2013-06-21

← Older revision

Revision as of 13:10, June 21, 2013

Line 18:

Line 18:

 

 

 

===Characters===

 

===Characters===



*'''[[Sam Caldwell]]''' - A playable character for the first chapter, Sam is an engineer on Aegis VII tasked with removing the Red Marker from its pedestal. Throughout the first chapter, the player controls Sam as he tries to reestablish central power and life support to the colony during the unexplained murders of his teammates and the miners down in the [[Megavents]].

+

*'''[[Sam Caldwell]]''' - A playable character for the first chapter, Sam is an engineer on Aegis VII tasked with removing the Red Marker from its pedestal. Throughout the first chapter, the player controls Sam as he tries to reestablish central power and life support to the colony during the unexplained murders of his teammates and the miners down in the [[Megavents]].

 

*'''[[Lexine Weller|Lexine Murdoch]]''' - The girlfriend of Sam Caldwell, Lexine is a surveyor on Aegis VII, present during the second Necromorph outbreak on the colonized planet. She accompanies the survivors to USG ''Ishimura'' in the hopes of finding refuge from the terrors spreading through her home. Lexine has an apparent immunity to the effects of the Red Marker and experiences odd headaches and bouts of nausea on the ''Ishimura''.

 

*'''[[Lexine Weller|Lexine Murdoch]]''' - The girlfriend of Sam Caldwell, Lexine is a surveyor on Aegis VII, present during the second Necromorph outbreak on the colonized planet. She accompanies the survivors to USG ''Ishimura'' in the hopes of finding refuge from the terrors spreading through her home. Lexine has an apparent immunity to the effects of the Red Marker and experiences odd headaches and bouts of nausea on the ''Ishimura''.

 

*'''[[Nathan McNeill]]''' - The main character and protagonist of the game, Nathan is a P-Sec detective overseeing the investigation of the murders committed by Sam Caldwell. He takes on the responsibility of protecting Lexine after insisting she accompany him and Gabe to safe harbor.

 

*'''[[Nathan McNeill]]''' - The main character and protagonist of the game, Nathan is a P-Sec detective overseeing the investigation of the murders committed by Sam Caldwell. He takes on the responsibility of protecting Lexine after insisting she accompany him and Gabe to safe harbor.

Line 33:

Line 33:

 

After entering the Ishimura the group discovers the ship itself is infested with Necromorphs. As they attempt to move to the bridge, which they believe to be safer, they encounter Nicole Brennan in the medical bay who elects to stay behind in case anyone else arrives. The rest of the group continues on, but they soon fall into the sewage system, where Lexine is attacked by [[Swarmers]] and is pulled into a water tank; the group assumes she has died. Dr. Karen Howell discovers Lexine, who has somehow survived, and the two find McNeill, Eckhardt, and Weller. McNeill, Weller, and Lexine continue on while Howell attempts to shut down the sewerage system, guarded by Eckhardt, but Howell is soon killed by a Necromorph tentacle due to Eckhardt fleeing and locking the door behind him. When he finds the others, Eckhardt lies, saying Howell died fighting off a swarm of Necromorphs.

 

After entering the Ishimura the group discovers the ship itself is infested with Necromorphs. As they attempt to move to the bridge, which they believe to be safer, they encounter Nicole Brennan in the medical bay who elects to stay behind in case anyone else arrives. The rest of the group continues on, but they soon fall into the sewage system, where Lexine is attacked by [[Swarmers]] and is pulled into a water tank; the group assumes she has died. Dr. Karen Howell discovers Lexine, who has somehow survived, and the two find McNeill, Eckhardt, and Weller. McNeill, Weller, and Lexine continue on while Howell attempts to shut down the sewerage system, guarded by Eckhardt, but Howell is soon killed by a Necromorph tentacle due to Eckhardt fleeing and locking the door behind him. When he finds the others, Eckhardt lies, saying Howell died fighting off a swarm of Necromorphs.

