2013-12-02

Tsmp wrote:

ComboBreaker wrote:I think the amount of souls obtained depends on how many souls the person had when they died. Two days ago I was invading using the Cat Covenant Ring and one of the kills netted me 2.5 million souls. I thought it was odd, but since every kill was awarding me a random number of souls I just assumed I hit the jackpot.

No, the number of souls they had has nothing to do with the number of souls you get for killing someone.

I know on the PC it's possible to edit your SL to over 713 (max level as a sorcerer), and if you do that people will get a significantly higher soul reward for killing you, and that might be possible on the XBox with modded save files but I'm not sure if it's possible on the PS3.

Other possibilities: if you dealt over 140% of his health as damage with a single attack, you would get 20% more souls for killing him. The covetous silver serpent ring will give another 20% more souls, and the symbol of avarice can add 20% more on top of that.

Thanks for replying to my comment, which prompted me to check the wiki. I thought I'd toss my findings here since I posted some guesses earlier that might throw people off.

What determines the amount of souls obtained?

The amount of souls you get is determined by the level of your opponent. It is a percentage of the amount of souls it cost the opponent to level up from their previous level to their current one. An invader gets 10% of that amount, a host gets 50% of that amount.
For example, it costs 90401 souls to level up from level 119 to level 120. When an invader kills a level 120 host, they will receive 9040 souls (10%). When a host kills a level 120 invader, they will receive 45,200 souls (50%).

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