%

Eun-Jang-Do

New Legendary Dagger

Attacking enemies below 17-20% life freezes them for 3 seconds

Fire Walkers

Burnt ground weapon damage increased from 100% to 300-400% per second

Guardian’s Jeopardy

(2) Set Bonus

Life per Second increased from 2000 to 8000

In-Geom

New Legendary Sword

Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack

Pandemonium Loop

On death explosion weapon damage increased from 200-800%

No longer rolls against skill proc coefficients

Pox Faulds

Vile stench weapon damage increased from 240-320% to 450-550%

Duration reduced from 10 to 5 seconds

Greatly reduced internal cooldown

Puzzle Ring

The Treasure Goblin helper spawned by this item will now pick up items in a larger radius

The Treasure Goblin helper spawned by this item will now run faster when picking up items

Bug Fixes

Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died

Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped

Ramaladni’s Gift

Can now stack to 100

Sash of Knives

Dagger weapon damage increased from 275-350% to 500-650%

Increased proc chance from 25% to 100%

Schaefer’s Hammer

Has been redesigned

Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies

Sebor’s Nightmare

Haunt is now cast on all nearby enemies

Note: The spell effect will only be shown on 5 enemies

Greatly increased Haunt cast radius

Sky Splitter

Lightning smite weapon damage increased from 150-180% to 600-750%

The internal cooldown has been greatly reduced

St. Archew’s Gage

Has been redesigned

The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds

Wyrdward

Chance to stun increased from 13-17% to 25-35%

Several existing Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Broken Promises

Legendary power added

After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds

Oculus Ring

Legendary power added

Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area

Class-Specific Items

Barbarian

Bul-Kathos’s Oath

Has been redesigned

(2) Set Bonus

Increases Fury generation per second by 10

During Whirlwind gain 30% increased Attack Speed and Movement Speed

Immortal King’s Boulder Breaker

Now rolls +45-60% Call of the Ancients damage as a fifth primary affix

Immortal King’s Call

Now has an additional set piece: Legs

Has been redesigned

(4) Set Bonus

Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack

(6) Set Bonus

New Set Bonus

While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage

Wrath of the Wastes

New Set

(2) Set Bonus

Increase the damage of Rend by 500% and its duration to 15 seconds

(4) Set Bonus

While Whirlwinding you take 40% reduced damage

(6) Set Bonus

Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage

Crusader

Golden Flense

Wrath per enemy hit increased from 3-4 to 4-6

Roland’s Legacy

Has been redesigned

(2) Set Bonus

Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second

(4) Set Bonus

Damage bonus increased from 100% to 500%

Damage bonus is now multiplicative

(6) Set Bonus

Attack Speed bonus increased from 20% to 30% per stack

Drakon’s Lesson

New Legendary Bracers

When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded

Omnislash

New Legendary Belt

Slash attacks in all directions

Demon Hunter

Crashing Rain

New Legendary Belt

Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage

Natalya’s Slayer

Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix

Natalya’s Vengeance

Now has additional set pieces: Gloves, and Legs

Has been redesigned

(2) Set Bonus

The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack

(4) Set Bonus

Rain of Vengeance deals 100% increased damage

(6) Set Bonus

New Set Bonus

After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds

Omryn’s Chain

New Legendary Belt

Drop Caltrops when using Vault

Unhallowed Essence

New Set

(2) Set Bonus

Your generators also generate 1 Discipline

(4) Set Bonus

Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you

(6) Set Bonus

Your generators and Multishot deal 15% more damage for every point of Discipline you have

