2014-10-30

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Revision as of 19:27, 30 October 2014

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*'''Super Heavies''' - Not new to 40k per se, but this is the first time that Super Heavies are included in the main rules instead of being relegated to the Apocalypse and Escalation supplements.

*'''Super Heavies''' - Not new to 40k per se, but this is the first time that Super Heavies are included in the main rules instead of being relegated to the Apocalypse and Escalation supplements.

*'''Formations''' - like Super Heavies formations where part of the game before, but generally stayed in data slate/supplement territory. Now 7th edition codex include Formations.

*'''Formations''' - like Super Heavies formations where part of the game before, but generally stayed in data slate/supplement territory. Now 7th edition codex include Formations.



*'''New Force Orgs''' - including the standard Combined arms detachments the new Codexes will contain new
Force aorta
to allow for different rules and army types.

+

*'''New Force Orgs''' - including the standard Combined arms detachments the new Codexes will contain new
FOC charts
to allow for different rules and army types.



*'''
Battleforge
and Unbound armies''' - Replacing double force org from 6th edition, now players can bring armies that do not follow the restrictions set by the force org now known as Unbound. In keeping to the force org your army is known as Battleforged. The classic force org chart we all know and love is called "combined arms detachment" and gives the bonuses of being able to reroll warlord traits, and troops being denial units as well as scoring. The way the section is worded implies that there will be new force org charts with their own benefits somewhere down the line.

+

*'''
Battle-forged
and Unbound armies''' - Replacing double force org from 6th edition, now players can bring armies that do not follow the restrictions set by the force org now known as Unbound. In keeping to the force org your army is known as Battleforged. The classic force org chart we all know and love is called "combined arms detachment" and gives the bonuses of being able to reroll warlord traits, and troops being denial units as well as scoring. The way the section is worded implies that there will be new force org charts with their own benefits somewhere down the line.



*'''Tactical Objectives''' - A deck of 36 cards that act as secondary objectives. Used with the Maelstrom missions.

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*'''Tactical Objectives''' - A deck of 36 cards that act as secondary objectives. Used with the Maelstrom missions
.  Each full codex also gives new Tactical Objectives to give an army some unique ways to score
.

*'''Errata''' - GW has already released Errata and FAQ's for every Codex [http://www.blacklibrary.com/faqs-and-errata.html here].  These include re-classifying units from old codices, telling which army psykers can roll Daemonology and some rules clarifications.

*'''Errata''' - GW has already released Errata and FAQ's for every Codex [http://www.blacklibrary.com/faqs-and-errata.html here].  These include re-classifying units from old codices, telling which army psykers can roll Daemonology and some rules clarifications.

==Armies of the Dark Millenium==

==Armies of the Dark Millenium==

===New Codexes and Codex Supplements===

===New Codexes and Codex Supplements===



*[[Orks]] - And about damn time too. They're getting two new walkers (the Gorkanaut and Morkanaut), new big guns (renamed Mek guns), new Flash Git models, and new models for Big Mek and Painboy; however revisions to Mob Rule have made them far more vulnerable to morale than before. The limited edition of the Codex comes  with a supplement for Waaagh! Ghazghkull.

+

*
'''
[[Orks]]
'''
- And about damn time too. They're getting two new walkers (the Gorkanaut and Morkanaut), new big guns (renamed Mek guns), new Flash Git models, and new models for Big Mek and Painboy; however revisions to Mob Rule have made them far more vulnerable to morale than before. The limited edition of the Codex comes  with a supplement for Waaagh! Ghazghkull.



**'''Waaagh! Ghazghkull''' -
Originally a limited release
with the Warboss
Edition
of the
Codex
. Contains a new Detachment type
, two new Ork Special Rules
, 7 formations
, 9 missions
, warlord traits, and Orkimedes themed artifacts.

+

**'''Waaagh!
[[
Ghazghkull
Mag Uruk Thraka|Ghazghkull]]
''' -
Released
with the Warboss
limited edition.  A new supplement based upon the forces
of
[[Yarrick]]'s archenemy and
the
Beast of Armageddon
. Contains a new Detachment type, 7
new
formations, warlord traits, and Orkimedes themed artifacts.



*[[Space Wolves]]- Released a new named Venerable Dreadnought called
Murderfang
is part of the new Codex, a new little sleigh for [[Logan Grimnar]], as well as a pair of new flyers called the Stormfang and the Stormwolf, both of which have access to the new Helfrost weapons (unsaved wounds force a Strength test per wound- failing a test removes the targeted model from play). The new
Tempestus psychic
discipline
is
also
added
.

