2012-12-15

Formatting and typo fixes. Think it still needs {{XP bonus}} template.

← Older revision

Revision as of 21:16, December 15, 2012

Line 18:

Line 18:

Go to ''Lordsmarch Plaza'' and ''use the Droaam tunnel entrance'' there to reach Droaam's headquarters.

Go to ''Lordsmarch Plaza'' and ''use the Droaam tunnel entrance'' there to reach Droaam's headquarters.

|obj=

|obj=

-

*Find the Droaam army's general

+

* Find the Droaam army's general

-

*Assassinate high-ranking officers

+

* Assassinate high-ranking officers

-

*Close the portal to Droaam

+

* Close the portal to Droaam

-

*(Optional) Set tents on fire (Ignite 4) (10% of base XP)

+

* (Optional) Set tents on fire (Ignite 4) (10% of base XP)

-

*(Optional) Poison the water supply (7% of base XP)

+

* (Optional) Poison the water supply (7% of base XP)

-

*(Optional) Destroy the crates of army provisions (20% of base XP)

+

* (Optional) Destroy the crates of army provisions (20% of base XP)

-

*(Optional) Blow up the explosives stockpile of the Droaam army (10% of base XP)

+

* (Optional) Blow up the explosives stockpile of the Droaam army (10% of base XP)

-

*(Optional) Defeat Tinkerstab, the Droaam Siege Engineer (12% of base XP)

+

* (Optional) Defeat Tinkerstab, the Droaam Siege Engineer (12% of base XP)

-

*(Optional) Defeat Skinny, the Droaam Half-orc Chef (12% of base XP)

+

* (Optional) Defeat Skinny, the Droaam Half-orc Chef (12% of base XP)

-

*(Optional) Defeat Maj. Pain, Droaam Interrogator (15% of base XP)

+

* (Optional) Defeat Maj. Pain, Droaam Interrogator (15% of base XP)

-

*(Optional) Defeat Brinky, the Droaam Warpriest (12% of base XP)

+

* (Optional) Defeat Brinky, the Droaam Warpriest (12% of base XP)

|expect=

|expect=

* Traps (fixed)

* Traps (fixed)

Line 35:

Line 35:

* Puzzles (mandatory: light puzzles)

* Puzzles (mandatory: light puzzles)

|traps=

|traps=

-

*At the final chamber the puzzle tiles are trapped (fire, acid, cold, electricity, spike). These can be disabled, but must be disabled again on each round

+

* At the final chamber the puzzle tiles are trapped (fire, acid, cold, electricity, spike). These can be disabled, but must be disabled again on each round

|misc=

|misc=

-

*Pale Masters: Beware of Kobolds! They occasionally cast [[Sunburst]] which deals light damage!

+

* Pale Masters: Beware of Kobolds! They occasionally cast [[Sunburst]] which deals light damage!

-

*Poison the Water Supply, Set Tents on Fire, and Destroy the Crates of Army Provisions are optionals, but completing them each spawn high level officers needed for completion. If not fought by completing the optionals, you must fight them during the end battle. If fought at the end, you will only get one bonus chest instead of three.

+

* Poison the Water Supply, Set Tents on Fire, and Destroy the Crates of Army Provisions are optionals, but completing them each spawn high level officers needed for completion. If not fought by completing the optionals, you must fight them during the end battle. If fought at the end, you will only get one bonus chest instead of three.

-

*To poison water supply you need to get bucket from Poisoner's Shop ([1] on map), collect some waste from Public Restroom ([2] on map) and use it on waterfall in the first room.

+

* To poison water supply you need to get bucket from Poisoner's Shop ([1] on map), collect some waste from Public Restroom ([2] on map) and use it on waterfall in the first room.

-

*There is a known issue of the officers occasionally not spawning during the final fight, leaving the quest incomplete. You may however utilize a [[Dimension Door]] spell to go back and complete the optional to allow the officer to spawn earlier in the quest.

