2015-12-04

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The '''Phantom''' is an all-class weapon compound bow introduced in the ''[[Battlefield 4: Final Stand]]'' expansion listed in the [[Carbine]] weapon category.

The '''Phantom''' is an all-class weapon compound bow introduced in the ''[[Battlefield 4: Final Stand]]'' expansion listed in the [[Carbine]] weapon category.



The Phantom is permanently equipped with its fiber optic sights in its Optic slot and a counterbalance [[Stabilizer]] in the Accessory slot. The weapon's third slot is for the equipped arrow type.

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The Phantom is permanently equipped with its fiber optic sights in its Optic slot and a counterbalance [[Stabilizer]] in the Accessory slot. The weapon's third slot is for the equipped arrow type.



The bow's sights have three distance pins with green, yellow, and red tritium tips. Exact distance values for the sight pins depend on the arrow type being used, but in general the green pin is used for closer ranges, yellow for medium ones, and red for longer range shots.

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The bow's sights have three distance pins with green, yellow, and red tritium tips. Exact distance values for the sight pins depend on the arrow type being used, but in general the green pin is used for closer ranges, yellow for medium ones, and red for longer range shots.

Due to it being a bow, the Phantom's method of fire is slightly different than the other firearms available in-game. When {{Keypress|Fire}} is used without aiming, the player's soldier will quickly bring the bow up, draw the arrow back, and immediately let it loose. This method of fire is very inaccurate, delayed, and the arrows will deviate partially off target. Alternatively, if {{Keypress|Aim}} is used, the soldier will bring the bow up, pull the arrow back, and aim through the weapon's sights. The arrow will only be released when {{Keypress|Fire}} is pressed, and the arrow will accurately fly according to the weapon sights. Because of this, aiming the arrow before firing it is highly recommended due to the significant increase in accuracy; the normal primary fire should generally avoided unless a target approaches the player at ''very'' close range.

Due to it being a bow, the Phantom's method of fire is slightly different than the other firearms available in-game. When {{Keypress|Fire}} is used without aiming, the player's soldier will quickly bring the bow up, draw the arrow back, and immediately let it loose. This method of fire is very inaccurate, delayed, and the arrows will deviate partially off target. Alternatively, if {{Keypress|Aim}} is used, the soldier will bring the bow up, pull the arrow back, and aim through the weapon's sights. The arrow will only be released when {{Keypress|Fire}} is pressed, and the arrow will accurately fly according to the weapon sights. Because of this, aiming the arrow before firing it is highly recommended due to the significant increase in accuracy; the normal primary fire should generally avoided unless a target approaches the player at ''very'' close range.

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Notably, the Phantom acts like a [[Suppressed]] weapon and will not make the user appear on the minimap when fired. This makes it a useful tool for stealth minded players, especially if combined with the [[Shadow (Upgrade Path)|Shadow]] or [[Spec Ops (Upgrade Path)|Spec Ops]] upgrade paths, as they aid in the player being mobile and undetected with the [[STEALTH (Specialization)|STEALTH]] specialization.

Notably, the Phantom acts like a [[Suppressed]] weapon and will not make the user appear on the minimap when fired. This makes it a useful tool for stealth minded players, especially if combined with the [[Shadow (Upgrade Path)|Shadow]] or [[Spec Ops (Upgrade Path)|Spec Ops]] upgrade paths, as they aid in the player being mobile and undetected with the [[STEALTH (Specialization)|STEALTH]] specialization.



While the Phantom is very effective in close quarters because of its high damage output with most of its arrow types, it can be difficult to use at longer ranges, despite its high accuracy, for a couple of reasons. All arrow types travel at the relatively low velocity of 350 meters a second, (for comparison, most DMRs have a bullet velocity of about 600 m/s), giving them a long time to target; the Phantom cannot equip any other optics except for its default tritium iron sights, which have no magnification and require adjustment for ranged shots; and the bow's reload animation obscures the center of the screen, which makes it difficult to tell where the arrow landed and adjust the next shot accordingly.

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While the Phantom is very effective in close quarters because of its high damage output with most of its arrow types, it can be difficult to use at longer ranges, despite its high accuracy, for a couple of reasons. All arrow types travel at the relatively low velocity of 350 meters a second, (for comparison, most DMRs have a bullet velocity of about 600 m/s), giving them a long time to target; the Phantom cannot equip any other optics except for its default tritium iron sights, which have no magnification and require adjustment for ranged shots; and the bow's reload animation obscures the center of the screen, which makes it difficult to tell where the arrow landed and adjust the next shot accordingly.

These factors make the Phantom less suited to ranged combat than [[Sniper Rifle]]s or [[Designated Marksman Rifle]]s, and is most effective at the same short and medium ranges that the Carbines it is categorized with are, although its slow reload and hipfire delay need to be kept in mind at close ranges.

These factors make the Phantom less suited to ranged combat than [[Sniper Rifle]]s or [[Designated Marksman Rifle]]s, and is most effective at the same short and medium ranges that the Carbines it is categorized with are, although its slow reload and hipfire delay need to be kept in mind at close ranges.

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===Arrow Types===

===Arrow Types===

{{Main|Arrow Types}}

{{Main|Arrow Types}}



Similar to [[Shotgun]]s, the Phantom is able to equip different ammo types that alter its function and damage. The Phantom has four arrow types available for use: the '''[[Broadhead Arrow|Broadhead Tip]]''', '''[[Bulletpoint Arrow|Bulletpoint]]''', '''[[Explosive Tipped Arrow|Explosive Tip]]''', and '''[[Poison Arrow|Poison Tip]]''' arrows, all of which are unlocked by default. All of the arrows, excluding the Poison Tipped arrow, are capable of an [[instant kill]] with a headshot at any distance; otherwise they function differently and have different damage values and ranges. Careful aim with the Broadhead or Bulletpoint arrows at short ranges makes the Phantom an effective weapon against single enemies, while the Explosive and Poison tips turn the Phantom into more of a supportive weapon that can harass groups of enemies.

