2016-11-16


This week’s podcast roundup covers all sorts of tech and media with VR, superhero films, MacBook Pro Touch Bars and more. You will hear about the mystical and perspective-shattering sound in Dr. Strange from the Skywalker Sound team, thoughts about guiding players in VR, strange announcements from tech giants Apple and Adobe, things to do and not do in the L.A. VO scene, and introductions from a brand new game audio podcast. Happy listening :)

Soundworks: The Sound of Doctor Strange:

The sound team behind Dr. Strange joins Michael Coleman in this episode of ‘Soundworks Collection’. Supervising Sound Editor Shannon Mills, Sound Designer Nia Hansen and Re-recording Mixer Juan Peralta from Skywalker Sound talk about designing sounds for the challenging and abstract superhero movie that has not only scenes of magic, inter-dimensional travel and atmospheric bad guys, but also car crashes, fights and alternate dimensions that had no CGI when they were first tasked to design them. They also talk about creating sounds for a film that is sure to have future installments and team-ups and how the ‘fun appeal’ of Marvel movies is what makes them timeless.

Hear the episode:



The Sound Architect UK: Interview with Fryda Wolff 2!:

Fryda Wolff visits Sam Hughes for another episode of ‘The Sound Architect UK’. With her 2000s comedy references and contagious energy, she talks about life on the hamster wheel as a working voice actor in L.A., which includes auditioning from her car and using her plethora of accents in English and Spanish. She also shares her wisdom about voice actors needing to advocate for themselves and lays down some cautionary truths about audiobooks and Fiverr gigs. Plus, she talks about how she keeps her perspective as a sound designer when evaluating her own talent and shares a little about working on AAA games like The Division, Killer Instinct and Mass Effect and the indie game The Park, a psychological indie horror game about postpartum depression.

Hear the episode:



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User Interface (UI)

Advanced UI
Play Track

928 sounds included, 21 mins total

$73.75 incl. vat

Looking for UI sound effects? The Advanced UI collection gets you a wide range of interface sound effects – from natural, organic and minimal pops, beeps and chirps to 8-Bit, hybrid and highly processed, electronic and digital SFX that will complete almost any project where UI/UX sounds are required. + Includes embedded Soundminer meta data.

Designed for use in animations, video games, mobile apps, motion graphics, film, software development and industrial design projects, Advanced UI is a perfect fit for getting user interface sounds just right.

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City Life

Quiet Streets
Play Track

87+ sounds included, 216 mins total

$85

$56.25
incl. vat

A slight breeze, the city rumble, distant people chatters, a bird passing by, crickets chirping, a little rain or snow, the tranquility inside the city is a fragile and magical moment.

City streets are the channels of all the possibles, a heat place for sensorial stimulus connecting people lives and their urban activities throughout the day. Yet when it becomes quiet we still perceive its energy and are able to sense the mood of the moment with serenity.

These recordings were made at ground level with very little editing in order to keep them natural and as close as a human would experience the city on a daily basis. At times, distinct activities can be heard in the distance although the most noisiest events were taken out. Each file is loopable.

Also, every season and weather condition are represented. This library has been thought for the universal need of sonic bed in urban scenes, used as glue or ‘exterior roomtone‘.

This selection is the result of 15 months of recording throughout the multicultural city of Montreal (considered the most European City in North-America). The mix of culture in this city gives it a universal flavor that makes it belongs to the citizen of the 21st Century world.

The library contains 60 Stereo ambience and 27 Surround ambience recordings. Each sound files are between 1 to 5 minutes long. The surround recordings are embedded in an interleaved wav files of 4 channels (quad).

34% off

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Human

Human
Play Track

400 sounds included

$20 incl. vat

We packed all the sonic variety of humanity into 400 sound fx, totalling over 1.6 gigabytes.

The Human sound effects library offers coughing, cooing, puking, sneezing, and sniffles. Laughing, grunting and groans join farts, burps, and belches. There are wolf whistles, cat calls, snoring, and others.

All takes are identified by performer so you can match similar takes. Includes men, women, and a four-month-old baby.