+

* There is a known issue of the officers occasionally not spawning during the final fight, leaving the quest incomplete. You may however utilize a [[Dimension Door]] spell to go back and complete the optional to allow the officer to spawn earlier in the quest.

-

*To set tent on fire (3 at the beginning, 1 after toilet pool) use either skill (such as [[Breath of the Fire Dragon]] for [[Monk]]s) or spell, scroll or wand ([[Burning Hands]] or other spell, except [[Wall of Fire]]).

+

* To set tent on fire (3 at the beginning, 1 after toilet pool) use either skill (such as [[Breath of the Fire Dragon]] for [[Monk]]s) or spell, scroll or wand ([[Burning Hands]] or other spell, except [[Wall of Fire]]).

-

*Alternatively, lure the kobolds close to the tents and let them use their fire spells to attack you and ignite the tents.

+

* Alternatively, lure the kobolds close to the tents and let them use their fire spells to attack you and ignite the tents.

-

*Unlike other quests, the many barrels in the explosive barrel room have chained ignitions. Set one off, and adjoining ones ignite as well.

+

* Unlike other quests, the many barrels in the explosive barrel room have chained ignitions. Set one off, and adjoining ones ignite as well.

-

*You will die if you stand on the same level as either of the big explosive barrels.

+

* You will die if you stand on the same level as either of the big explosive barrels.

-

*There are two puzzles where you have to light 5 plates in a pentagram (star) formation. The first seals a one-way hole to the next to final level. The last and larger puzzle is guarded by a Sora Kell hag.

+

* There are two puzzles where you have to light 5 plates in a pentagram (star) formation. The first seals a one-way hole to the next to final level. The last and larger puzzle is guarded by a Sora Kell hag.

-

**If you start the pattern on a different pad, you'll need to step in a different pattern. For instance, if you start from step on 1 then 2 and 5 then 4 and 3, or if you step on 3 first then 2 and 4 then 1 and 5.

+

** If you start the pattern on a different pad, you'll need to step in a different pattern. For instance, if you start from step on 1 then 2 and 5 then 4 and 3, or if you step on 3 first then 2 and 4 then 1 and 5.

-

**Rather than using the aforementioned puzzle-solving method(s): As long as the puzzle hasn't been touched upon spawning, simply touching each plate and going around in a clockwise (or counter-clockwise) fashion, touching each plate only once, will also solve the puzzle.

+

** Rather than using the aforementioned puzzle-solving method(s): As long as the puzzle hasn't been touched upon spawning, simply touching each plate and going around in a clockwise (or counter-clockwise) fashion, touching each plate only once, will also solve the puzzle.

-

**The end-fight's larger puzzle pads are trapped and are rearmed each time the hag becomes immaterial. Your rogue will be VERY busy to help in reducing damage to the puzzle solver.

+

** The end-fight's larger puzzle pads are trapped and are rearmed each time the hag becomes immaterial. Your rogue will be VERY busy to help in reducing damage to the puzzle solver.

-

**Summoned pets, hirelings, and monsters will toggle the puzzle plates.

+

** Summoned pets, hirelings, and monsters will toggle the puzzle plates.

[[File:Puzzle Op Siegebreaker.png]]

[[File:Puzzle Op Siegebreaker.png]]

-

*Most of the named only spawn after completing an objective/optional:

+

* Most of the named only spawn after completing an objective/optional:

-

**(Optional) Defeat Tinkerstab, the Droaam Siege Engineer appears only after you have completely cleared the first room

+

** (Optional) Defeat Tinkerstab, the Droaam Siege Engineer appears only after you have completely cleared the first room

-

**(Optional) Set tents on fire (Ignite 4) will cause one of the high ranking officers to spawn

+

** (Optional) Set tents on fire (Ignite 4) will cause one of the high ranking officers to spawn

-

**(Optional) Poison the water supply will cause one of the high ranking officers to spawn

+

** (Optional) Poison the water supply will cause one of the high ranking officers to spawn

-

**(Optional) Destroy the crates of army provisions will cause one of the high ranking officers to spawn

+

** (Optional) Destroy the crates of army provisions will cause one of the high ranking officers to spawn

-

**(Optional) Blow up the explosives stockpile of the Droaam army will cause *(Optional) Defeat Maj. Pain, Droaam Interrogator and *(Optional) Defeat Brinky, the Droaam Warpriest to appear.