+

*
'''
[[Space Wolves]]
'''
- Released a new named Venerable Dreadnought called
'''MURDERFANG'''
is part of the new Codex, a new little sleigh for [[Logan Grimnar]], as well as a pair of new flyers called the Stormfang and the Stormwolf, both of which have access to the new Helfrost weapons (unsaved wounds force a Strength test per wound- failing a test removes the targeted model from play). The new
Tempestas
discipline also
gives back some of the old tools the Rune Priests used to have.  Probably one of the better 'dexes this edition with some generous price cuts and a shield for Dreadnoughts, as well as the aforementioned Helfrost (which dreads can get)
.

**'''Champions of Fenris''' - Focusing on Logan Grimnar's Great Company, will be part of the Wolf Guard limited release of the Space Wolves codex. It adds some new relics, formations, another Warlord trait table, some special rules, and an alternate FOC.

**'''Champions of Fenris''' - Focusing on Logan Grimnar's Great Company, will be part of the Wolf Guard limited release of the Space Wolves codex. It adds some new relics, formations, another Warlord trait table, some special rules, and an alternate FOC.



*[[Grey Knights]]- They haven't gotten any new units, but some of their existing toys have been tweaked to make them more effective against Daemons (for example, all their Force weapons now gain re-rolls to wound or pen against Daemons if the Force power was activated, Incinerators get Soulblaze, Psilencers are now Force weapons, etc.) but overall massively scales back the army's potency from 5th/6th edition. They lost a ton of gear from their Wardex (including rad/psychotroke grenades, psybolt/psyflame ammo), the Psychic Phase did a number on their ability to spit out mindbullets, and the fact that the majority of their units are limited to only a few powers doesn't help. And that's not taking into account that Force weapon activation can be denied now, which could theoretically cripple them in assault if the opponent gets lucky. Finally, most of their anti-vehicle units were shuffled into the Inquisition codex, making them even more vulnerable to tank and flyer-heavy armies than ever. In short, a book that takes away more things than it gives - the only thing saving it from Tyranid level nerfing is the fact that they're Imperial, and thus have all the special tools and allies available to the poster-boy force known as the [[Imperium of Man]].

+

*
'''
[[Grey Knights]]
'''
- They haven't gotten any new units, but some of their existing toys have been tweaked to make them more effective against Daemons (for example, all their Force weapons now gain re-rolls to wound or pen against Daemons if the Force power was activated, Incinerators get Soulblaze, Psilencers are now Force weapons, etc.) but overall massively scales back the army's potency from 5th/6th edition. They lost a ton of gear from their Wardex (including rad/psychotroke grenades, psybolt/psyflame ammo), the Psychic Phase did a number on their ability to spit out mindbullets, and the fact that the majority of their units are limited to only a few powers doesn't help. And that's not taking into account that Force weapon activation can be denied now, which could theoretically cripple them in assault if the opponent gets lucky. Finally, most of their anti-vehicle units were shuffled into the Inquisition codex, making them even more vulnerable to tank and flyer-heavy armies than ever. In short, a book that takes away more things than it gives - the only thing saving it from Tyranid level nerfing is the fact that they're Imperial, and thus have all the special tools and allies available to the poster-boy force known as the [[Imperium of Man]].

*'''[[Dark Eldar]]''': The next army to be slated with a release, White Dwarf has shown a new Haemonculus model as well as a new kit for the Wracks that included a new gun called the Ossefactor.  Unfortunately, the Dark Eldar lost most of their special characters, including their big boss Asdrubael Vect, [[ChapterHouse Studios|since only three of them have models]].  Power from Pain became something that activates each turn, meaning you don't have to kill a lot to get it, but survive, which can be difficult for this glass cannon.  On the whole, the basic playstyle of Raider spam and Blasterborn are still playable, while Grotesques and Mandrakes finally become usable while Wyches suddenly lose the ability to take all haywire grenades and Incubi take a massive nerf by losing Klaivex powers and grenades.

*'''[[Dark Eldar]]''': The next army to be slated with a release, White Dwarf has shown a new Haemonculus model as well as a new kit for the Wracks that included a new gun called the Ossefactor.  Unfortunately, the Dark Eldar lost most of their special characters, including their big boss Asdrubael Vect, [[ChapterHouse Studios|since only three of them have models]].  Power from Pain became something that activates each turn, meaning you don't have to kill a lot to get it, but survive, which can be difficult for this glass cannon.  On the whole, the basic playstyle of Raider spam and Blasterborn are still playable, while Grotesques and Mandrakes finally become usable while Wyches suddenly lose the ability to take all haywire grenades and Incubi take a massive nerf by losing Klaivex powers and grenades.

