Added 5% to 0% section - should have been there all along tbh.
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Revision as of 19:49, April 29, 2014
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You're determined to deprive Aurgloroasa of her powerful allies, the red dragons Nevalarich and Tharaxata. Go inside the Ruins of Thunderholme and find the stairway to the Mountain Summit to confront the dragons.
You're determined to deprive Aurgloroasa of her powerful allies, the red dragons Nevalarich and Tharaxata. Go inside the Ruins of Thunderholme and find the stairway to the Mountain Summit to confront the dragons.
===Flagging===
===Flagging===
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By defeating [[Dagan|Dagan The Deathknight]] in [[The Ruins of Thunderholme]], return to [[The Thunder Peaks]] public area to speak with Vaklos Halmar to be bestowed the [[Fire on Thunder Peak]] [[Raids|raid]]
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By defeating [[Dagan|Dagan: Regent Of Thunderholme]] in [[The Ruins of Thunderholme]], return to [[The Thunder Peaks]] public area to speak with Vaklos Halmar to be bestowed the [[Fire on Thunder Peak]] [[Raids|raid]]
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*Approach the Stone Meridian
*Approach the Stone Meridian
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*After some brief dialogue they then become active and start hunting the party members. It's highly advisable to have two tanks who can keep the two dragons separate from each other to avoid their invulnerability (shown by a purple aura underneath each dragons chest).
*After some brief dialogue they then become active and start hunting the party members. It's highly advisable to have two tanks who can keep the two dragons separate from each other to avoid their invulnerability (shown by a purple aura underneath each dragons chest).
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*This raid can be tougher for melee characters and characters if they don't have character extra's such as evasion/high dodge/high AC/high PRR, it can seem unbalanced in light of these facts. While tanking the dragons might be very tough on hard or elite difficulties, kiting them around the arena using archers works well. Ranged/ranged spell attacks on the dragons results in far less fatalities and relieves the pressure on any healers looking to resurect party members; as a melee standing close to each dragon will put you at risk of taking high to fatal damage. Melee characters are much more useful when they use blitz and focus on respawning trash monsters.
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*This raid can be tougher for melee characters and characters if they don't have evasion/high dodge/high AC/high PRR, it can seem unbalanced in light of these facts. While tanking the dragons might be very tough on hard or elite difficulties, kiting them around the arena using archers works well. Ranged/ranged spell attacks on the dragons results in far less fatalities and relieves the pressure on any healers looking to heal & resurrect party members; as a melee standing close to each dragon will put you at risk of taking high to fatal damage. Melee characters are much more useful when they use blitz and focus on the respawning trash monsters.
'''Both Dragons: 100% - 80% HP'''
'''Both Dragons: 100% - 80% HP'''
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*Have your tanks at separate ends of the arena with a dragon each. Again, the dragons NEED to be kept apart - whilst together or in close proximity they CANNOT be damaged.
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*Have your tanks at separate ends of the arena with a dragon each - there are MOSTLY safe spots at each end of the arena:
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*At the moment all focus should be on the dragons. On EN this is a very easy raid, but on EH & EE difficulties, fire resistance/protection/absorption such as Fire Sheath from [[Draconic Incarnation]] and a {{Item|Prismatic Cloak, Red}} may be necessary to absorb fire damage from the dragons.
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*Northwest - behind the tree on the left hand side of the arena just along from the wall, this provides a high ammount of cover but occasionally you will be taken out by a dragon switching to random tactics.
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*At 80% HP trash mobs will spawn: these will be skeletal, dogs, necromancers & magma brutes. All of this can be simply kited, so allocate someone for this role (or just kill them on EN). The magma brutes have a lot of HP and should really always be kited, allowing more focus on the dragons.
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*Southeast - In between the tree and the rock at the far right hand end of the wall; this does not provide as much cover as the tree in the Northwest of the arena but occasionally it does - this seems to be down much more to positioning correctly just prior to taking dragon damage.
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'''Again, the dragons NEED to be kept apart - whilst together or in close proximity they CANNOT be damaged.'''
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*All focus should be on the dragons. On EN this is a very easy raid, but on EH & EE difficulties, fire resistance/protection/absorption such as Fire Sheath from [[Draconic Incarnation]] and a {{Item|Prismatic Cloak, Red}} may be necessary to absorb fire damage from the dragons.
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*[[Nevalarich]] usually goes 'molten' before [[Tharaxata]], once molten have your party switch its DPS straight onto [[Tharaxata]], once [[Tharaxata]]s HP reaches the same as [[Nevalarich]]s, [[Tharaxata]] will fly into the air and the group should carry on beating on [[Nevalarich]].
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*At 80% HP trash mobs will spawn: these will be skeletal, dogs, necromancers & magma brutes. All of this can be simply kited, so allocate someone for this role (or just kill them on EN). The magma brutes have a lot of HP and should really always be kited, allowing more focus on the dragons - remember your blitzer here, it free's up the whole group from random aggro & keeps the [[Dungeon Alert]] down.
*Whilst putting DPS on the dragons, take note that when you see fire covering the body of one dragon, it means that dragon can't take more damage until the second dragon is beaten down to the same amount of HP. Party members have to damage both dragons at the same time or focus on one dragon until it cannot be damaged and then move on to the second one. Events in this raid are based on when both dragons have lost certain amount of HP.
