2016-05-12

Revert vandalism.

← Older revision

Revision as of 21:38, May 12, 2016

Line 18:

Line 18:

*Kingdom of Castille & Leon

*Kingdom of Castille & Leon

*Marinid Sultanate of Mauretania

*Marinid Sultanate of Mauretania



In the 1340's after the game begun for at least 3 years, a warning will be given to the player, whichever nation he/she rules, about a menace from the West, with a great emperor of the Aztecs with a threat of an invasion. However, a more direct warning will be given to the player if he/she is a ruler of the kingdoms said above. Then after 10 years or so there will be another warning about the Aztecs, which is more

+

In the 1340's after the game begun for at least 3 years, a warning will be given to the player, whichever nation he/she rules, about a menace from the West, with a great emperor of the Aztecs with a threat of an invasion. However, a more direct warning will be given to the player if he/she is a ruler of the kingdoms said above. Then after 10 years or so there will be another warning about the Aztecs, which is more real than ever.



Based on the said scenario and with the rebelling vassals, 3-4 nations can act against this new scourge being: the Bahri Sultanate of Egypt, the of Mali, the Kingdom of England and the Kingdom of France; or if France/Norway held Iceland is attacked first, then Sweden and the Holy Roman Empire can act against them. These are the reasons why:

+

==Wait, They're not Kidding here....==



Made By: Mike Blue(I lie) shish kabob did it i just edited it 2 make it look like i did it.

+

The Aztecs have come, and with a massive army because Europe rejected them of land. First, a message will appear to the player about a massive fleet approaching and armies never seen in the world with demonic gods and the people cowering in fear. Then the official announcement of the invasion of the player's kingdom follows.



If the game is played pre-1317, then there are 3 Holy Orders that can give assistance to the players who played as a Catholic, namely, the Knights Templar, the Knights Hospitallier and the Teutonic Order, and each has a maximum force of 7700 men, combined they have 23100 troops at maximum, similar to the Mamluks. However at 1337, there are only 2 available since the Templar are exterminated, so only the other two has the service available.

+

Then, you can see the full extent of the might of the Aztec army: 1000 ships alone in a mighty fleet, 80000 to 120000 men combined into 4-6 different armies with 20000 men each, all infantry and archers with no cavalry whatsoever. Any county that the Aztecs land into instantly convert to their culture and religion: being Nahua and Aztec respectively.

+

+

Usually, the nation invaded by this scourge will fall rather quickly because of the lack of troops to fight the Aztecs, and their title taken from them, becoming dukes instead of kings. Much like the Mongols, the counties taken will become the Aztec emperor's direct holding in the Old World, with a twist.

+

+

When they take over a county, any courtiers/leaders is subject to be sacrificed by the Aztecs to please their gods. This situation can put the player to a difficult situation if a family member is taken to be sacrificed to the Aztec gods.

+

+

However, that is not all. The player will receive a second message of another Aztec invasion in a different kingdom with, usually a smaller army but still eminently massive enough to conquer whichever kingdom quickly and without mercy, and as usual, courtiers will be taken and sacrificed, and the county which they land in instantly converts to their culture and religion.

+

+

==How do the rest of us fight them?==

+

Here's a usual scenario of what happens when the Aztecs arrive: Portugal usually became the first nation conquered and the Marinids second. After that, they will expand to the rest of North Africa and the Iberian Peninsula, with it comes down the Kingdoms of Castille and Leon, the Nasrid Emirate of Granada, and the Kingdom of Aragon and Navarra, while in north Africa, the Zayanid Emirate of Alger comes down second with the Hafsids of Africa falling next.

+

+

However, after the conquest of said nations, their armies will run out of steam and have to rely on standard levies and retinues after they arrive to French Aquitaine and Bahri Egypt. With the conquered subjects, there are usually many rebellions from both Catholic and Sunni vassals, and this is where the players, who are not invaded yet can use their advantage on the Aztecs.

