2012-11-27

I have been production 3D generated art for almost 10 years using Maya, After Effects, Shake, Nuke, RealFlow and similar high-end software titles. I have worked on feature films, tv commercials, title treatments, web videos, and event videos. My skills include 3D modeling, texturing, sculpting, camera animation, scene setup and rendering, shader setup, compositing, particle fx for fire smoke and liquids (maya fluids, particles, nparticles, RealFlow). I can also create dynamic simulations for rigid and soft bodies, hair/fur simulation using maya and shave, fragmentation, and 2D particle effects using plug-ins such as blastcode. I also am familiar with Pixar's RenderMan Studio for Maya and can build Slim shader networks.

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