Cluckeye

Chicken weapon damage increased from 100% to 500%

Enemies hit by the Chicken are now confused for 2 seconds

You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens

Monk

Inna’s Mantra

Now has additional set pieces: Gloves, and Boots

Has been redesigned

(2) Set Bonus

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%

(6) Set Bonus

New Set Bonus

Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do

Inna’s Reach

Now rolls +20-25% Mystic Ally damage as a fifth primary affix

Madstone

Bug fixes

Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage

Raiment of a Thousand Storms

Has been redesigned

(2) Set Bonus

Your Spirit Generators have 25% increased attack speed and 300% increased damage

(4) Set Bonus

Dashing Strike now spends 75 Spirit, but refunds a Charge when it does

(6) Set Bonus

Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds

Dashing Stike now lights up on your action bar when the increased weapon damage is active

Witch Doctor

Haunted Girdle

New Legendary Belt

Haunt releases 1 extra Spirit

Homunculus

Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds

Now rolls with +20-25% Sacrifice damage as a fifth primary affix

Raiment of the Jade Harvester

(2) Set Bonus

New Set Bonus

When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage

(4) Set Bonus

New Set Bonus

Soul Harvest gains the effect of every rune

(6) Set Bonus

Amount of DoT time detonated increased from 30 to 40 seconds

Tiklandian Visage

Now displays a buff icon indicating the duration of the Horrify effect

Zunimassa’s Haunt

Now has additional set pieces: Gloves, and Legs

Has been redesigned

(2) Set Bonus

Your Fetish Army lasts until they die

(4) Set Bonus

You and your pets take 2% reduced damage for every Fetish you have alive

(6) Set Bonus

New Set Bonus

Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds

Zunimassa’s String of Skulls

Now rolls +20-25% Fetish Army damage as a fifth primary affix

Belt of Transcendence

New Legendary Belt

Summon a Fetish Sycophant when you hit with a Mana spender

Wizard

Delsere’s Magnum Opus

New Set

(2) Set Bonus

Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds

(4) Set Bonus

Enemies affected by your Slow Time take 2000% weapon damage every second

This damage type will be determined by your highest equipped +% Elemental Damage

(6) Set Bonus

Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse

Firebird’s Finery

Has been redesigned

(2) Set Bonus

When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown

The meteor that falls from the sky is now a Molten Impact Meteor

Bug Fixes

Fixed an issue that prevented the cooldown debuff from being removed on death

(4) Set Bonus

Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards

Halo of Arlyse

Bug fixes

Fixed an issue that could sometimes cause Ice Armor – Crystalize stacks to fall off with this item equipped

