2013-04-18

Jman1988 wrote:
I'm not saying poise is the only answer. I'm saying that poise is a great answer that needs further balancing to reach its potential. It does plenty of very good things, like increase trade dynamics (even the trade dynamics of spells), increase heavy armor viability, and it better controls the viability to shieldpoking than a system where all attacks hitstun. You say "backstabbing can work in system X", and I'm saying "poise can work in system Y", and I'm just not that interested in system X because the souls series is better off without instantaneous attacks. And on Demon's Souls, let's be real: Lagstabs were still around to shit on countless fights, backstabbing fueled the need to roll spam (as if that game didn't have enough), and let's stop pretending that hitstun made backstabbing impossible.

Funny you say all this, because Martyrs Brigade posted a video of some Demons Souls PvP showing a hell of a lot of BSing (among some of the other "issues" in it) He also effectively came to the same conclusions that Demons Souls was good but it still had a shit ton on problems of its own.

Here is the link.

http://www.youtube.com/watch?v=lGrDrseOH9I

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