**'''Haemonculus Covens''': Released with the Archon limited release.  Since they lack a Lord of War to make a plot with, they chose the one playstyle that made most people's days: Haemonculi.  This locks you to only Coven units (Haems/Urien, Wracks/Grots, Pain Engines), but gives them an all-new Power from Pain table that better synergizes with their powers and the same stuff as the other supplements.

**'''Haemonculus Covens''': Released with the Archon limited release.  Since they lack a Lord of War to make a plot with, they chose the one playstyle that made most people's days: Haemonculi.  This locks you to only Coven units (Haems/Urien, Wracks/Grots, Pain Engines), but gives them an all-new Power from Pain table that better synergizes with their powers and the same stuff as the other supplements.

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*'''Strike Force Ultra''' - Of course, the first Dataslate to be released for 7E is a Spehss Mehren one.  All it does is give two different options to deliver Terminators to the field.  It's more of a sales item  though, as the set is the only place where you can get a new Terminator Captain model.

*'''Strike Force Ultra''' - Of course, the first Dataslate to be released for 7E is a Spehss Mehren one.  All it does is give two different options to deliver Terminators to the field.  It's more of a sales item  though, as the set is the only place where you can get a new Terminator Captain model.

*'''Officio Assassinorum''' - Announced alongside the Grey Knights codex.  Will essentially allow any Imperial Force to field Assassins now that the Grey Knights are finally excising the Inquisition from their codex and having an explicitly Grey Knights Codex instead of Matt Ward's "let's throw everything into one book and crank that shit up to eleven!"

*'''Officio Assassinorum''' - Announced alongside the Grey Knights codex.  Will essentially allow any Imperial Force to field Assassins now that the Grey Knights are finally excising the Inquisition from their codex and having an explicitly Grey Knights Codex instead of Matt Ward's "let's throw everything into one book and crank that shit up to eleven!"

+

*'''Maleceptor/Toxicrene''': A new multi-unit kit for the [[Tyranids]], this gives rules for a massive waste of psychic powers/a modest monster Venomthrope-wannabe.  The former is overcosted for what it's meant for, the other's probably best for stalling big knights.

===New Campaign Supplements===

===New Campaign Supplements===

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**The potential for abuse with Unbound lists is obvious- as long as the units themselves are legal, the allies chart is followed, and the point limit is adhered to, literally anything goes. Like an army made up of nothing but HUNDREDS of cheap troops models (like Grots/Cultists etc) for the [[tarpit]] to end all tarpits, or an army consisting entirely of superheavy vehicles. But on the bright side, it also allows you to field fluffy armies legally (e.g. the First Company of a Space Marine Chapter, the [[Phoenix Lord]]s, or a regiment of the Death Korps of Krieg).

**The potential for abuse with Unbound lists is obvious- as long as the units themselves are legal, the allies chart is followed, and the point limit is adhered to, literally anything goes. Like an army made up of nothing but HUNDREDS of cheap troops models (like Grots/Cultists etc) for the [[tarpit]] to end all tarpits, or an army consisting entirely of superheavy vehicles. But on the bright side, it also allows you to field fluffy armies legally (e.g. the First Company of a Space Marine Chapter, the [[Phoenix Lord]]s, or a regiment of the Death Korps of Krieg).

*Kill-Team remains out of the book, though the rules Games Workshop has are still valid.

*Kill-Team remains out of the book, though the rules Games Workshop has are still valid.



*They're redoing the Allies matrix. See pic related. And now you can have Grey Knights ally with Daemons, allied with Tyranids, allied with Tau. Because <s>fuck you that's why!</s> not everyone in a faction acts the same way and circumstance always changes.

+

*They're redoing the Allies matrix. See pic related. And now you can have Grey Knights ally with Daemons, allied with Tyranids, allied with Tau. Because <s>fuck you that's why!</s> not everyone in a faction acts the same way and circumstance always changes
.  Granted, this army's going to be pretty much a bunch of paperweights most of the time with Come The Apocalypse rules
.

** Battle Brothers: Benefit from warlord traits and reserve rolls, ICs can join friendly units, can repair each other's vehicles, and can embark on each other's transports. Allied troops with a battleforged list get objective secured as well.

** Battle Brothers: Benefit from warlord traits and reserve rolls, ICs can join friendly units, can repair each other's vehicles, and can embark on each other's transports. Allied troops with a battleforged list get objective secured as well.

**Allies of Convenience: Act as enemy units that can't be charged, shot, attacked or targeted, can't move within 1" of each other, and are impacted by stuff that affects enemy models.

**Allies of Convenience: Act as enemy units that can't be charged, shot, attacked or targeted, can't move within 1" of each other, and are impacted by stuff that affects enemy models.