+

** (Optional) Blow up the explosives stockpile of the Droaam army will cause * (Optional) Defeat Maj. Pain, Droaam Interrogator and * (Optional) Defeat Brinky, the Droaam Warpriest to appear.

-

*Bonus XP:

+

* Bonus XP:

-

**Aggression Bonus: 76 monsters killed.

+

** Aggression Bonus: 76 monsters killed.

-

**Onslaught Bonus: 102 monsters killed.

+

** Onslaught Bonus: 102 monsters killed.

-

**Conquest Bonus: 121 monsters killed.

+

** Conquest Bonus: 121 monsters killed.

-

**Mischief Bonus: 85 breakables smashed.

+

** Mischief Bonus: 85 breakables smashed.

-

**Vandal Bonus: 107 breakables smashed.

+

** Vandal Bonus: 107 breakables smashed.

-

**Ransack Bonus: 151 breakables smashed.

+

** Ransack Bonus: 151 breakables smashed.

-

**Tamper Bonus: 2 traps+previous spawns traps disabled.

+

** Tamper Bonus: 2 traps+previous spawns traps disabled.

-

**Neutralization bonus: 4 traps+previous spawns traps disabled.

+

** Neutralization bonus: 4 traps+previous spawns traps disabled.

-

**Ingenious Debilitation bonus: current 5 traps+previous spawns traps disabled.

+

** Ingenious Debilitation bonus: current 5 traps+previous spawns traps disabled.

|chest='''6'''

|chest='''6'''

** '''1''' optional for killing Tinkerstab (Kobold, found in the starting room after you have completely cleared it)

** '''1''' optional for killing Tinkerstab (Kobold, found in the starting room after you have completely cleared it)

Line 91:

Line 91:

* [[Worg Warhound]]s

* [[Worg Warhound]]s

Named Monsters:

Named Monsters:

-

* [[Brinky]]
- Orange-named [[Paragon Koboold|paragon kobold]]; spawns once the large explosive barrels have been set off

+

* [[Brinky]]
- Orange-named [[Paragon Kobold|paragon kobold]]; spawns once the large explosive barrels have been set off

* [[Droaam Ogre Cavalry]] - Orange-named [[rust monster]]s; spawns near the end of the final battle

* [[Droaam Ogre Cavalry]] - Orange-named [[rust monster]]s; spawns near the end of the final battle

-

* [[Isis Alekto]]
- Red-named [[Medusa|medusa]]; spawns after the crates are broken

+

* [[Isis Alekto]]
- Red-named [[medusa]]; spawns after the crates are broken

-

* [[Lakhesis Zosime]]
- Red-named [[Medusa|medusa]]; spawns after the water supply is poisoned

+

* [[Lakhesis Zosime]]
- Red-named [[medusa]]; spawns after the water supply is poisoned

-

* [[Natassa Tsahalis]]
- Red-named [[Medusa|medusa]]; spawns after the tents are set on fire

+

* [[Natassa Tsahalis]]
- Red-named [[medusa]]; spawns after the tents are set on fire

* [[Pain]]
- Orange-named [[ogre]]; spawns once the large explosive barrels have been set off

* [[Pain]]
- Orange-named [[ogre]]; spawns once the large explosive barrels have been set off

* [[Skinny]]
- Orange-named [[Half-Orc|half-orc]]

* [[Skinny]]
- Orange-named [[Half-Orc|half-orc]]

Show more