2012-11-03

‎Medic:

← Older revision

Revision as of 09:38, November 3, 2012

(6 intermediate revisions by one user not shown)

Line 110:

Line 110:

There are four game modes in Bad Company 2, these are:

There are four game modes in Bad Company 2, these are:

===[[Rush]]===

===[[Rush]]===

+

[[File:BFBC2 MCOM Station.png|right|thumb|156px|The in-game icon for Rush in ''Battlefield: Bad Company 2''.]]

{{Template:Quote|The Attacking forces in Rush must advance through the enemy's defense lines destroying pairs of M-COM stations. Once a pair is destroyed, it's time to move forward. The Defending team must hold the M-COMs safe until the Attackers run out of reinforcements.|In-game description}}Players must defend or destroy pairs of M-COM stations. The defender have an endless amount of respawn tickets and attacking teams has 75 respawn tickets. An M-COM station can be destroyed by planting a charge, using conventional weapons, grenades or when a building is collapsed down on it. The game ends when all M-COM stations are destroyed or the attackers have run out of respawn tickets

{{Template:Quote|The Attacking forces in Rush must advance through the enemy's defense lines destroying pairs of M-COM stations. Once a pair is destroyed, it's time to move forward. The Defending team must hold the M-COMs safe until the Attackers run out of reinforcements.|In-game description}}Players must defend or destroy pairs of M-COM stations. The defender have an endless amount of respawn tickets and attacking teams has 75 respawn tickets. An M-COM station can be destroyed by planting a charge, using conventional weapons, grenades or when a building is collapsed down on it. The game ends when all M-COM stations are destroyed or the attackers have run out of respawn tickets

+

===[[Conquest]]===

===[[Conquest]]===

+

[[File:BFBC2 Conquest Flag.png|right|thumb|135px|The in-game icon for Conquest in ''Battlefield: Bad Company 2''.]]

{{Template:Quote|Conquest focuses on the capture and control of flags. Once a team captures a control point, its members can respawn in the area and gain access to the vehicles stationed there. Maintaining control over the flags on the battlefield and making the opposing team suffer heavier casualties are the keys to victory in Conquest.|In-game description}}Players must capture and hold flags for as long as the enemy [[Reinforcement Tickets|respawn tickets]] hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.

{{Template:Quote|Conquest focuses on the capture and control of flags. Once a team captures a control point, its members can respawn in the area and gain access to the vehicles stationed there. Maintaining control over the flags on the battlefield and making the opposing team suffer heavier casualties are the keys to victory in Conquest.|In-game description}}Players must capture and hold flags for as long as the enemy [[Reinforcement Tickets|respawn tickets]] hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.

+

===[[Squad Rush]]===

===[[Squad Rush]]===

{{Template:Quote|Squad Rush is a test of skill and tight teamplay. Two four-man Squads battle over two single M-COM stations and just as in regular Rush the Attacking team must destroy the M-COM objective before they run out of reinforcements.|In-game description}}Rush mode played with only two opposing squads and one or two M-COM stations. The defenders have an endless amount of respawn tickets and the attackers have 20 respawn tickets

{{Template:Quote|Squad Rush is a test of skill and tight teamplay. Two four-man Squads battle over two single M-COM stations and just as in regular Rush the Attacking team must destroy the M-COM objective before they run out of reinforcements.|In-game description}}Rush mode played with only two opposing squads and one or two M-COM stations. The defenders have an endless amount of respawn tickets and the attackers have 20 respawn tickets

Line 125:

Line 129:

The classes in ''Battlefield: Bad Company 2'' combine aspects from the Demolition and Specialist classes to form 4 broader classes. Each with their own area of combat. Each class has 7 primary weapons unique to each class and 9 primary weapons which each class can use. They also have 5 pistols and a tracer dart pistol which all classes can use.

The classes in ''Battlefield: Bad Company 2'' combine aspects from the Demolition and Specialist classes to form 4 broader classes. Each with their own area of combat. Each class has 7 primary weapons unique to each class and 9 primary weapons which each class can use. They also have 5 pistols and a tracer dart pistol which all classes can use.