Nilfur’s Boast

New Legendary Boots

Increases the damage of Meteor by 100%

Increases the damage of Meteor by 150-200% when it hits 3 or less enemies

Tal Rasha’s Elements

Now has additional set pieces: Gloves, and Legs

Has been redesigned

(2) Set Bonus

Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type

Now uses the Molten Impact rune when triggered by Fire damage

Can no longer be triggered by hitting a destructible object

Bug Fixes

Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus

(4) Set Bonus

Attacks increase your resistance to that element by 100% for 6 seconds

(6) Set Bonus

Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration

Tal Rasha’s Unwavering Glare

Now rolls +20-25% Meteor damage as a fifth primary affix

Crown of the Primus

New Wizard Hat

Slow Time gains the effect of every rune

Gesture of Orpheus

Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane

Slow Time cooldown reduction reduced from 50-70% to 30-40%

Several existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Barbarian

Gavel of Judgment

Legendary Power added

Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies

Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix

Skull Grasp

Legendary Power added

Increases the damage of Whirlwind by 300-400% weapon damage

Crusader

Denial

Legendary Power added

Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times

Ivory Tower

Legendary Power added

Blocks release forward a Fires of Heaven

Wizard

Triumvirate

Legendary power added

Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times

New Seasonal Legendary Items

Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3

Bottomless Potion of Amplification

New Legendary Potion

Increases healing from all sources by 20-25% for 5 seconds

New Legendary Gems have been added

Iceblink

Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%

The additional movement speed reduction is increased by .4% per rank

At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies

Mutilation Guard

Gain 10% melee damage reduction

Melee damage reduction is increased by 1% per rank

At rank 25 while below 50% life, you may move through enemies unhindered

Several existing Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Nagelring

Legendary power added

Summons a Fallen Lunatic to your side every 10-12 seconds

Obsidian Ring of the Zodiac

Legendary power added

Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second

Class-specific Items

Crusader

Blessed of Haull

New Legendary Belt

Justice spawns a Blessed Hammer when it hits an enemy

Monk

Spirit Guards

New Legendary Bracers

Your Spirit generators reduce your damage taken by 30-40% for 3 seconds

Witch Doctor

Short Man’s Finger

New Legendary Ring

Gargantuan instead summons three smaller Gargantuans each more powerful than the original

Wizard

Ranslor’s Folly

New Legendary Bracers

Energy Twister Periodically pulls in enemies within 30 yards

Several existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Barbarian

Dread Iron

Legendary power added

Ground Stomp causes an Avalanche

Demon Hunter

Dead Man’s Legacy

Legendary power added

Multishot hits enemies who are below 50-60% health twice

Bug Fixes

Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them

Bonus Armor now properly rolls at an increased value on Ancient items

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ACHIEVEMENTS

Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers

The drop chance of Rakanishu’s Blade has been increased

Increased the spawn chance of several extremely rare unique monsters in Act V

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ADVENTURE MODE

Developer comments:

We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.

You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts

The cap will be increased by 10 shards per Greater Rift level completed

Areas in which Keywardens are located now have a boss icon on the Waypoint map

The icon will indicate whether or not the Keywarden has been killed

This is only for level 60+ games

Act I

Cursed Cellar

Farnham now spawns closer to the door

Farnham now has the Orbiter and Jailer affixes

Farmham now pursues the closest player

Act II

Ancient Waterway

New bounties have been added for the Eastern and Western channels

Eastern and Western channels now each have two levels

Waypoints

New Waypoint added

Ancient Waterway

Dahlgur Oasis waypoint has been moved down slightly

Nephalem Rifts

Some changes have been made to the way Pylons spawn in Greater Rifts

Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn

Several new Nephalem Rift maps have been added based on the following zones:

Festering Woods

Fields of Misery

Fields of Slaughter

Stinging Winds

Bug Fixes

Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the “Talk to Orek in town” step

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CRAFTING

When crafting gems and items the entire quantity will now be crafted at once

Mystic

Bug Fixes

Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

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MONSTERS

Rift Guardians

Blighter

Has been given two new attacks

Armored Destroyer

The warning time before an Armored Destroyer lands has been significantly increased

Armored Destroyer impacts will now knock players away from the landing zone

The Merciless Witch (Uber Maghda)

Removed enrage timer

Reduced the maximum time she can be shielded to 15 seconds

Butterfly projectile speed reduced

Butterfly projectile duration reduced

Nekarat the Keywarden

Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier

Orlash

No longer applies a healing debuff

Now summons shadow clones

Has been given a breath attack

Now has the Waller monster affix

Realmwalker

Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed

Savage Beast

Maximum Charge range has been reduced

The Skeleton King

Will now drop the improved version of Leoric’s Crown the first time he has been killed by a hero

The Soul of Evil (Uber Diablo)

LIghtning breath now targets the closest enemy

Mirror image damage has been increased

Bone cages now damage you

Succubus

Bloodstar

Removed the armor debuff from this attack

The projectiles now move at random speeds

Leap cooldown has been reduced

Treasure Goblins

Three new Treasure Goblins have been added to the game

The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron

The new Treasure Goblins can only be found in Adventure Mode

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USER INTERFACE

A new Greater Rift completion screen has been added

You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed

Rift Guardians’ positions now always show on the map or minimap regardless of your distance from them

The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it’s opened

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I’m very busy IRL and hoping to put off playing until Season Three starts this weekend, and yet… the new. The shiny. It calls to me. Are you guys diving right in or waiting for S3? It must be tempting to go right now, especially for those of you who didn’t test the new stuff out on the PTR.

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