The Patch 2.2.0 is now live and playable on the Americas server and Blizzard has served up the full Patch Notes.
They cover all the item changes and additions, monster changes and tweaks and fixes (lots to the Ubers), skill changes, bug fixes, Adventure Mode improvements, and more. Click through for the massive list.
Diablo III patch 2.2.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.2.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.0 is live until those regions have also patched.
Diablo III Patch 2.2.0 – v2.2.0.30894
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
Patch Highlights
General
Classes
Barbarian
Crusader
Demon Hunter
Monk
Witch Doctor
Wizard
Items
Class-Specific Items
New Seasonal Legendary Items
Bug Fixes
Achievements
Adventure Mode
Nephalem Rifts
Bug Fixes
Crafting
Mystic
Monsters
User Interface
PATCH HIGHLIGHTS
Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!
When crafting gems and items, the entire quantity will now be crafted at once
You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added
Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game
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GENERAL
New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
Several improvements have been made to looting items in mass
Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We’ve implemented what we call “vacuum pickup” to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
Regular health potions have been removed from the game
The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
The functionality of Legendary potions is unchanged
Looting a crafting material will now also pick up all other materials of the same type within 20 yards
Looting a gem will now also pick up all other gems within 20 yards
A Wardrobe has been added to the town in each act next to Myriam the Mystic
Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account
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CLASSES
Developer comments:
Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
Barbarian
Active Skills
Hammer of the Ancients
Skill Rune – Rolling Thunder
Should now more reliably hit nearby enemies in front of the Barbarian
Rend
Skill Rune – Mutilate
Bug Fixes
Fixed an issue preventing this rune from increasing the damage of itself
Whirlwind
Radius increased from 8 to 9 yards
Can now be cast sooner after using another skill
Skill Rune – Dust Devils
Dust Devil spawn rate now scales with your Attack Speed
Dust Devils now travel in a more predictable path
Passive Skills
Nerves of Steel
Has been redesigned
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
This effect may only occur once every 60 seconds
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Crusader
Active Skills
Laws of Hope
Active effect duration increased from 3 to 5 seconds
Skill Rune – Stop Time
Has been removed
Replaced with:
Promise of Faith
Empowering the Law also reduces non-physical damage taken by 25%
Punish
Skill Rune – Celerity
Proc coefficient increased
Skill Rune – Fury
Proc coefficient increased
Skill Rune – Rebirth
Proc coefficient increased
Skill Rune – Roar
Proc coefficient increased
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Demon Hunter
Active Skills
Rain of Vengeance
Skill Rune – Anathema
Duration reduced from 5 to 2 seconds
Note: Total damage dealt is unchanged
This rune should now begin dealing damage more quickly
Skill Rune – Flying Strike
Duration reduced from 5 to 4 seconds
Note: Total damage dealt is unchanged
Skill Rune – Stampede
Duration reduced from 6 to 3 seconds
Note: Total damage dealt is unchanged
Sentry
Now displays a buff icon indicating how many Sentries you have active
Smoke Screen
Cooldown reduced from 3 to 1.5 seconds
This ability does not start its cooldown until after its effects expire
Skill Rune – Vanishing Powder
Cooldown reduced from 8 to 6 seconds
Strafe
Can now be cast sooner after using another skill
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Monk
Active Skills
Dashing Strike
Dashing Strike will now complete its animation more quickly
Bug Fixes
Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
Deadly Reach
Skill Rune – Piercing Trident
Bug fixes
Fixed an issue that prevented the third hit from always knocking enemies up in the air
Mystic Ally
Now has the same attack speed as you do
Tempest Rush
Can now be cast sooner after using another skill
Serenity
Cooldown reduced from 20 to 16 seconds
This ability does not start its cooldown until after its effects expire
Passive Skills
Near Death Experience
Has been redesigned
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
This effect may occur once every 60 seconds
Seize the Initiative
Bug fixes
Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
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Witch Doctor
Active Skills
Fetish Army
Skill Rune – Fetish Ambush
Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
Haunt
Skill Rune – Consuming Spirit
Life per second increased from 2682 to 4291
Damage type changed from Cold to Fire
Skill Rune – Poisoned Spirit
Bug Fixes
Fixed an issue that prevented this rune from increasing the damage of itself
Hex
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
Increased the maximum range for both Hexing enemies and healing friendlies
Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Plague of Toads
Skill Rune – Rain of Toads
Proc coefficient has been reduced
Spirit Walk
Cooldown reduced from 15 to 12 seconds