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*ICs can't join units with MCs, (bye, invisible Riptide).

*ICs can't join units with MCs, (bye, invisible Riptide).

*ICs can't join units that are infiltrating unless they also have infiltrate.

*ICs can't join units that are infiltrating unless they also have infiltrate.



*Precision Shot is a USR, so IG needs 6s to do precision after the order granting it. Interestingly it does not say on the character page that they have this USR. The same goes with Precision Strike. They probably don't, seeing as the Astra Militarum codex ( Being written with 7th in mind ) has a wargear reserved for characters that gives the Precision Shot USR.

+

*Precision Shot is a USR, so IG needs 6s to do precision after the order granting it. Interestingly it does not say on the character page that they have this USR. The same goes with Precision Strike. They probably don't, seeing as the Astra Militarum codex (Being written with 7th in mind) has a wargear reserved for characters that gives the Precision Shot USR.

*Smash can now either confer all melee attacks outside of HoW AP2 or make one single attack at Sx2 with a re-rollable Pen roll. ("Fucking Bullshit!" -Every Tyranid player)

*Smash can now either confer all melee attacks outside of HoW AP2 or make one single attack at Sx2 with a re-rollable Pen roll. ("Fucking Bullshit!" -Every Tyranid player)

*Invulnerable and cover saves can now be taken against strength D weapons, unless the strength D weapon in question rolled a 6 to wound. Strength D weapons that did not roll a 6 are treated as having S10 and the weapon's AP, so T6+ units won't suffer Instant Death from them (on a Destroyer To Wound roll of 2-5 the victim loses D3 Wounds, good for the Tyranid MCs at least, though on a Destroyer To Wound roll of 6 it inflicts D6+6 wounds which would probably kill anything anyway). In addition, Strength D allocates wounds like barrage does.

*Invulnerable and cover saves can now be taken against strength D weapons, unless the strength D weapon in question rolled a 6 to wound. Strength D weapons that did not roll a 6 are treated as having S10 and the weapon's AP, so T6+ units won't suffer Instant Death from them (on a Destroyer To Wound roll of 2-5 the victim loses D3 Wounds, good for the Tyranid MCs at least, though on a Destroyer To Wound roll of 6 it inflicts D6+6 wounds which would probably kill anything anyway). In addition, Strength D allocates wounds like barrage does.

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** Krom Dragongaze is the package's Wolf Lord, a character at least mentioned before, now brought to a model form.  He's being cast as a very pissed-off yiff with a Frost Axe and a totem on him.

** Krom Dragongaze is the package's Wolf Lord, a character at least mentioned before, now brought to a model form.  He's being cast as a very pissed-off yiff with a Frost Axe and a totem on him.

** Unlike previous boxed sets such as Assault on Black Reach and Dark Vengeance there are no limited edition sculpts aside from the Wolflord and the Warboss, every other model are the standard non-snap fit sprues. To rub further salt in the wound for Ork players, Grukk is a modified sculpt of the plastic warboss from AoBR. However, it's still more badass than the AoBR.

** Unlike previous boxed sets such as Assault on Black Reach and Dark Vengeance there are no limited edition sculpts aside from the Wolflord and the Warboss, every other model are the standard non-snap fit sprues. To rub further salt in the wound for Ork players, Grukk is a modified sculpt of the plastic warboss from AoBR. However, it's still more badass than the AoBR.



*'''[[Space Hulk]]''': And the fandom rejoiced for GW's act of kindness, even if it's just to keep a grubby hold on the copyrights to the name.  It's essentially a re-release of 3rd Edition with limited availability and some new missions.  There's also a novella out called ''Sin of Damnation'' that chronicles what goes down.

+

*'''[[Space Hulk]]''': And the fandom rejoiced for GW's act of kindness, even if it's just to keep a grubby hold on the copyrights to the name.  It's essentially a re-release of 3rd Edition with limited availability and some new missions.  There's also a novella out called ''Sin of Damnation'' that chronicles what goes down
.  Also available are a couple small supplement missions allowing you to play with your regular [[Deathwing]]/[[Space Wolves|Wolf Guard]]/[[Ultramarines|Smurf]] Terminators, granting some new weapons and Cyclone Missiles.

+

*'''Leviathan''': Rumors abound on another limited-edition campaign set that reconfirms the [[Blood Angels]] starter rumors back from the release of 7E.  Word has it that it'll be on Blood Angels vs. Nids.  This probably means that Blood Angels will get a Codex next following the next edition of [[The End Times]]
.

==Fluff Updates==

==Fluff Updates==

Show more