2014-02-18



It’s that time again, another set of patch notes for the experimental branch of DayZ. This patch (0.36.115535) seems to be aimed more at optimizations and fixes rather than new content. The medical system as a whole seems to have had a bit of an upgrade, with the addition of a ‘check pulse’ action on unconscious players you will now be able to tell if a player is dead, alive or has an irregular heartbeat. Players with an irregular heartbeat can be woken up with a defibrillator, finally giving this item a proper use. It seems epi-pens have also had an upgrade. Now an epinephrine will wake a player no matter his or her condition, if only briefly.

The weather system is now running server-side, meaning you shouldn’t experience any weird ‘weather bubbles’ where you’re the only one out of your friends that seems to be getting rained on. There’s now also three new status indicators ‘Damp’, ‘Wet’ and ‘Soaked’. These indicators affect your players status – although it’s not yet 100% clear what the negative statuses do and/or the best ways to cure them.

Map additions have been added to many of the major towns including new Police Stations and Medical Stations in towns such as Cherno and Elektro – this should help keep things fresh and provide new, higher-value loot spawns in these major cities which seem to have been a bit neglected as of late. There are other changes too, like damage re-balancing for melee weapons and new berries to pick and eat.

You can view the full patch notes below:

[UPDATED 25TH FEB WITH UPDATED PATCH NOTES]

Known Issues:

Physics: Item throwing physics is currently disabled

Melee: Gestures currently do not work from two-handed melee

Melee: Cannot conduct melee attack from “lowered” melee stance (press space to chance stance to “raised”)

New:

Actions: Vomiting have associated sound effects

Actions: Ballistic helmet variants can be painted to black and green color with spraycan

Actions: Can check pulse on unconscious players

Actions: Searching for berries will now add berries to your inventory

Actions: Eat All now supported for consumables

Actions: You can catch rain into canteen and water-bottle from inventory

Animations: New Ruger 10/22 reload animations

Animations: Player now can sit with gun/weapon

Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. “Low” and “Aim” stances introduced for stand, crouch and prone.

Environment: New rock textures

Food: Sambucus berry item added

Food: Canina berry item added

Gear: added black and UN ballistic helmet variants

Gear: can opener can be used as melee weapon

Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Gear: Farming hoe configured and spawns

Gear: M4 attachment green variants added

Graphics: Adding lights to currently rendered scene changed

Graphics: Lighting from objects now is rendered during daytime also

Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc…)

Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly

Map: Olsha has been updated

Map: Khelm has been updated

Map: New rock formations outside Svetlo have been created

Map: New Orthodox Chapel has been created

Map: Police Stations & Medical Centers have been placed across the map

Map: New villages surrounding Svetlo

Medical: Players can have a heart attack (declared as “irregular pulse” with pulse checking actions)

Weather: Rain, Clouds, Wind, calculated on server and distributed to clients

Weather: Rain now causes items and player to become wet

Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

Actions: Added ‘inUseItem’ back to action on target function

Actions: Proper nutritional value will be added when eating near empty food

Actions: Berry picking script messages to player improved.

Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage

Actions: Ruined rags/bandages and wooden sticks doesn’t produce infinite splints

Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation

Actions: Edited player messages in force drink action and fixing broken limbs

Actions: Force feed/drink doesn’t use whole quantity of some food/drink items also canteen is not destroyed after action

Animations: Bandage and eating pills animation glitch fixed.

Gear: Added color variants of ballistic helmets into loot spawns

Gear: Even lower chance of backpacks spawning on construction sites

Graphics: SSAO in options saved

Graphics: Rain effect settings changed

Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)

Graphics: Spot light culling fixed

Graphics: Fix of terrain intersections

Graphics: Fix of geometry trace for flares

Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings

Login: Failure during new character creation could cause player to get stuck as unconscious

Map: Optimizations for Svetlo performance

Map: Forests surrounding Svetlo bugfixes

Medical: Would never actually die from zero health or blood due to medical conditions

Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low

Medical: Defibrillator used for restarting the heart of players who have a heart attack

Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)

Medical: Melee damage application system changed to better balance

Medical: Chance of bleeding from fists reduced significantly

Medical: Disconnected players avatars did not take shock or blood damage

Medical: Falling from height while sprinting did not kill player when it should have

Medical: Player could vault with broken legs

Network: Dropped items appeared only after a delay (now instant)

Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)

Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server

Structures: Changed inheritance of barrier structures (due to errors in logs)

Weapons: Long-range scope reticle properly centered

Zombies: Zombies aims mostly for chest area now when attacking (stops the “helmet of armor” change)

As always, you can take part in the experimental beta branch of DayZ by right-clicking on ‘DayZ’ within steam and choosing ‘opt-in to beta’. What do you think of the patch notes? Got an opinion, leave it for us below in the comments.

The post DayZ Patch Notes: Weather Improvements, Police & Medical Stations appeared first on DayZ Intel.

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