This ability does not start its cooldown until after its effects expire
Soul Harvest
Intelligence bonus granted by each enemy harvested increased from 2% to 3%
Skill Rune – Languish
Has been redesigned
Now increases your Armor by 30% and reduces enemy movement speed by 80%
Summon Zombie Dogs
Skill Rune – Final Gift
Has been removed
Replaced with Chilled to the Bone
Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
Passive Skills
Fetish Sycophants
Proc chance increased from 10% to 15%
Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
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Wizard
Active Skills
Slow Time
Is now cast at your target location, up to 60 yards away
Skill Rune – Time and Space
Has been removed
Replaced with Exhaustion
Enemies caught inside Slow Time deal 25% less damage
Skill Rune – Time Warp
Damage bonus increased from 10% to 15%
Passive Skills
Arcane Dynamo
Bug Fixes
Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
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ITEMS
Developer comments:
A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
+Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
All crafted Rare items are no longer Account Bound
Andariel’s Visage
Poison nova weapon damage increased from 100-130% to 350-450%
Arcstone
New Legendary Ring
Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
Blood Brother
New Legendary Two-Handed Sword
Grants a 15-20% chance to block attacks
Blocked attacks inflict 30% less damage
After blocking an attack, your next attack inflicts 30% additional damage
Boots of Disregard
Life per Second increased from 500 to 10000
Number of stacks reduced from 8 to 4
Bottomless Potion of the Leech
Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
Bottomless Potion of Mutilation
Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
Bottomless Potion of Regeneration
Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
Bottomless Potion of Rejuvenation
New Legendary Potion
Gain 20-30% of your maximum resource when used below 50% Life
Bastions of Will
(2) Set Bonus
Has been redesigned
After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
Captain Crimson’s Trimmings
(2) Set Bonus
Life per Second increased from 2000 to 6000
Convention of the Elements
New Legendary Ring
Gain 150-200% increased damage to a single element for 4 seconds
This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
Note: Cold is not included for Crusaders
Cord of the Sherma
Chaos field duration increased from 2-4 seconds to 3-4 seconds
Greatly increased proc chance
Corrupted Ashbringer
New Legendary Two-Handed Sword
Chance on kill to raise a skeleton to fight for you
Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy
Death Watch Mantle
Fan of knives weapon damage increased from 200% to 750-900%
Chance to explode on hit increased from 15-35% to 25-35%
Radius increased from 10 to 20 yards
Internal cooldown has been greatly reduced
Defender of Westmarch
Charging wolf weapon damage increased from 300-400% to 800-1000%
Eun-Jang-Do
New Legendary Dagger
Attacking enemies below 17-20% life freezes them for 3 seconds
Fire Walkers
Burnt ground weapon damage increased from 100% to 300-400% per second
Guardian’s Jeopardy
(2) Set Bonus
Life per Second increased from 2000 to 8000
In-Geom
New Legendary Sword
Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
Pandemonium Loop
On death explosion weapon damage increased from 200-800%
No longer rolls against skill proc coefficients
Pox Faulds
Vile stench weapon damage increased from 240-320% to 450-550%
Duration reduced from 10 to 5 seconds
Greatly reduced internal cooldown
Puzzle Ring
The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
The Treasure Goblin helper spawned by this item will now run faster when picking up items
Bug Fixes
Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
Ramaladni’s Gift
Can now stack to 100
Sash of Knives
Dagger weapon damage increased from 275-350% to 500-650%
Increased proc chance from 25% to 100%
Schaefer’s Hammer
Has been redesigned
Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
Sebor’s Nightmare
Haunt is now cast on all nearby enemies
Note: The spell effect will only be shown on 5 enemies
Greatly increased Haunt cast radius
Sky Splitter
Lightning smite weapon damage increased from 150-180% to 600-750%
The internal cooldown has been greatly reduced
St. Archew’s Gage
Has been redesigned
The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
Wyrdward
Chance to stun increased from 13-17% to 25-35%
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Broken Promises
Legendary power added
After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
Oculus Ring
Legendary power added
Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
Class-Specific Items
Barbarian
Bul-Kathos’s Oath
Has been redesigned
(2) Set Bonus
Increases Fury generation per second by 10
During Whirlwind gain 30% increased Attack Speed and Movement Speed
Immortal King’s Boulder Breaker
Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
Immortal King’s Call
Now has an additional set piece: Legs
Has been redesigned
(4) Set Bonus
Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
(6) Set Bonus
New Set Bonus
While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
Wrath of the Wastes
New Set
(2) Set Bonus
Increase the damage of Rend by 500% and its duration to 15 seconds
(4) Set Bonus
While Whirlwinding you take 40% reduced damage
(6) Set Bonus
Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
Crusader
Golden Flense
Wrath per enemy hit increased from 3-4 to 4-6
Roland’s Legacy
Has been redesigned
(2) Set Bonus
Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
(4) Set Bonus
Damage bonus increased from 100% to 500%
Damage bonus is now multiplicative
(6) Set Bonus
Attack Speed bonus increased from 20% to 30% per stack
Drakon’s Lesson
New Legendary Bracers
When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
Omnislash
New Legendary Belt
Slash attacks in all directions
Demon Hunter
Crashing Rain
New Legendary Belt
Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
Natalya’s Slayer
Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
Natalya’s Vengeance
Now has additional set pieces: Gloves, and Legs
Has been redesigned
(2) Set Bonus
The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
(4) Set Bonus
Rain of Vengeance deals 100% increased damage
(6) Set Bonus
New Set Bonus
After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
Omryn’s Chain
New Legendary Belt
Drop Caltrops when using Vault
Unhallowed Essence
New Set
(2) Set Bonus
Your generators also generate 1 Discipline
(4) Set Bonus
Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
(6) Set Bonus
Your generators and Multishot deal 15% more damage for every point of Discipline you have
Cluckeye
Chicken weapon damage increased from 100% to 500%
Enemies hit by the Chicken are now confused for 2 seconds
You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
Monk
Inna’s Mantra
Now has additional set pieces: Gloves, and Boots
Has been redesigned
(2) Set Bonus
Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
(6) Set Bonus
New Set Bonus
Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
Inna’s Reach
Now rolls +20-25% Mystic Ally damage as a fifth primary affix
Madstone
Bug fixes
Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
Raiment of a Thousand Storms
Has been redesigned
(2) Set Bonus
Your Spirit Generators have 25% increased attack speed and 300% increased damage
(4) Set Bonus
Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
(6) Set Bonus
Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
Dashing Stike now lights up on your action bar when the increased weapon damage is active
Witch Doctor
Haunted Girdle
New Legendary Belt
Haunt releases 1 extra Spirit
Homunculus
Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
Now rolls with +20-25% Sacrifice damage as a fifth primary affix
Raiment of the Jade Harvester
(2) Set Bonus
New Set Bonus
When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
(4) Set Bonus
New Set Bonus
Soul Harvest gains the effect of every rune
(6) Set Bonus
Amount of DoT time detonated increased from 30 to 40 seconds
Tiklandian Visage
Now displays a buff icon indicating the duration of the Horrify effect
Zunimassa’s Haunt
Now has additional set pieces: Gloves, and Legs
Has been redesigned
(2) Set Bonus
Your Fetish Army lasts until they die
(4) Set Bonus
You and your pets take 2% reduced damage for every Fetish you have alive
(6) Set Bonus
New Set Bonus
Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
Zunimassa’s String of Skulls
Now rolls +20-25% Fetish Army damage as a fifth primary affix
Belt of Transcendence
New Legendary Belt
Summon a Fetish Sycophant when you hit with a Mana spender
Wizard
Delsere’s Magnum Opus
New Set
(2) Set Bonus
Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
(4) Set Bonus
Enemies affected by your Slow Time take 2000% weapon damage every second
This damage type will be determined by your highest equipped +% Elemental Damage
(6) Set Bonus
Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
Firebird’s Finery
Has been redesigned
(2) Set Bonus
When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
The meteor that falls from the sky is now a Molten Impact Meteor
Bug Fixes
Fixed an issue that prevented the cooldown debuff from being removed on death
(4) Set Bonus
Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
Halo of Arlyse
Bug fixes
Fixed an issue that could sometimes cause Ice Armor – Crystalize stacks to fall off with this item equipped
Nilfur’s Boast
New Legendary Boots
Increases the damage of Meteor by 100%
Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
Tal Rasha’s Elements
Now has additional set pieces: Gloves, and Legs
Has been redesigned
(2) Set Bonus
Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
Now uses the Molten Impact rune when triggered by Fire damage
Can no longer be triggered by hitting a destructible object
Bug Fixes
Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
(4) Set Bonus
Attacks increase your resistance to that element by 100% for 6 seconds
(6) Set Bonus
Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
Tal Rasha’s Unwavering Glare
Now rolls +20-25% Meteor damage as a fifth primary affix
Crown of the Primus
New Wizard Hat
Slow Time gains the effect of every rune
Gesture of Orpheus
Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
Slow Time cooldown reduction reduced from 50-70% to 30-40%
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Gavel of Judgment
Legendary Power added
Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
Skull Grasp
Legendary Power added
Increases the damage of Whirlwind by 300-400% weapon damage
Crusader
Denial
Legendary Power added
Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
Ivory Tower
Legendary Power added
Blocks release forward a Fires of Heaven
Wizard
