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-'''Master Sammael of the Ravenwing''' - He. Flies. On. An. IMPERIAL JETBIKE. Comes with Adamantine Mantle which is basically ETERNAL WARRIOR in wicked flapping cape form. Comes with an Iron Halo, because for whatever reason. He swings a master crafted sword on a Jetbike, because he's just THAT pimpin'. Oh, did I mention, he can bring a FLYING LAND RAIDER to the table? Well...not really, but it's a Land Speeder with AV14 on the front and the side with AV10 in the rear, comes with Twin-linked Heavy Bolter and a twin-linked assault cannon. Course...I'm not really sure why you would pick that over the LAST FUNCTIONAL JETBIKE IN THE IMPERIUM THAT COMES WITH A PLASMA CANNON. Oh, and he makes bikes troops. Tada.
-'''Master Sammael of the Ravenwing''' - He. Flies. On. An. IMPERIAL JETBIKE. Comes with Adamantine Mantle which is basically ETERNAL WARRIOR in wicked flapping cape form. Comes with an Iron Halo, because for whatever reason. He swings a master crafted sword on a Jetbike, because he's just THAT pimpin'. Oh, did I mention, he can bring a FLYING LAND RAIDER to the table? Well...not really, but it's a Land Speeder with AV14 on the front and the side with AV10 in the rear, comes with Twin-linked Heavy Bolter and a twin-linked assault cannon. Course...I'm not really sure why you would pick that over the LAST FUNCTIONAL JETBIKE IN THE IMPERIUM THAT COMES WITH A PLASMA CANNON. Oh, and he makes bikes troops. Tada.
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-'''Master Belial of the Deathwing''' -
On paper he's a vanilla Company Master in terminator armour, but with [http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1930197a_Dark_Angels_Version_1_1.pdf the latest FAQ/Errata on games Workshop's site] he has stepped up a bit.
He's armed with your choice of a master crafted sword + storm bolter, a pair of lightning claws or a thunder hammer + storm shield. With any of these he's at a
flat bargain price of 130pts
. He also lets you take deathwing terminators as troop choices, So, you know - You can look at the FoC, and say BAM! I have 9 squads of Terminators. Half of which can deepstrike on Turn 1.
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-'''Master Belial of the Deathwing''' - He's armed with your choice of a master crafted
Power
sword
with fleshbane
+ storm bolter, a pair of lightning claws or a thunder hammer + storm shield. With any of these he's at a
190
. He also lets you take deathwing terminators as troop choices, So, you know - You can look at the FoC, and say BAM! I have 9 squads of Terminators. Half of which can deepstrike on Turn 1.
He also has the inner circle rule and lets the a unit hes deepstriking with that also has that rule to not scatter
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Lets a single deathwing terminator be upgraded to Apothecary (feel no pain), and another to hold the company banner (1+ A). These do not interfere with whatever you've armed them with. Give Belial the TH+SS loadout and have him ride with a deathwing terminator assault squad (upgraded with the above mentioned) in a Land Raider Crusader. Expensive, but excellent at objective taking and can take alot of punishment with the 2+/3+/4+ saves.
+
he's not a "real" special character. As such, he will be utterly curbstomped by "actual" special characters, unless he is riding around with his entourage. Even then, you'll be wanting a blessing from Lady Luck.
−
+
−
Does not have a specified model, but that's okay -
he's not a "real" special character. As such, he will be utterly curbstomped by "actual" special characters, unless he is riding around with his entourage. Even then, you'll be wanting a blessing from Lady Luck
. Convert a model for him using assault terminator and grey knight terminator bits for the apothecary
.