*Whilst putting DPS on the dragons, take note that when you see fire covering the body of one dragon, it means that dragon can't take more damage until the second dragon is beaten down to the same amount of HP. Party members have to damage both dragons at the same time or focus on one dragon until it cannot be damaged and then move on to the second one. Events in this raid are based on when both dragons have lost certain amount of HP.
*During later stages of the raid the dragons receive a very powerful buff increasing the physical damage they put out, making them very challenging opponents for melee characters on all difficulties.
*During later stages of the raid the dragons receive a very powerful buff increasing the physical damage they put out, making them very challenging opponents for melee characters on all difficulties.
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*[[Nevalarich]] will now also take to the air after some more damage and remain up along with until the next stage is complete, remember both dragons will be targetting party members so try to remind everyone to keep moving - look out for the yellow targets on the ground!!
'''Both Dragons: 80% - 70% HP'''
'''Both Dragons: 80% - 70% HP'''
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*During this stage the dragons will activate the stone meridian. Very briefly after they use it, it will be vulnerable for the first time, so let the party know clearly to DPS it as fast as possible and then resume what they were doing. Tanks should remain in position and NOT change duties.
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*Two Magma Volcanoes now spawn against the east wall (these are giant fire-sheathed purple-named earth elementals), one is named 'Devastator', the other is 'Annihiliaor' - separate them and kill them - this raid has a history of bugging if they are killed near to the same together but this has been fixed.
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*The next job is to kill two magma Volcanoes (giant fire-sheathed purple-named earth elementals) and then resume DPS on dragons.
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*Once they are dead both dragons will land, use the meridian and are then able to be targetted once more, separated with the party resuming DPS on both or one of the dragons.
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*When the dragons activate the stone meridian it will be briefly vulnerable for the first time, so let the party know clearly to DPS it as fast as possible and then resume what they were doing. Tanks should remain in position and NOT change duties.
'''Both Dragons: 70% - 5% HP'''
'''Both Dragons: 70% - 5% HP'''
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*The two dragons will now take turns using the power of the meridian, and its shield will drop roughly every 1 minute and 10 seconds, allowing more DPS. Watch for this; the raid leader should be mindful of the time between each phase and make the party aware just before the shield falls down.
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*The two dragons will now take turns using the power of the meridian, and its shield will drop roughly once every 1 minute 10 seconds, allowing more DPS. Watch for this; the raid leader should be mindful of the time between each phase and make the party aware just before the shield falls down.
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*Destroying the artifact directly affects the dragons and takes their HP bars down to precisely 5%. Now it's just a matter of taking each dragon down. BEWARE - there has been cases of the raid bugging when they are killed at the same time, so focus on one and then the other.
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*Destroying the artifact directly affects the dragons and takes their HP bars down to precisely 5%.
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*Clear up the trash and you are done.
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'''Both Dragons: 5% - 0% HP'''
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*Now it's just a matter of taking each dragon down.
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*BEWARE - there has been cases of the raid bugging when they are killed at the same time, so focus on one and then the other - this has been apparently fixed.
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*Clear up the trash and the raid is complete.
'''Advisories'''
'''Advisories'''
*Yellow cross-hairs/circles on the ground indicate where fireballs will hit in ~2 seconds after they appear. For people without good reflex saves/fire absorption these can be deadly, as they are not easy to dodge. On EE difficulty the damage these fireballs deal is extremely high, even for characters with the [[Improved Evasion]] feat. Once more: Fire absorption items or effects are very important when doing this raid on EE.
*Yellow cross-hairs/circles on the ground indicate where fireballs will hit in ~2 seconds after they appear. For people without good reflex saves/fire absorption these can be deadly, as they are not easy to dodge. On EE difficulty the damage these fireballs deal is extremely high, even for characters with the [[Improved Evasion]] feat. Once more: Fire absorption items or effects are very important when doing this raid on EE.
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*This raid can be re-entered, and that makes it a very easy raid in general. Exit through the entrance gate to use the shrine just outside, and if required, party members can recall entirely, drop from the group, rejoin the group and re-use the shrine multiple times, providing unlimited SP.
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*When the Volcanoes spawn and you begin your change of tactics to kill them, be aware that killing TOO FAST can cause the raid to bug out, with one dragon remaining static in the air and the other performing constant bombing run fly-bys. Also, the meridian artifact goes out of sync and can remain targeted but invisible with its yellow/blue graphic remaining present but off center. You will have to restart as GMs cannot fix this.
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*'''Currently {{bug}}ged.''' After completing the quest, chests may not spawn and trash mobs keep spawning. Please note that GMs may not be available in certain hours due to [[Forum:Troubleshoot|the new support hours policy]].
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'''Currently {{bug}}ged'''
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*Another bug encountered in this raid (still existing on 24.01.2014) causes the remaining dragon to benefit from damage immunity buff after another dragon dies.
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*After completing the quest, chests may not spawn and trash mobs keep spawning. Please note that GMs may not be available in certain hours due to [[Forum:Troubleshoot|the new support hours policy]].
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*There has been cases of the raid bugging when the dragons are finally killed at the same time, so focus on one and then the other - this has been apparently fixed.
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*[http://www.ddo.com/forums/showthread.php/437726-Issue-running-Fire-on-Thunder-Peak Bug discussion thread]
*[http://www.ddo.com/forums/showthread.php/437726-Issue-running-Fire-on-Thunder-Peak Bug discussion thread]
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