2014-02-05

Developer: Pixyul

Publisher: Crowd Funding

Platform: PC (Windows)

ETA: Mid 2015



ReRoll is the debut game from Montreal-based Pixyul, the studio founded by two former Ubisoft Montreal veterans: Julien Cuny and Louis-Pierre Pharand. Cuny, the former head of content for Assassin's Creed, and Pharand, former creative director and head of UbiWorkshop, left Ubisoft late last year to work on something of their own.

Pixyul's first project is, according to its creators, an isometric persistent online open-world survival action-RPG set in a firmly realistic version of our own world. Players will explore cities and wilderness, craft the items they need to survive and fight against a mutant threat that's the cause of — or perhaps the result of? — the decimation of human society.

players will be able to explore the world solo or cooperatively with others. They'll have the option to choose from sets of skills, focusing on gardening, scavenging, engineering and raising livestock. Tools, weapons, shelters, medical equipment and cars will be at their disposal through predetermined packages that players can purchase, and ReRoll players will be able to craft new items and learn new skills over time.

ReRoll employs a "Reality Sync System," that takes real-time environmental data from our reality and feeds it into the game. If it's snowing in Chicago, ReRoll's virtual rendition of the Windy City will likewise be blanketed in fluffy white flakes, Pixyul claims.

Players may tend to crops or fish or raise chickens that could provide them with life-sustaining eggs. Or they may become highly trained, heavily armed soldiers, keeping the mutant hordes away.

But unlike other open-world survival games, like Rust or DayZ, ReRoll's creators are putting less of an emphasis on player-versus-player combat and kill-or-be-killed behavior. That doesn't fit with Pixyul's vision for its survival-focused action RPG.

ReRoll's creators are starting with a limited scope because their game aspirations, mechanically, are ambitious enough, they say. The game and its world will grow over time, and interested players will be able to get into ReRoll as it's gestating, before much of it has been defined.

Pixyul is taking baby steps in how it builds the world of ReRoll. The developer's method for fleshing out that world is by "drone-sourcing" our own planet, literally scanning in the surface of the earth through high-resolution cameras attached to flying civilian-class drones and processing those images to make a realistic 3D world. Doing so one square kilometer at a time will make drone-sourcing the entire planet a lengthy process — and U.S. Federal Aviation Administration rules about private drones limit what Pixyul can map in the U.S. — but ReRoll's creators believe even small portions of the planet can make for good playgrounds.



FAQ

What’s the gameplay?

The goal is to survive and have fun in the sandbox. Everything in the game is geared toward this, to do so we’re pushing three main gameplay pillars:

Exploration

Fighting

Crafting

It’s up to you to decide how you want to play and how you want to balance between each one in the game.

Is this a MMO ?

Online and persistent from the start.

Will the game be available on Steam ?

Too early to say

What are the system requirements ?

It’s too early in development to give hardware requirements. Our target is to run on old machines and to support a wide variety of hardware. We will be announcing the system requirements at a later date, so stay tuned for an announcement down the road.

Will there be a DRM ?

Not in the usual sense BUT you’ll need an internet connection to fully appreciate the game. We know how controversial this can be for some of you but it’s at the heart of the fantasy we’re building, especially the Reality System Sync . These gameplay mechanics are very MMO-esque and it needs data input to simulate reality. Now we will allow you to play offline and there will be no DRM preventing you to do so but the experience will be downgraded (and potentially seriously downgraded if you can’t connect at all). To make sure there is no ambiguity: We’re primarily building an online game. Offline capacities will be a back-up solution.

How about Mac or Linux version ?

Too early to say, sorry, we can only commit to Windows support for now. Hopefully our budget will allow us to expand.

How about other platforms (Consoles, Tablets etc…)

We need to secure first the budget for the PC version which is our starting point. If opportunities arise, be assured we will look into them.

http://rerollgame.com/
Polygon

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