+
-'''Ezekiel, Grandmaster of Librarians''' - Only Librarian in the Dark Angels with 3 Wounds. I'm serious. He comes with a 2+ armor save, and a master-crafted force weapon, which is nice. But his master-crafted bolt pistol is a bit confusing. His Book of Salvation makes everything in 12 inches Fearless. Gets to use both Force Barrier, and Hellfire, BUT gets to use Mind Worm. It is a Heavy 1 shooting spell that has a range of 18 inches. Pick a model, have him roll leadership. If he fails, then...the guy falls to the ground gibbering like an idiot and gets removed from the game. Totally worthless unless you made enough sacrifices to the dice god, and somehow make the Despoiler break and down and cry and then subsequently get removed from the game. Course, the real question is, how the HELL DID YOU LET THE DESPOILER GET WITHIN 18 INCHES OF YOU. The thought of telling your opponent: "Hey, Abaddon just realized how much of an armless failure he is, so he's going to cry in a corner for the rest of the game" is hilarious though.
-'''Ezekiel, Grandmaster of Librarians''' - Only Librarian in the Dark Angels with 3 Wounds. I'm serious. He comes with a 2+ armor save, and a master-crafted force weapon, which is nice. But his master-crafted bolt pistol is a bit confusing. His Book of Salvation makes everything in 12 inches Fearless. Gets to use both Force Barrier, and Hellfire, BUT gets to use Mind Worm. It is a Heavy 1 shooting spell that has a range of 18 inches. Pick a model, have him roll leadership. If he fails, then...the guy falls to the ground gibbering like an idiot and gets removed from the game. Totally worthless unless you made enough sacrifices to the dice god, and somehow make the Despoiler break and down and cry and then subsequently get removed from the game. Course, the real question is, how the HELL DID YOU LET THE DESPOILER GET WITHIN 18 INCHES OF YOU. The thought of telling your opponent: "Hey, Abaddon just realized how much of an armless failure he is, so he's going to cry in a corner for the rest of the game" is hilarious though.
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-'''Interrogator Chaplains and Chaplains''' - One has 3 wounds, the other has 2. One can become a Terminator, the other can't. Both can wear Jumppacks and ride bikes. 20 point difference. 1 Wound difference. Get the Interrogator.
-'''Interrogator Chaplains and Chaplains''' - One has 3 wounds, the other has 2. One can become a Terminator, the other can't. Both can wear Jumppacks and ride bikes. 20 point difference. 1 Wound difference. Get the Interrogator.
+
-'''Company Master''' - Vanilla Master. Comes with a free Iron Halo. Apart from that...not many choices available. If you want a 2+, get Belial. If you want to fly, get an Interrogator. If you want to ride a bike, You obviously should have picked Sammael. If you wanna eat people in CC, you pick Azrael. There is no REAL reason to make a Company Master, unless you are trying to be fluffy or something, or just happen to be the one Dark Angels player who spams Tactical Squads, since Leadership 10 is golden. on a side note, according to the latest FAQ, he can take twin lightning claws, a storm bolter ''and'' a plasma pistol in one build.
-'''Company Master''' - Vanilla Master. Comes with a free Iron Halo. Apart from that...not many choices available. If you want a 2+, get Belial. If you want to fly, get an Interrogator. If you want to ride a bike, You obviously should have picked Sammael. If you wanna eat people in CC, you pick Azrael. There is no REAL reason to make a Company Master, unless you are trying to be fluffy or something, or just happen to be the one Dark Angels player who spams Tactical Squads, since Leadership 10 is golden. on a side note, according to the latest FAQ, he can take twin lightning claws, a storm bolter ''and'' a plasma pistol in one build.
-'''Techmarines''' - Technically not a HQ, but also technically not worth the points.
-'''Techmarines''' - Technically not a HQ, but also technically not worth the points.
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+
=====Command Squads=====
+
+
-'''Regular Command Squad'''
+
+
-'''Deathwing Command Squad'''
+
+
-'''Ravenwing Command Squad'''
===Elite===
===Elite===
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Now 6th Ed. has hit, my friend told me something very helpful; Power Swords are AP3. OH SHIT NIGGA, TERMINATORS FOR THE MOTHERFUCKING WIN.
Now 6th Ed. has hit, my friend told me something very helpful; Power Swords are AP3. OH SHIT NIGGA, TERMINATORS FOR THE MOTHERFUCKING WIN.