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Soundbytes: Ep. 1, Introduction:

In the very first episode of the ‘Soundbytes Podcast’, Barney Oram, Junior Sound Designer at Cloud Imperium Games, and Derek Brown, freelance sound designer/composer, establish their show’s format by talking about their backgrounds in music, their gear and DAWs, and what they’re currently playing. They talk about how attending conferences is crucial for beginners and freelancers, and how it may include fanboying over Martin Stig Andersen at Play Expo Manchester or hanging out with the guys from Krotos (Dehumanizer) at GDC. Additionally, they take questions from their pre-listeners about the debated necessary of game audio education. *Holds up an ale* Here’s to a good, long run!

Hear the episode:

Game Audio Hour: TouchAtmosSwitchVoCo:

Kyle Johnson, Vincent Diamante and Mike Shapiro are the ‘Game Audio Hour’ gang this week. Mike shows off the Beep swag he received from supporting the Kickstarter and brings up the idea of having an online viewing party/SoCal BBQ. The guys also discuss the haptic-less Touch Bar on the new MacBook Pro and its possible effects on their workflow. Plus, they mention Adobe’s interesting new software, VoCo, which may have voiceover artists rewriting their contracts – and with any hope, it will bring us the joy that can only be found in an AI’s creative failures beautifully exampled by Microsoft Songsmith.

Hear the episode:

Game Audio Hour 118 – TouchAtmosSwitchVoCo

Beards, Cats and Indie Game Audio: Ep. 33:

In the newest episode of ‘BCAIGA’, Matthew Marteinsson and Gordon McGladdery discuss the life challenges of being in the games industry. Gord talks about dealing with games that sell under expectations and how keeping up with trends doesn’t require dumping creativity. They also talk about Steam Dev Days, Full Indie Summit and GameSoundCon, and how Matt wants to step up his game when it comes to the conference speaking circuit. From the listeners, they take questions about designing musical sounds that meld with the score, guiding the player with sound in VR, layering assets for resource management, and how to successfully start a local meet up. It must also be mentioned that Gord just released his beautifully jovial soundtrack for Viking Squad and everyone should keep their eyes peeled for Audio Bash and Carousel Con.

Hear the episode:

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:

User Interface (UI)

Advanced UI
Play Track

928 sounds included, 21 mins total

$73.75 incl. vat

Looking for UI sound effects? The Advanced UI collection gets you a wide range of interface sound effects – from natural, organic and minimal pops, beeps and chirps to 8-Bit, hybrid and highly processed, electronic and digital SFX that will complete almost any project where UI/UX sounds are required. + Includes embedded Soundminer meta data.

Designed for use in animations, video games, mobile apps, motion graphics, film, software development and industrial design projects, Advanced UI is a perfect fit for getting user interface sounds just right.

Add to cart

Game Audio Packs

Gamemaster Pro Sound Collection
Play Track

4850 sounds included, 87 mins total

$61.25 incl. vat

Pro Sound Collection features over 4800 sounds (2800 at launch + 2000 new sounds in patches 1.1 and 1.2 combined). These royalty-free sounds are perfect for all types of game developers, sound designers and sound editors who need a large range of high quality sound effects ready to use out-of-the-box. Great for both quickly prototyping and the finished product. Designed specifically for games, video and other media by award winning sound designers.

Sound Categories:

Alarms • Ambience • Animals • Beeps • Bullets • Buttons • Cartoon • Cinematic • Collectibles • Comedy • Doors • Electricity • Explosions • Fire • Foley • Footsteps • Guns •Hums • Items • Levers • Misc. • Nature • Powerups • Punches • Sci-Fi • Snow / Ice • Switches • User Interface • Voice • Water • Whooshes + MANY MORE!

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Sci-Fi

Signal Frontiers
Play Track

1108 sounds included

$50

$37.50
incl. vat

Signal Frontiers is a huge collection of cutting edge futuristic sounds for interfaces, robotics, space machinery and more. The library contains 1000+ uniquely designed assets and covers everything from web interface to spaceship consoles, telemetry and ambiences, offering an unparalleled variety for any project. Signal Frontiers features more than 1000 stereo 48 kHz/24 Bit sounds, all Soundminer friendly.

Sound effects include:

Alarms • Confirmation • Computation • Data Scanning • Denial • Drones • Glitch • Navigation • Noises • Simple Tones • Telemetry and Transitions

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The post Hear about Dr. Strange, voice acting, a brand new game audio podcast – and more – in these new episodes: appeared first on A Sound Effect.

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