2014-02-24

I use RSS/Atom to read news. It's a great technology because I can have news from many different websites displayed in a single browser and formatted in one style. I used desktop reader applications, then moved to Google Reader and after it has been closed, moved to The Old Reader. Now The Old Reader changes rules so that free account can have maximum 100 feeds. I had more than that because I used to add feeds from all the interesting blogs I came across over the years. I don't have enough time to read everything what's new in all of them, so today I've just exported the list of these blogs and I'd like to share it with you here. These are mostly developer blogs about game development, graphics programming (rendering) or just C++/native programming, geometry/math etc. Some of them are updated frequently and some left inactive for a long time. Some are written by professionals and some by amateurs. You can also find more such blogs and other websites under rendering tag in my Pinboard bookmarks. Here are my exported feeds:

#AltDevBlogADay

.mischief.mayhem.soap.

0 FPS

0xjfdube

A Random Walk Through Geek-Space

Adam Śmigielski Dev Blog

And what happened?

Andreas' Outlet

Angelus blog

Aurora2

Bartosz Milewski's Programming Cafe

Beautiful Pixels

Bitsquid

Blind Renderer

Blobs in Games

Bogumił Wiatrowski: Blog

cbloom rants

c0de517e

Code 4k Intro Demo

Code Cop

Code Of Honor

Ctrl-Alt-Test

Coder Corner

Computer Graphics Lab

dabroz.scythe.pl

DaedTech

Dan's Blog

Daugaard.org

Debug Mode

divergentcoder.com

Dodgy Coder

Elegant Coding

Eli Bendersky's website

Engine Room

Engineering Game Development

ernstsson.net

Filmic Games

Fiołek - blog

Friendly patterns and algorithms

Frondeus's bLog

fxguide

GameDev-PL - czyli o grach inaczej

GameDevBlogs

GameInternals

Games from Within

gemGreg's Homepage

GhurundEngine

GPU Pro

Grammerjack

Graphics Size Coding

gynvael.coldwind//vx.log (en)

gynvael.coldwind//vx.log (pl)

Harder, Better, Faster, Stronger

Higher-Order Fun

Humus

Icare3D Blog

In The Games Of Madness

Intermediaware

IQGamer

Jak NIE robić RPG-a (i innych rzeczy również)

Jeff On Games - Jeff On Games

JeGX's HackLAB

John Ratcliff's Code Suppository

Joost's Dev Blog

Jorge Jimenez

Jose's sketchbook

KinectHacks.net

kos.gd

KriScg

LightSleeper

Lost in the Triangles

Lvx Techdemo Blog

machines don't care » RGB Feedback

Mad Vertex's

Marcin Borowiec .log

matthen

Max's Programming Blog

Miles Macklin's blog

Miss Cache

Molecular Musings

Nathan Reed's coding blog

Needful Things.

Neon compo

Netrix's devBlog

Nick Darnell's Blog

nullpointer

Optics Picture of the Day

Optimizing Everything

Oren Game Engine

Oshogbo Web

People Can Fly | Blog

Pragmatic Programming Techniques

Preshing on Programming

Procedural World

Puchacz's devBlog

quaikohc

Random ASCII

RasterGrid Blog

Ray Tracey's blog

RCL's coding etudes

Real-Time Rendering

realtimecollisiondetection.net - the blog

Recent Blog Posts

ReCode | ReCode / Recent Changes

Resource for Computer Graphics -...

ridiculous_fish

Sanders' blog

Santy's blog

Self Shadow

Simon's Graphics Blog

SoftTalk - multicore and parallel programming

Solid Angle

Sorry about the caps

Spuify

squareCircleZ

Sutter's Mill

Sébastien Lagarde

The Danger Zone

Steve McAuley

The Grand C++ Error Explosion Competition

The Little Grasshopper

The Moth

The Perils of Parallel

The ryg blog

The Visual Studio Blog

The Witness

Timothy Lottes

Tom Hammersley's Graphics and Games Development Blog

TomF's Tech Blog

Treatise on Graphics Programming

Veldrin Lab

The Hacks of Life

Virtual Globe and Terrain Rendering

Visual C++ Team Blog

VizWorld.com

The Old New Thing

Voxelium

What Makes You Think I'm Not

What your mother never told you about graphics development

Technical Art for Games

Wojciech Toman's devlog

xion.log

xtunt

Yakiimo3D

ZigguratVertigo's Hideout

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