2014-09-21

Moved a lot of the info to Undead Legion. This should be more like a "if you liked the story, here's how to play him" kind of a thing.

← Older revision

Revision as of 00:45, 21 September 2014

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==On The Tabletop==

==On The Tabletop==



He
's
a special Lord level Monster
with
a crazy statline (EVERYTHING 7 save Initiative and Attacks
,
which are both 6
and
Leadership 10) and crazier rules. Not
to
mention his magic items of eternal FUCK YOU, which make Malekith and Archaon's shit look like Core gear
.

+

Nagash used to have a rather blocky-looking model back when Undead was one army, and had a statline so impressive that it took [[Matt Ward|"Ward Save"
's
]] Daemon wanking to make people forget it.

+

He was removed
with
the modern editions
, and
lore referenced him as some vague force that was preparing
to
return to the world
.



In short he
's
a Level 5 Wizard
with
access
to the
Lores of Death
,
Light
(
he's Nehekharan, remember?), Vampires, Nehekara, and
a
new Lore called "Undeath"
. He
carries his nine (Yes
,
HE GOT BACK ALL OF THEM, so most likely Arhkan loses
his
or got
a
copy
)
Books of Nagash which lets him carry NINE spells, one being "Ryze, the Grave Call" and
the
rest generated from any combination of the mentioned Lores
,
as
he
pleases
.

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The 8e [[End Times]] update brought Nagash back into the game as a powerhouse, boasting higher stats and better spellcasting than anything else in the entire game. He
's
also 1000 points to field, which is fine because End Times came
with
a rule update allowing half your army points
to
be spent on Lords and Heroes (so fielding Nagash has to be at a 2000 point game at
the
minimum
,
although you will have no other characters at all
(
including
a
Battle Standard Bearer))
. He
costs a whopping $105 Ameribucks
,
although considering the size of
his
model it's not
a
terrible deal (for GW anyway
)
. He also currently has
the
biggest hat in either Warhammer setting
,
proving that
he
's the single biggest force to be reckoned with
.



But wait, there's more. Re-rolls any Miscast and
can
store any time in the Magic Phase up to four Power Dice for later
,
surpassing the six-dice-per spell... or to empower attacks adding the ''Heroic Killing Blow'' to
his
already powerful sword (+1 Strength
and
Multiple Wounds (D3))And... being a Monster also has the 'Stomp Attack'(aganist Infantry, War beasts and Swarms only). This guy is a rape machine in close combat to all. Thought
that
was bad it gets worse, Any Undead within 12" suffer two wound
's
less because of Unstable, plus any other
rule
that stacks (for example, Battle Standard Bearer)
.
And the cherry on this hell cake: each time he casts
a
summoning spell of Undeath the points summoned and the range are TRIPLED (e.g. Ryze, The Grave call who ALWAYS have: With difficulty 9+, anyone else can summon 50 points of troops within 12" or 100 at 14+. At best(16+) 150 points worth of Monstruous Infantry at the same range. Nagash summons 150, 300 and
'
''450''') respectively at 36
"
. Remember that a Crypt Horror costs 38 p. per boy? ''Do the freaking math.'') Queue Rage QUIT!!

+

Nagash
can
only be fielded with [[Undead Legion]]
, his
own army that consists of everyone from [[Vampire Counts]]
and
[[Tomb Kings]]
that
he
's
brought under his
rule.
As
a
result there
'
s no
"
wrong
"
way to field Nagash
;
everything
you
CAN
field him with
is supported
in
fluff
.
His army is
even
Neutral
in
alignment
,
meaning
you can get in a
2v2 battle
with
any army
in the
game supporting any army in
the
game
.
Throwing an Empire army lead by Karl Franz on the field being BFFs
with Nagash
against Wood Elves
and
Ogre Kingdoms
is
completely copacetic
in the
fluff
.



+



At this point he could be the single most overpowered thing in the entire game.

+



In defence he
"
merely" has a 4+ Armour and 4+ Ward
;
nice but somewhat disappointing.  It should also be pointed out that he can restore one wound per successful use of vampire magic.  All this for 1000 points, meaning
you
cannot
field him
in games under at least 2000 points (As the new army he comes
with
allows for a 50% point placement
in
Lords/Characters)
.

+



+



Recent tests aganist several special characters in challenges has proven a terrible thought: no one of them, not
even
[[Archaon|ARCHAON]] could best him. The only one close was [[Dark Elves|Hellebron]], but even she fell. (What about harry the hammer and his d6 wounds per hit on undead?)

+



+



Sweet merciful fuck. Talk about bringing a Tomahawk Missile to a knife fight.

+



+



There is a couple ways to kill him though. The empire has a magic item that allows a character to swap stats with a model
in
base contact
,
and like all undead, cannons are the bane of his existence (you've got a 50/50 shot of getting through that ward save and causing D6 wounds), so team up with that dwarf buddy of yours and
you can
watch Nagash
get
blown to pieces. One would at first glance think that Tamurkhan's ability to take control of an enemy that kills him would be the perfect trolling option. But Tamurkhan's villain override only works on Infantry or Monstrous Infantry while Nagash is of the Monster category, and
in
addition it only works on things that kill him in Close Combat meaning that
a
player controlling Naggy would simply blast it
with
magic anyway.

+



There are a few things that can stand up against Nagash
in
CC,
the
best being Thorgrim and a High Elf Unit/Character with Banner of
the
World Dragon, both have a 2++ against Nagash attacks
.
Another way is building your Anti-Nagash-Demonslayer
with
Grudge/Might/Speed, which can possibly (~40%) kill
Nagash
in CC
and
that
is
quite the epic death even for a Slayer.  While not a way to kill him, Dwarfs can also make one of their lords T10, which means Nagash will be extremely lucky to land a wound on them (he's "only" Strength 8), allowing you to stop him
in
his tracks for
the
entire game, especially if that Dwarf's on shield bearers for the extra wounds (focus on taking away Nagash's magic so he has to use what little of it he gets to buff his army and can't afford to use Heroic Killing Blow, and even if he tries it's still extremely unlikely he'll succeed).

+



Also don't get your Hopes up for Cannons (unless you're playing Dwarfs) because you need approximately 7 shots without re-rolls (1 doesn't hit, 1 missfire, 1 doesn't wound, 2 bouncing off his save) and he can heal himself with Vampire Magic (though only 1-2 wounds a turn on average).  Though if you play Dwarfs killing him is laughably easy if you upgrade your cannons with re-rolls
.

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==Gallery==

==Gallery==

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