3D Gep. Helping you build the next generation of 3D game engines
3D Gep. Helping you build the next generation of 3D game engines
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Shaders are at the heart of most graphics applications and APIs. Typically around half of your WebGL code will be about creating and interfacing with shaders. A good understanding of shaders is therefore necessary. In this tutorial, I'm going to show...
Interesting discussion.. thanks for partaking for example I observed an interesting trend towards usage of sourcecode instead of libs. Right. nail/head. ... thats' because its' easier than splitting code into strict 'domains' (which is what was tried...
Unity 3 v.3.5.6 (Mac Os X) Unity 3 v.3.5.6 | Mac Os X | 965 MB Unity 3 is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director...
Matt Sandy, Program Manager of Direct3D at Microsoft, has posted the following announcement on the company's blog: "DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces...
Unity have released patch 5.3.3p3 for their popular Unity3D game engine. From the release notes, this patch changes: Improvements Global Illumination: When compositing the directional lightmap removed the clamping on the w-component of the generated...
MiniWrites – A hub for your creative projects!
A hub for your creative projects!
Derek Entringer | Director of Mobile Engineering
Director of Mobile Engineering
IMSource Academy | IMSource Academy
The Easiest Way For A Complete Beginner To Make Their First $1000 In Passive Income Online
3D Game Engine Programming | Helping you build your dream game engine
Helping you build your dream game engine
Programming | 3D Game Engine Programming
C++ Fast-track for Games Programming Part 14: Fixed Point In part Part 9 you worked with colours and were introduced to the noble art of bitmagic. Here’s a quick refresher: multiplying an integer valu...
Using Dynamic Link Libraries (DLL) to Create Plug-Ins | 3D Game Engine Programming
In this article I will describe how to use Dynamic Link Libraries (DLL) in your own projects. I will show an example of how to define a DLL that is statically linked at compile-time to support implici...
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