 

 



In order to search for a shuttle to get off the Ishimura, McNeill and Lexine split up from Weller and Eckhardt to search multiple shuttle bays. Weller and Eckhardt find a shuttle, but Weller catches Eckhardt finishing a recording of a message to a member of the Church of [[Unitology]]. Weller watches the message; Eckhardt says that he was sent to find a person who was immune to the effects of the Marker, and who could protect others from its effects as well, and he believes that Lexine is that person. After Weller is done watching the message, Eckhardt shoots Weller and tells him of his plans, only to be killed by a [[Leaper]] while his back is turned. McNeill and Lexine find Weller, and escape on the shuttle right after McNeill shuts down the power to the cannons on the ''Ishimura'' that were preventing them from leaving, although he had to cut off his arm in the process after a monster's quill pinned it to the floor. As they escape, they hear a transmission from the [[USG Kellion|USG ''Kellion'']]. Lexine tries to warn them away, but they do not receive the message.

+

In order to search for a shuttle to get off the Ishimura, McNeill and Lexine split up from Weller and Eckhardt to search multiple shuttle bays. Weller and Eckhardt find a shuttle, but Weller catches Eckhardt finishing a recording of a message to a member of the Church of [[Unitology]]. Weller watches the message; Eckhardt says that he was sent to find a person who was immune to the effects of the Marker, and who could protect others from its effects as well, and he believes that Lexine is that person. After Weller is done watching the message, Eckhardt shoots Weller and tells him of his plans, only to be killed by a [[Leaper]] while his back is turned. McNeill and Lexine find Weller, and escape on the shuttle right after McNeill shuts down the power to the cannons on the ''Ishimura'' that were preventing them from leaving, although he had to cut off his arm in the process after a monster's quill pinned it to the floor. As they escape, they hear a transmission from the [[USG Kellion|USG ''Kellion'']] which includes the 2 pilots,Hammond,Kendra and of course Issac. Lexine tries to warn them away, but they do not receive the message and the USG Kellion enters the Ishimura and the 1st game begins.

 

 

 

In the epilogue, Lexine is shown being attacked from behind by a Necromorph. There has been official confirmation that this Slasher is indeed the infected corpse of P-Sec officer Nathan McNeill<ref group="note">''The in-game footage is unclear, as the last scene of ''Extraction'' simply depicts a Necromorph attacking a lone Lexine. However, Dead Space Executive Producer Steve Papoutsis [http://www.formspring.me/leveluptime/q/181545483779473218 clarified] [http://www.formspring.me/leveluptime/q/174720061683044790 McNeill's fate] while answering some fan questions. In addition, there is no mention of McNeil whatsoever in the [[Dead Space 2: Severed|Severed]] DLC.''</ref>.

 

In the epilogue, Lexine is shown being attacked from behind by a Necromorph. There has been official confirmation that this Slasher is indeed the infected corpse of P-Sec officer Nathan McNeill<ref group="note">''The in-game footage is unclear, as the last scene of ''Extraction'' simply depicts a Necromorph attacking a lone Lexine. However, Dead Space Executive Producer Steve Papoutsis [http://www.formspring.me/leveluptime/q/181545483779473218 clarified] [http://www.formspring.me/leveluptime/q/174720061683044790 McNeill's fate] while answering some fan questions. In addition, there is no mention of McNeil whatsoever in the [[Dead Space 2: Severed|Severed]] DLC.''</ref>.

Line 40:

Line 40:

 

 

 

==Gameplay==

 

==Gameplay==



[[File:Dead Space Extraction Character Developer Diary Trailer HD|thumb|left|250 px|Dead Space: Extraction Character Developer Diary Trailer]]Unlike its predecessor, ''Extraction'' is a rail-shooter utilizing the Wii Remote, PlayStation Move controller or standard DualShock 3 to aim and shoot at prospective targets. Features such as [[Stasis Module|Stasis]], [[Kinesis Module|Kinesis]], [[Zero Gravity]] and concepts such as [[dismemberment]] return and are still key gameplay elements. The game introduces new characters, weapons, enemies, puzzles, and locations aboard the USG'' Ishimura'', and also includes drop-in/drop-out co-operative multiplayer gameplay (meaning that a second player can enter or leave the game at any time without significant interruption).

