Activision and Infinity Ward have officially revealed the version 1 of the Infinite Warfare esports rule set. This is first version, and Activision says the official CWL one will be revealed before the start of the CWL Season. To help get to the right set, they want our feedback. Tweet @CODWorldLeague and join the conversation.
V1:
Weapon and Rig Draft
Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.
Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.
NOTE – The Weapon and Combat Rig Draft systems are currently in the process of being fine-tuned. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.
Hybrid Weapons
Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.
Type 2 – Assault Rifle only
RPR Evo – SMG only
EBR-800 – Sniper Rifle only
OSA – Assault Rifle only
Sidearms
With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community.
Oni
Hailstorm
Hornet
Maps and Modes
Hardpoint
Breakout
Frost
Mayday
Precinct1
Scorch
Throwback
Uplink
Frost
Mayday
Precinct
Throwback
Search and Destroy
Crusher
Frost
Mayday
Retaliation2
Scorch
Throwback
Restricted Items
Payloads
Reaper
Micro Turret
Phase Shift
Traits
Ping
Persistence
Infusion
Supercharge
Perception
Relay
Marked Target
Heightened Senses
Lethals
Plasma Grenade
Seeker Grenade
Trip Mine
Exploding Drone
Black Hole Projector
C4
Tacticals
Personal Radar
Dome Shield
Cryo Mine
Nano Shot
Perk 1
Overclock
Perk 2
Tracker
Perk 3
Pinpoint
Wildcards
Overkill
Attachments
Fusion Mag
Hollow Point/Faraday Slug
Ram Servo
Akimbo
Auto Sear
Tracking Chip
LMGs
A.W.
Mauler
Titan
Shotguns
Reaver
DCM-8
Banshee
Rack-9
S-Ravage
Launchers
Spartan SA3
P-LAW
Howitzer
Scorestreaks
UAV
Drone Package
CUAV
Vulture
Shock Sentry
Advanced UAV
Game Mode Rules
Hardpoint
Game
Time Limit: 5 Minutes
Score Limit: 250 Points
CodCaster: Enabled
Advanced
Time to Capture Zone: Instant
Zone Lifetime: 1 Minute
Activation Delay Time: Disabled
Location Order: Linear
Scoring: Constant
Pause Time: Enabled
Capture Team Spawn Delay: Disabled
Use HQ Rules: Disabled
Player
Number of Lives: Unlimited
Max Health: Normal
Health Regeneration: Normal
Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: 2.5 Seconds
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled
Gameplay
Hardcore Mode: Disabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: x1.5*
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled
Uplink
Game
Round Time Limit: 5 Minutes
Round Score Limit: Unlimited
CodCaster: Enabled
Advanced
Carry Score: 2 Points
Throw Score: 1 Point
Satellite Count: 1 Satellite
Practice Mode: Disabled
Drone Reset Condition: Never
Drone Reset Timeout: Unlimited
Idle Timeout: 15 Seconds
Explode on Timeout: Disabled
Carrier Armor: Normal*
Show Enemy Carrier: 3 Seconds
Player
Number of Lives: Unlimited
Max Health: Normal
Health Regeneration: Normal
Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: 5 Seconds
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled
Gameplay
Hardcore Mode: Disabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: Disabled
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled
Search and Destroy
Game
Time Limit: 1.5 Minutes
Round Win Limit: 6 Rounds
Win by Two Rule: Disabled
Win by Two Max Rounds: 8 Rounds
Round Switch: Every Round
CodCaster: Enabled
Advanced
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Silent Plant: Enabled
Player
Number of Lives: 1 Life
Max Health: Normal
Health Regeneration: Normal
Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: None
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled
Gameplay
Hardcore Mode: Disabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: x5*
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled
*New values to follow shortly pending developer update
1 – Initial spawns to be adjusted shortly
2 – Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location
SOURCE: Call of Duty esports and Activision
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