2013-08-31

New submitter MeatoBurrito writes
"The latest iteration of Mechwarrior was crowdfunded (without Kickstarter) as a free-to-play first-person mech simulator. However, despite promises to the founders, the game has been shifted to a third-person arcade shooter and now the community is rioting. This followed a series of other unpopular decisions; the developers decided to sell an item for real money that had a significant impact on gameplay, crossing the line separating cosmetic/convenience items and 'pay-to-win.' Then they added a confusing game mechanic to limit its use, which had the unfortunate side effect of making some strategies completely useless. From the article: 'PGI’s community practices showcase a fundamental misunderstanding of both freemium development and community management. The developer has never had to deal with such a large player base before, and it has never had to deal with the strains of continuous development before. Rather, PGI seems to be handling Mechwarrior Online in much the same way they might a AAA game: by keeping quiet and only discussing its work in vague terms. ... Mechwarrior Online’s road to launch is a cautionary consumer tale, fraught with anger and betrayal. It shows how a company can take a fan base dedicated to an old IP and completely alienate it through lack of communication, unpopular features, and oathbreaking. It shows how players need to be cautious of supporting a project based solely on the IP backing it.'"

Cool Shot

By archer, the



2013-Aug-31 17:11

• Score: 5, Informative
• Thread

The top tier Cool Shot is what the author is saying was pay-to-win. I never used one. I built my mechs to not overheat and thus take advantage of opponents who did.

I've been playing the game for 6 months. It's been fun, but I've just been finding it too repetitive lately. I'd still recommend it to anyone who likes the MechWarrior concept. Just be prepared to spend time on the forums learning how to play, as no tutorial is provided by the developer.

What are YOU smoking?

By N_Piper



2013-Aug-31 17:26

• Score: 5, Interesting
• Thread

How about the part where the guy doing the "Ask the Devs" thread regularly take on questions that he answers with something along the lines of I don't know.

Or that the Community Manager's only apparent contribution is getting big names in the "Let's Play" and Game reviewing to make videos of the game...

http://www.youtube.com/watch?v=MIn-im_tWEg Reference Video

Or that instead of a Valve style change log the updates instead focus almost exclusively on purchasable content, there wasn't even a foot note when all the weapon sound effects were changed.

Do I even need to bring up the cluster fuck that is ECM? Bringing in the Raven mech whose role as a dedicated ECM platform is somewhat undercut by the fact that only one of the three versions can mount ECM at all was a bad idea made worse by the fact that ECM was totally overpowered to the point of totally disrupting the team alliance indicators making it impossible to tell who you were shooting at.

Also to remind you the Hero Mech design are Cash money only variants different from any acquired with in game currency that also have a bonus to exp and in game currency.

Really though the main gist of the post is that PGI has failed to keep people happy or to even make enough empty promises to hold off full out rioting, Remember back a few months ago when PGI went ahead and deleted over half the official forums because it was getting unruly, Or we can look at the bottom half of this post
http://mwomercs.com/news/2013/08/730-september-creative-developer-update where they admit things are getting so abusive that they are considering calling police on some commentors...

That is not a well managed community, not at all.

I play in a group and have seen several Gold Founders (people who paid $120 to get into the closed beta) walk away in disgust or boredom.

Things are going downhill.

I don't get the perspective issue.

By taxman_10m



2013-Aug-31 17:47

• Score: 3
• Thread

I thought the article said a person could toggle between first and third person. Wasn't that always the case in the Mech games? At least I think I recall that in MechWarrior Mercenaries.

Re:free-to-play flat out lie.

By stjobe



2013-Aug-31 18:43

• Score: 5, Informative
• Thread

They were selling all of the mechs people want to play with for cash. The entire stable of mechs. All for sale.

This is very wrong, so much so it must be an intentional lie. Out of 93 'mech variants, only 12 are cash-only. 81 are available for in-game currency.

Can you download and drop into an atlas and go killing? Hell no. You got a very very limited selection of what to do. And what you could do with it.

As a new player, you'll start out in a selection of trial 'mechs while you earn in-game currency to purchase your own 'mech (that you can then customize to your liking for more in-game currency). To facilitate this, you get a rather hefty in-game currency bonus for your first 25 games. At the end of those 25 matches, you'll have enough both to purchase and customize and Atlas, if that's what you want.

Every battle quickly shaped up to be paid players stomping the shit repeatedly out of free players.

Almost the entire point of the mechwarrior series was behind a credit card. Thats not any sort of free to play. That's flat out pay to play

It's also not true. The Hero 'mechs (the cash-only 'mechs) aren't superior to the in-game currency ones, and there's generally not enough of them on a team to make a difference anyway. People generally play in regular, non-Hero 'mechs. What is happening though is that organized teams "stomp the shit" out of disorganized groups of non-team players. But hey, it's a team game.

these people ruined it.

While there's no love lost between me and PGI, they haven't actually ruined the game yet. They seem to do their damndest to get there, but they haven't quite managed yet. At its core, the game is a really great 'mech simulation; it's just all the other bits that suck.

Oh and the fact that it's getting less and less BattleTech with every patch. That sucks really bad as well.

Pay-to-win down-your-throat

By PopeRatzo



2013-Aug-31 18:45

• Score: 5, Interesting
• Thread

Free-to-play is an awful model, thrust upon gamers because the publishers have decided it must be so. If it can't be online, then it can be pirated, and the notion that there's a nickel in a gamer's pocket that doesn't come to them violates the most dearly-held religious belief of the game companies.

Nobody really likes free-to-play. I don't know anyone for whom it is their first choice of gaming platform. When a gamer hears that some well-known property is coming out as free-to-play, there is a sinking feeling in their collective stomach.

And this physical reaction is very interesting. I've tried a few F2P games, and I find I get an actual nausea from them. One is actually a good game, Planetside 2, but the impossible-to-escape awareness that there's a guy there, tapping you on the shoulder to try to get you to buy something, or to just give him some money, permeates every moment of game-time. If Planetside 2 was a subscription model like Eve, or a dedicated server model, I'd gladly buy the game. But no matter how fun Planetside 2 is (and if you get a good group of people it's a LOT of fun), that nausea never leaves. Whenever you realize that spending another $12 will get you better weapons and armor, and a temporary boost to XP, you get that sick feeling.

Maybe this will change some day, but I see a future with a lot more of these Mechwarrior situations where a community of fans, who have happily PAID MONEY for the game in the past, just decide, "Fuck it" and look for something else to play.

I certainly don't see the me-too, uncreative, group-think that goes on in most game companies giving up on the F2P strategy. They're sold on it and it really doesn't matter what the gamers - the customers- want. It's the way of the world now. There's always another crop of 12 year-olds who will spend time on F2P games but they'll move on to the next one long before serious brand-loyalty comes into effect. If Mechwarrior had started out as F2P, I guarantee that it wouldn't have any "community" to be outraged.

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