2014-02-21

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|modes = Single Player<br> Multiplayer<br> Online Co-op

 

|modes = Single Player<br> Multiplayer<br> Online Co-op

 

|ratings = <sup>NA</sup> M for Mature }}

 

|ratings = <sup>NA</sup> M for Mature }}



'''Dead Rising 2''' (''デッドライジング 2 Deddo Raijingu 2'') is the third canon game within the ''Dead Rising ''series. Like its predecessors, Dead Rising 2 is a survival horror game which features an open world environment.

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'''Dead Rising 2'''  is the third canon game within the ''Dead Rising ''series. Like its predecessors, Dead Rising 2 is a survival horror game which features an open world environment.

 

 



The game was released to Playstation 3, Xbox 360 and PC, unlike ''[[Dead Rising]]'' and ''[[Dead Rising 2: Case Zero]]'', making it available to a larger audience. It was first released in North America on September 24th, 2010. It is due to be re-released with the [[Dead Rising Collection]].

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The game was released to Playstation 3, Xbox 360 and PC, unlike ''[[Dead Rising]]'' and ''[[Dead Rising 2: Case Zero]]'', making it available to a larger audience. It was first released in North America on September 24th, 2010.

 

 

 

The game was widely popular upon it's release. On February 2, 2011 Capcom stated that over 2.2 million copies of the game had been sold worldwide.<ref>http://www.eurogamer.net/articles/2011-02-02-dead-rising-2-lost-planet-2-sales</ref> The game's popularity prompted a call for ''[[Dead Rising 3]].''

 

The game was widely popular upon it's release. On February 2, 2011 Capcom stated that over 2.2 million copies of the game had been sold worldwide.<ref>http://www.eurogamer.net/articles/2011-02-02-dead-rising-2-lost-planet-2-sales</ref> The game's popularity prompted a call for ''[[Dead Rising 3]].''

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''[[Dead Rising 2: Case Zero]]'' serves as a prologue to Dead Rising 2's story and was released in North America on the Xbox Live Arcade on August 31st, 2010. ''[[Dead Rising 2: Case West]]'' takes place after the events of Dead Rising 2, and was released to the Xbox Live Arcade on December 27th, 2010.

 

''[[Dead Rising 2: Case Zero]]'' serves as a prologue to Dead Rising 2's story and was released in North America on the Xbox Live Arcade on August 31st, 2010. ''[[Dead Rising 2: Case West]]'' takes place after the events of Dead Rising 2, and was released to the Xbox Live Arcade on December 27th, 2010.

 

==Plot==

 

==Plot==



{{Main|72 Hour Mode (Dead Rising 2)}}

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Five years after the events of ''Dead Rising'', former motocross champion [[Chuck Greene]] is in the fictional casino town of [[Fortune City]], Nevada, to take part in ''[[Terror Is Reality]]'', a controversial sports entertainment game show where contestants kill zombies. Chuck needs the prize money to buy [[Zombrex]] (a daily medication that suppresses the zombification process) for his daughter [[Katey Greene|Katey]], who was bitten by her zombified mother during a previous outbreak in [[Las Vegas]]. When Fortune City falls victim to a zombie outbreak and Greene is framed for it, he has 72 hours before the military arrives to prove his innocence.

 

Five years after the events of ''Dead Rising'', former motocross champion [[Chuck Greene]] is in the fictional casino town of [[Fortune City]], Nevada, to take part in ''[[Terror Is Reality]]'', a controversial sports entertainment game show where contestants kill zombies. Chuck needs the prize money to buy [[Zombrex]] (a daily medication that suppresses the zombification process) for his daughter [[Katey Greene|Katey]], who was bitten by her zombified mother during a previous outbreak in [[Las Vegas]]. When Fortune City falls victim to a zombie outbreak and Greene is framed for it, he has 72 hours before the military arrives to prove his innocence.

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== Game Modes==

 

== Game Modes==



===72 Hour Mode===

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Story Mode



72 Hour Mode is the name given to the main game mode of ''[http://deadrising.wikia.com/wiki/Dead_Rising_2 Dead Rising 2]'', for simplicity reasons, as it is not directly referred to as 72 Hour Mode in the game like it is in ''[http://deadrising.wikia.com/wiki/Dead_Rising Dead Rising]. ''

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Story Mode is the name given to the main game mode of ''[http://deadrising.wikia.com/wiki/Dead_Rising_2 Dead Rising 2]. ''

 

 

 

The main game mode is actually around 96 hours storywise, as there is a full additional day in the game after the military arrives (provided certain requirements are fulfilled), before [http://deadrising.wikia.com/wiki/Overtime_Mode_(Dead_Rising_2) Overtime].