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Similar to [[Shotgun]]s, the Phantom is able to equip different ammo types that alter its function and damage. The Phantom has four arrow types available for use: the '''[[Broadhead Arrow|Broadhead Tip]]''', '''[[Bulletpoint Arrow|Bulletpoint]]''', '''[[Explosive Tipped Arrow|Explosive Tip]]''', and '''[[Poison Arrow|Poison Tip]]''' arrows, all of which are unlocked by default. All of the arrows, excluding the Poison Tipped arrow, are capable of an [[instant kill]] with a headshot at any distance; otherwise they function differently and have different damage values and ranges. Careful aim with the Broadhead or Bulletpoint arrows at short ranges makes the Phantom an effective weapon against single enemies, while the Explosive and Poison tips turn the Phantom into more of a supportive weapon that can harass groups of enemies.

===Gallery===

===Gallery===

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===Unlocking===

===Unlocking===



There are currently two methods of unlocking the Phantom. The newest and easiest method, added with ''[[Community Operations]]'', involves the community designed level [[Operation Outbreak]]. The original, lengthy method added with ''[[Final Stand]]'' involves accessing a secret room on [[Hangar 21]] and completing all [[Battlefield 4 DLC Assignments|Phantom assignments]].

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There are currently two methods of unlocking the Phantom. The newest and easiest method, added with ''[[Community Operations]]'', involves the community designed level [[Operation Outbreak]]. The original, lengthy method added with ''[[Final Stand]]'' involves accessing a secret room on [[Hangar 21]] and completing all [[Battlefield 4 DLC Assignments|Phantom assignments]].

===='''Operation Outbreak'''====

===='''Operation Outbreak'''====

[[File:BF4 PhantomOutbreakCrate.png|thumb|250px|The Phantom's weapon cache on [[Operation Outbreak]]. The Phantom is within the small grey crate on the left]]

[[File:BF4 PhantomOutbreakCrate.png|thumb|250px|The Phantom's weapon cache on [[Operation Outbreak]]. The Phantom is within the small grey crate on the left]]



On [[Operation Outbreak]], the Phantom can be unlocked by going between the Ghost Town and Plantation flags on [[Conquest]] Large or Small (roughly 180 meters from the Plantation and 104 meters from the Ghost Town). It will be located near a weapons cache under a small underpass. A grey weapons crate is located on-top of a green crate facing the Ghost Town; meleeing this crate will result in a bright white light similar to a [[Flashbang]] grenade, and inside of the box is the Phantom Bow. The bow can be picked up and used like a [[Battle Pickup]], and is equipped with [[Poison Arrow]]s. Picking up the bow from the crate will permanently unlock the weapon in the player's inventory after the player dies or respawns. This method of unlocking the Phantom does not unlock the Phantom Operative assignment.

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On [[Operation Outbreak]], the Phantom can be unlocked by going between the Ghost Town and Plantation flags on [[Conquest]] Large or Small (roughly 180 meters from the Plantation and 104 meters from the Ghost Town). It will be located near a weapons cache under a small underpass. A grey weapons crate is located on-top of a green crate facing the Ghost Town; meleeing this crate will result in a bright white light similar to a [[Flashbang]] grenade, and inside of the box is the Phantom Bow. The bow can be picked up and used like a [[Battle Pickup]], and is equipped with [[Poison Arrow]]s. Picking up the bow from the crate will permanently unlock the weapon in the player's inventory after the player dies or respawns. This method of unlocking the Phantom does not unlock the Phantom Operative assignment.

===='''Hangar 21'''====

===='''Hangar 21'''====

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*The Phantom appears to be based off of a couple different bows in its design:

*The Phantom appears to be based off of a couple different bows in its design:

**The Phantom is referred to as '''Spyderhunter''' and '''Spyder''' in the game files, possibly in reference to the [http://hoyt.com/compounds/carbon-spyder-fx Hoyt Spyder].

**The Phantom is referred to as '''Spyderhunter''' and '''Spyder''' in the game files, possibly in reference to the [http://hoyt.com/compounds/carbon-spyder-fx Hoyt Spyder].



**The Phantom's in-game model is styled very similarly to the [http://www.beararchery.com/bows/compound/arena-34 Bear Arena 34 Blackout], particluarly with its limbs, grip, and its pulley cams

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**The Phantom's in-game model is styled very similarly to the [http://www.beararchery.com/bows/compound/arena-34 Bear Arena 34 Blackout], particluarly with its limbs, grip, and its pulley cams.

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*Those who equip the Phantom Operative dog-tag instead of the ''[[Final Stand]]'' map dog-tags can access the Phantom Room alone rather than with three other players as normally required.

*The Phantom is categorized as a [[Carbine]] in the loadout menu, but does not count towards Carbine points in the end of round screen.

*The Phantom is categorized as a [[Carbine]] in the loadout menu, but does not count towards Carbine points in the end of round screen.



*Like other weapons, players who have not unlocked the bow are still able to utilize it in the [[Gun Master]] gamemode.

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*Like other weapons, players who have not unlocked the bow are still able to utilize it in the [[Gun Master]] gamemode.

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