+

[[File:Dead Space Extraction Character Developer Diary Trailer HD|thumb|left|250 px|Dead Space: Extraction Character Developer Diary Trailer]]Unlike its predecessor, ''Extraction'' is a rail-shooter utilizing the Wii Remote, PlayStation Move controller or standard DualShock 3 to aim and shoot at prospective targets. Features such as [[Stasis Module|Stasis]], [[Kinesis Module|Kinesis]], [[Zero Gravity]] and concepts such as [[dismemberment]] return and are still key gameplay elements. The game introduces new characters, weapons, enemies, puzzles, and locations aboard the USG'' Ishimura'', and also includes drop-in/drop-out co-operative multiplayer gameplay (meaning that a second player can enter or leave the game at any time without significant interruption).

 

 

 

The game features old weapons, like the [[211-V Plasma Cutter|Plasma Cutter]], [[PFM-100 Hydrazine Torch Flamethrower|Flamethrower]], and [[SWS Motorized Pulse Rifle|Pulse Rifle]], as well as introducing new ones, such as the [[Divet|P-Sec Pistol]] from ''[[Dead Space: Downfall]]'', and the [[Arc Welder]], a weapon that discharges a cone of electricity. Like in the original game, all weapons can be upgraded.

 

The game features old weapons, like the [[211-V Plasma Cutter|Plasma Cutter]], [[PFM-100 Hydrazine Torch Flamethrower|Flamethrower]], and [[SWS Motorized Pulse Rifle|Pulse Rifle]], as well as introducing new ones, such as the [[Divet|P-Sec Pistol]] from ''[[Dead Space: Downfall]]'', and the [[Arc Welder]], a weapon that discharges a cone of electricity. Like in the original game, all weapons can be upgraded.

 

 



When played with a motion controller such as the Wii Remote or the PlayStation Move controller, functions such as aiming, melee attacks, and secondary firing modes are handled by motion input. Melee attacks are executed by swinging the Nunchuk left, right, up or down, and secondary firing modes can be entered by twisting the motion controller sideways. The motion controller can also be used to look around in areas where the game allows you to by aiming to a specific area and the camera will pan in that specific direction.

+

When played with a motion controller such as the Wii Remote or the PlayStation Move controller, functions such as aiming, melee attacks, and secondary firing modes are handled by motion input. Melee attacks are executed by swinging the Nunchuk left, right, up or down, and secondary firing modes can be entered by twisting the motion controller sideways. The motion controller can also be used to look around in areas where the game allows you to by aiming to a specific area and the camera will pan in that specific direction.

 

 



A new item, the Glow Worm, provides illumination for a limited time, and is activated by shaking the controller. When the game is played with a standard DualShock 3 on the PlayStation 3, all control inputs are appointed to buttons, (with the exception of the Glow Worm). On Nintendo Wii, audio logs play through the Wii Remote's speaker. ''Extraction'' also has some features more akin to adventure games, such as puzzles and branching pathways.

+

A new item, the Glow Worm, provides illumination for a limited time, and is activated by shaking the controller. When the game is played with a standard DualShock 3 on the PlayStation 3, all control inputs are appointed to buttons, (with the exception of the Glow Worm). On Nintendo Wii, audio logs play through the Wii Remote's speaker. ''Extraction'' also has some features more akin to adventure games, such as puzzles and branching pathways.

 

 

 

==Enemies==

 

==Enemies==

Line 145:

Line 145:

 

File:DS Extraction 102.jpg|Box Art Detail

 

File:DS Extraction 102.jpg|Box Art Detail

 

</gallery>

 

</gallery>



[[Category:Games]]

 



[[Category:Other Games]]

 



[[Category:Dead Space: Extraction]]

 

 

 

 

==Notes==

 

==Notes==

Show more