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-'''Dreadnought'''- Eh. IF you want to make your opponent hate you, because the Dreadnought is SOMEHOW the easiest thing to kill when you field a Deathwing army, be my guest. Be sure to bring the Venerable upgrade. Re-roll your penetration 6? Hmm, what's that? You rolled a 1? Maybe next time.
However, they serve as an example of how dark angels are outclassed by current SM codicies, as the venerable upgrade DOES NOT increase it's base WS or BS (FAQd to now use the Spacemarine Venerable stats). One thing to note, however, is that a Venerable Dreadnought for the Vanillas is 165pts basic, while a Venerable Dreadnought with a Plasma Cannon and Missile Launcher for the Dark Angels is 155pts. Good times.
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-'''Dreadnought'''- Eh. IF you want to make your opponent hate you, because the Dreadnought is SOMEHOW the easiest thing to kill when you field a Deathwing army, be my guest. Be sure to bring the Venerable upgrade. Re-roll your penetration 6? Hmm, what's that? You rolled a 1? Maybe next time. Mortis
Dreads used
to be
their own shindig but
now
you
can
just purchase
two
Twin
linked
autos
,
Venerable DA Dreads
also
come with Deathwing Assault so if you want to get your
drop pod
on go right on ahead
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−
-'''
Mortis
Dreadnought'''- Used
to be
Dark Angels only,
now
anyone
can
field a rifleman dreadnought, [[Grey Knights|some better than others]]. However, the Mortis clocks in at a scant 105 pts. and comes with
two
missile launchers, which can be upgraded to (two of each) twin-
linked
heavy bolters
,
autocannons or lascannons. Can
also
take extra armour and/or a
drop pod
. Take 2.
+
-'''Company Veterans'''- Imagine if you could crossbreed Vanguard and Sternguard, and then take away their special abilities. You get these mooks. Sure half of them can wield Lightning Claws, while the other half run around with combi-weapons, but for an extra attack, I'm not sure they are worth an Elite slot, nor the ability to pimp them out to crazy levels. In a non-Deathwing list, these guys are actually decent counter-charge units when outfitted correctly and not over the top.
-'''Company Veterans'''- Imagine if you could crossbreed Vanguard and Sternguard, and then take away their special abilities. You get these mooks. Sure half of them can wield Lightning Claws, while the other half run around with combi-weapons, but for an extra attack, I'm not sure they are worth an Elite slot, nor the ability to pimp them out to crazy levels. In a non-Deathwing list, these guys are actually decent counter-charge units when outfitted correctly and not over the top.
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-'''Scouts'''- Yes. I'm serious. Scouts are Elites. E-fucking-lites. Mind boggling right? But hey, these scouts can mix and match bolters, Str4 shotguns and Bolt pistol and Combat Knife. At WS and BS 4. Shocking I know. I never bring these to an actual game because they are hogging up a valuable Elite slot, that I could be using to spam even more Terminators or Dreadnoughts. Maybe in Combat Patrol if you're REALLY bored and don't feel like winning...or want to have a slight advantage in a Scout on Scout battle...
===Troops===
===Troops===
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'''Tactical Squad''' -
This is your ONLY Troops choice, unless you field Sammael for Troop Bikes, Belial for Terminator Troops, or Azrael for both. Or both for the DeathRaven Hybrid that somehow looks stupid on paper, can work better than imagined on the tabletop.
This tactical squad can buy a lascannon for 20 points. It's a bargain considering it's somehow magically 15 points more expensive on Devastators. Must be some discount at the Munitorium. An interesting side note is that it's 5 points cheaper than the Vanilla Codex for a squad of 10 all armed with Boltguns.
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'''Tactical Squad''' -
This tactical squad can buy a lascannon for 20 points. It's a bargain considering it's somehow magically 15 points more expensive on Devastators. Must be some discount at the Munitorium. An interesting side note is that it's 5 points cheaper than the Vanilla Codex for a squad of 10 all armed with Boltguns
.
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-'''Scouts'''- Aye. Scouts
.
===Fast Attack===
===Fast Attack===