+

+

Based on the said scenario and with the rebelling vassals, 3-4 nations can act against this new scourge being: the Bahri Sultanate of Egypt, the Sultanate of Mali, the Kingdom of England and the Kingdom of France; or if France/Norway held Iceland is attacked first, then Sweden and the Holy Roman Empire can act against them. These are the reasons why:

+

*The Bahris, being the most powerful Sunni Muslim state, and the possible target next, can raise up to 120000 troops from levies and some 30000 troops from retinues if possible, but they have an ace card: the Mamluks. The Mamluks, loyal guards to the Sultan, is a raisable mercenary that is a vassal of Egypt, similar to the Ghilmans of the Seljuks and the Varangians of the Byzantines. The Mamluks are 23000 strong by 1337, so essentially they are an army of their own, so the Sultan can push back the Aztecs with these troops.

+

*The Sultanate of Mali, being inland, is more likely safer from the lurches of the Aztecs, but since they number far fewer than the Bahris, with a maximum of 30000, they can hope for rebelling vassals or when Egypt declare war, and that is when they should act, for all of the Aztec force will be stuck fighting, then the Malians can strike unknown, and they can win despite their smaller numbers.

+

*England, an island nation, with full access to the seas, and therefore many ports, have more fleet levies than most nations, and since their levies are smaller than most European nations, with a maximum of 80000, while the rest of Europe can raise 100000, they cover that with their archers being more powerful when attacking, with a standard 60% attack increase from normal levy archers, because they use English longbows. With that combined with a powerful army of at least 70000, they can inflict more damage to the Aztecs and can defeat them nonetheless.

+

*France, a massive nation second to the Holy Roman Empire and tied with Sweden in area size and levy amount, has a lot of ground and therefore a massive levy and retinue that can be assembled, with at least 150000 troops, but a distinct advantage that they get from their armies is their powerful cavalry force. French cavalry can gain a 45% attack increase and some more from the stables upgrade of a barony, giving their cavalries a massive crushing blow when fighting the Aztecs, and since the Aztecs barely have any cavalry and little to no pikemen, the knights of France can crush them in battle if 100000 Aztecs fight against 100000 French.

+

*Sweden, also a massive nation tied with France, have a lot of ground and this gives them more time to prepare since moving from a territory to another can take as long as two months, with the tundras that cover the territories of Sweden. An advantage that they have is their infantry that has a standard 45% attack increase, therefore, the Aztec infantry can be defeated by Swedish Huskarls in an equal fight.

+

*The Holy Roman Empire, being the most powerful Catholic state in Europe, has a massive advantage in numbers, since the levies can go up to at least 200000 with good vassal relations. Also, they have the same advantage in their knights and cavalries with a 45% attack increase, with the French, so their knights can defeat the Aztecs in an equal fight.

+

*Denmark, although this can be really hard on some inexperienced players. Denmark is not big like the other countries and they lack the levies to defeat the Aztecs directly, with a maximum of 30000-50000 troops against 120000 Aztecs. However, with the right use of marriages and therefore alliances, they can ally themselves with stronger nations like Sweden, France or the Holy Roman Empire to repel them. The Danes also have a similar advantage on their heavy infantry with the Swedes, with a 45% attack increase, and since they are between two of Europe's largest nations, Sweden and the Holy Roman Empire, they can use them to their advantage. Also, if they can subdue the Teutonic Order by vassalization, they can increase their numbers significantly with levies and the Order's troops.

+

These are a number of nations that can defeat the Aztecs, but with considerable micro-managing, casalties can be kept lower and the Aztecs can be defeated with lesser amount of men. Also, since the new feature of offering to join wars, then most rulers with a similar religion can offer assistances to those being attacked by the Aztecs. However, Catholics have a greater edge that is similar to the Bahris but not as numerous: Crusader Knight Orders.

+

+

If the game is played pre-1317, then there are 3 Holy Orders that can give assistance to the players who played as a Catholic, namely, the Knights Templar, the Knights Hospitallier and the Teutonic Order, and each has a maximum force of 7700 men, combined they have 23100 troops at maximum, similar to the Mamluks. However at 1337, there are only 2 available since the Templar are exterminated, so only the other two has the service available.

==What Happens Then?==

==What Happens Then?==

Show more