 

The main game mode is actually around 96 hours storywise, as there is a full additional day in the game after the military arrives (provided certain requirements are fulfilled), before [http://deadrising.wikia.com/wiki/Overtime_Mode_(Dead_Rising_2) Overtime].

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Following the case files, the mode will last about 8 and a half hours real time in which the player(s) are allowed to follow the storyline or completely ignore it. Ignoring it however, will cause the game to end upon the arrival of the military, making this route about 6 and a half hours long.

 

Following the case files, the mode will last about 8 and a half hours real time in which the player(s) are allowed to follow the storyline or completely ignore it. Ignoring it however, will cause the game to end upon the arrival of the military, making this route about 6 and a half hours long.

 

 



It is possible to get multiple endings to the story, one of which will unlock [http://deadrising.wikia.com/wiki/Overtime Overtime].

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It is possible to get multiple endings to the story.

 

 

 

===Multiplayer===

 

===Multiplayer===

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*The firearm aiming controls in ''Dead Rising 2'' have improved greatly, and Chuck is able to move and shoot simultaneously.

 

*The firearm aiming controls in ''Dead Rising 2'' have improved greatly, and Chuck is able to move and shoot simultaneously.

 

*The HUD has been altered. The health bar now consists of one long row of squares, instead of two shorter ones.

 

*The HUD has been altered. The health bar now consists of one long row of squares, instead of two shorter ones.



*In response to the criticism of the first game regarding the small text, ''Dead Rising 2'' features much larger text.

 

 

*The AI of [[Dead Rising 2 Survivors|survivors]] has improved, they are no longer as defenseless, and zombies will focus on Chuck instead if he is nearby, making escorts less tedious.

 

*The AI of [[Dead Rising 2 Survivors|survivors]] has improved, they are no longer as defenseless, and zombies will focus on Chuck instead if he is nearby, making escorts less tedious.

 

*Vehicle mechanics are slightly improved, specifically motorcycles, to fit with Chuck's background as a former motocross champion.

 

*Vehicle mechanics are slightly improved, specifically motorcycles, to fit with Chuck's background as a former motocross champion.

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*A money system has been implemented, allowing Chuck to purchase various items from pawn shops set up in [[Fortune City]]. He may also gamble in the casinos and take part in money themed minigames.

 

*A money system has been implemented, allowing Chuck to purchase various items from pawn shops set up in [[Fortune City]]. He may also gamble in the casinos and take part in money themed minigames.

 

*The save system has been improved to use three slots, instead of one like in the first game.

 

*The save system has been improved to use three slots, instead of one like in the first game.



*The [[Infinity Mode]] from the first game has been removed.

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==Special Editions==

 

==Special Editions==

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The "High Stakes" edition includes a copy of the game, [[Dead Rising 2 Skill Packs|an in-game outfit]], a poker set, a visitor map, and a DLC voucher. One special edition will have a special ticket that can be used to redeem a 6 foot tall zombie replica.

 

The "High Stakes" edition includes a copy of the game, [[Dead Rising 2 Skill Packs|an in-game outfit]], a poker set, a visitor map, and a DLC voucher. One special edition will have a special ticket that can be used to redeem a 6 foot tall zombie replica.

 

 



==Endings==

 

 

 



 



*See [[72 Hour Mode (Dead Rising 2)|72 Hour Mode (Dead Rising 2)]] for a description of all the endings.

 



*See [[Overtime Mode (Dead Rising 2)]] for the conclusion to Ending S.

 

 

 

 

==Trivia==

 

==Trivia==

 

*The stuffed toy bear from the first Dead Rising game was apparently going to be an in game weapon again but was removed for unkown reasons (possibly replaced by the [[Robot Bear]]) as it is seen in one of the reveal trailers for DR2 and seen in the Fortune City Commercial trailer.

 

*The stuffed toy bear from the first Dead Rising game was apparently going to be an in game weapon again but was removed for unkown reasons (possibly replaced by the [[Robot Bear]]) as it is seen in one of the reveal trailers for DR2 and seen in the Fortune City Commercial trailer.

 

*There is much speculation over which ending is the true one, Ending A or Ending S. Capcom stated at E3 2013 that Ending S is canon. However, Ending A leads to [[Dead Rising 2: Case West]], which was also confirmed to be canon. It is a possibly that they are both canon, however it is never explained.

 

*There is much speculation over which ending is the true one, Ending A or Ending S. Capcom stated at E3 2013 that Ending S is canon. However, Ending A leads to [[Dead Rising 2: Case West]], which was also confirmed to be canon. It is a possibly that they are both canon, however it is never explained.



*This is the first Dead Rising title to be released on PlayStation 3. It is also possible to be it's last as well, due to it being a Microsoft owned title.

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==Videos==

 

==Videos==

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