Triumvirate
Legendary power added
Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
New Seasonal Legendary Items
Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
Bottomless Potion of Amplification
New Legendary Potion
Increases healing from all sources by 20-25% for 5 seconds
New Legendary Gems have been added
Iceblink
Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
The additional movement speed reduction is increased by .4% per rank
At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
Mutilation Guard
Gain 10% melee damage reduction
Melee damage reduction is increased by 1% per rank
At rank 25 while below 50% life, you may move through enemies unhindered
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Nagelring
Legendary power added
Summons a Fallen Lunatic to your side every 10-12 seconds
Obsidian Ring of the Zodiac
Legendary power added
Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
Class-specific Items
Crusader
Blessed of Haull
New Legendary Belt
Justice spawns a Blessed Hammer when it hits an enemy
Monk
Spirit Guards
New Legendary Bracers
Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
Witch Doctor
Short Man’s Finger
New Legendary Ring
Gargantuan instead summons three smaller Gargantuans each more powerful than the original
Wizard
Ranslor’s Folly
New Legendary Bracers
Energy Twister Periodically pulls in enemies within 30 yards
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
Dread Iron
Legendary power added
Ground Stomp causes an Avalanche
Demon Hunter
Dead Man’s Legacy
Legendary power added
Multishot hits enemies who are below 50-60% health twice
Bug Fixes
Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
Bonus Armor now properly rolls at an increased value on Ancient items
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ACHIEVEMENTS
Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
The drop chance of Rakanishu’s Blade has been increased
Increased the spawn chance of several extremely rare unique monsters in Act V
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ADVENTURE MODE
Developer comments:
We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
The cap will be increased by 10 shards per Greater Rift level completed
Areas in which Keywardens are located now have a boss icon on the Waypoint map
The icon will indicate whether or not the Keywarden has been killed
This is only for level 60+ games
Act I
Cursed Cellar
Farnham now spawns closer to the door
Farnham now has the Orbiter and Jailer affixes
Farmham now pursues the closest player
Act II
Ancient Waterway
New bounties have been added for the Eastern and Western channels
Eastern and Western channels now each have two levels
Waypoints
New Waypoint added
Ancient Waterway
Dahlgur Oasis waypoint has been moved down slightly
Nephalem Rifts
Some changes have been made to the way Pylons spawn in Greater Rifts
Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
Several new Nephalem Rift maps have been added based on the following zones:
Festering Woods
Fields of Misery
Fields of Slaughter
Stinging Winds
Bug Fixes
Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the “Talk to Orek in town” step
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CRAFTING
When crafting gems and items the entire quantity will now be crafted at once
Mystic
Bug Fixes
Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers
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MONSTERS
Rift Guardians
Blighter
Has been given two new attacks
Armored Destroyer
The warning time before an Armored Destroyer lands has been significantly increased
Armored Destroyer impacts will now knock players away from the landing zone
The Merciless Witch (Uber Maghda)
Removed enrage timer
Reduced the maximum time she can be shielded to 15 seconds
Butterfly projectile speed reduced
Butterfly projectile duration reduced
Nekarat the Keywarden
Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
Orlash
No longer applies a healing debuff
Now summons shadow clones
Has been given a breath attack
Now has the Waller monster affix
Realmwalker
Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
Savage Beast
Maximum Charge range has been reduced
The Skeleton King
Will now drop the improved version of Leoric’s Crown the first time he has been killed by a hero
The Soul of Evil (Uber Diablo)
LIghtning breath now targets the closest enemy
Mirror image damage has been increased
Bone cages now damage you
Succubus
Bloodstar
Removed the armor debuff from this attack
The projectiles now move at random speeds
Leap cooldown has been reduced
Treasure Goblins
Three new Treasure Goblins have been added to the game
The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
The new Treasure Goblins can only be found in Adventure Mode
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USER INTERFACE
A new Greater Rift completion screen has been added
You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
Rift Guardians’ positions now always show on the map or minimap regardless of your distance from them
The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it’s opened
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I’m very busy IRL and hoping to put off playing until Season Three starts this weekend, and yet… the new. The shiny. It calls to me. Are you guys diving right in or waiting for S3? It must be tempting to go right now, especially for those of you who didn’t test the new stuff out on the PTR.