2013-07-09



Finally, after a long testing process, we are ready to release Euro Truck Simulator 2 patch to version 1.4. We thank you for your patience and for sticking with us through the development process all this time.

Download patch when you feel ready right here

Here is the condensed list of changes for this update:

VEHICLES

All new truck Iveco Stralis Hi-Way with tuning upgrades

Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator

DAF: fixed speed gauge display in UK trucks, fixed exhaust

Majestic: Fixed disappearing of the doorsteps  

Renault: Fixed blinkers    

Man: Fixed material issues   

Fixed wrong lod on flat bed trailer

Overweight trailer: Fixed position of wheel and mudguards

Cistern trailer: Fixed position of wheel and mudguards

Log trailer: Added front white lights

Fix shadow casters for some upgrades

AI cars: the lamps are visible from greater distance at night 

Fixed shader issues with auxilary lights for all trucks

SIMULATON

Reworked force feedback feature

Engine torque simulation improvements. Idle throttle and clutch changes.

Many new physical properties added to the simulation model. All dashboard gauges are simulation based now

There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)

Fuel consumption during engine idle fixed

Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com          

GAMEPLAY

The speed limiter can be now disabled in Options screen.

Redesigned Job Market's job listing to be able scroll through all jobs

Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.

Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse

Ferry route length displayed in the job selection.

Loan installments are properly rounded up and displayed, improved timing of loan payments

Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed

There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)

World map can be closed by same key that opens it (default key M)   

MAP

Fixed navigation lines on UK variant roundabout

Hundreds map fixes, tweaking and prettyfications

A2 highway completed (as in real life 2 lane highway) including tollgates

New road leading south from Szczecin in Poland

Fix - added some no-weather areas placed under some bridges to avoid rain appearing there

Wrongly set border between France and Belgium fixed

Grass, terrains and rocks intersecting walls of some tunnels fixed

Tons of other minor map fixes           

MODELS

Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)

Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill

New small tollgates in Poland on A2 road  

Fixed animations of various pedestrians  

CODE

Asynchronous loading smoothes speed of resource loading, reducing overall lag and "spikes" for more even framerate

It is possible to skip the intro animation using a -nointro parameter

Fixed garage name in player truck relocation UI

Rain probability in both corner values ensures infinite weather duration

Weather can change after time fast forward  

The save slot selection is shown after profile selection if there was problem with automatic load   

There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads

Increased range of non-linearity slider in controller option screen   

Fix potential crash related to recent Nvidia Optimus drivers changes

Added more job-start autosaves

Improved robustness to mod removals    

Improved behavior of input wizard      

Improved efficiency of memory pool usage

Renamed game.log and game.crash files to game.log.txt and game.crash.txt   

Improved behavior of non-widescreen resolutions while driving  

Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars

The game will reset jobs whenever it detects certain changes in data 

Added Georgian language to the game              

SOUND

Money sound played only on important events

Air brake sound fixed

STEAM

Game will pause when Steam overlay appears

Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING

New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.

Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.

As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

More detailed  mod-related guides can be found at the eurotrucksimulator2.com modding section

For the brave and curious readers among you, here is the raw changelog of notable changes for past several months.

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