===[[Assault]]===

===[[Assault]]===

-

In ''Battlefield: Bad Company 2'', the [[Assault]] class is very similar to the Assault kit from the original ''Battlefield: Bad Company'', although the auto-injectors are lost due to the different health system. The Assault kit is equipped with an all-purpose Assault Rifle, as well as an under-barrel grenade launcher and Ammunition boxes for resupplying ammunition. Assault soldiers may also equip smoke grenade rounds for the 40mm launcher, or shotgun rounds for close combat. The assault rifles are excellent at engaging at close-medium ranges, whilst the default 40mm grenade launchers are able to easily destroy cover and light vehicles. If the weapon is swapped for an all-kit weapon, like a shotgun, the grenade launcher is replaced by sticks of C4 explosive and a detonator.

+

{{Multiple image

+

|align = right

+

|direction = vertical

+

|width = 100

+

|image1 = Assault Render US BC2.png

+

|caption1 = The [[US|U.S]] [[Assault]].

+

|image2 = Assault Render BC2.png

+

|caption2 = [[Russia|Russian]] [[Assault]].

+

}}

+

In ''Battlefield: Bad Company 2'', the [[Assault]] class is very similar to the Assault kit from the original ''Battlefield: Bad Company'', although the auto-injectors are lost due to the different health system. The Assault kit is equipped with an all-purpose Assault Rifle, as well as an under-barrel grenade launcher and Ammunition boxes for resupplying ammunition. Assault soldiers may also equip smoke grenade rounds for the 40mm launcher, or shotgun rounds for close combat. The assault rifles are excellent at engaging at close-medium ranges, whilst the default 40mm grenade launchers are able to easily destroy cover and light vehicles. If the weapon is swapped for an all-kit weapon, like a shotgun, the grenade launcher is replaced by sticks of C4 explosive and a detonator.{{clear}}

===[[Engineer]]===

===[[Engineer]]===

Line 131:

Line 135:

===[[Medic]]===

===[[Medic]]===

-

The Medic class in ''Battlefield: Bad Company 2'' is a combination of the Medic and Support classes from Battlefield 2. While retaining the defibrillator and medkits, the Medic class carries the light machine guns the Support class used to have. The Medic has also been drastically changed to fit with the game and is considered the "team player" because of the Medic's ability to being able to keep team-mates alive in the heat of battle. The light or medium machine guns available are ideal for anti-infantry work, due to their large magazines and high accuracy, although burst firing is a good tactic due to the long reloads. The machine guns can also be used to provide heavy fire support and devastating suppressive fire, as the high fire rates and large magazines allow players to lay down lots of fire very quickly. The more accurate ones, such as the [[M60]], are well suited for picking off enemies from mid range, whilst the fast-firing ones, like the [[MG3]], are absolutely devastating in confined spaces and at close-medium ranges.

+

{{Multiple image

+

|align = right

+

|direction = vertical

+

|width = 100

+

|image1 = BFBC2 U.S Medic.png

+

|caption1 = The [[US|U.S]] [[Medic]].

+

|image2 = BFBC2 Russian Medic.png

+

|caption2 = [[Russia|Russian]] [[Medic]].

+

}}

+

The Medic class in ''Battlefield: Bad Company 2'' is a combination of the Medic and Support classes from Battlefield 2. While retaining the defibrillator and medkits, the Medic class carries the light machine guns the Support class used to have. The Medic has also been drastically changed to fit with the game and is considered the "team player" because of the Medic's ability to being able to keep team-mates alive in the heat of battle. The light or medium machine guns available are ideal for anti-infantry work, due to their large magazines and high accuracy, although burst firing is a good tactic due to the long reloads. The machine guns can also be used to provide heavy fire support and devastating suppressive fire, as the high fire rates and large magazines allow players to lay down lots of fire very quickly. The more accurate ones, such as the [[M60]], are well suited for picking off enemies from mid range, whilst the fast-firing ones, like the [[MG3]], are absolutely devastating in confined spaces and at close-medium ranges.{{clear}}

===[[Recon]]===

===[[Recon]]===

Show more