2014-09-25

‎Legion Infiltrators

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There is no scout companies either, with the scouts being made up equally of veterans and neophytes/brothers, training in the scout role.

There is no scout companies either, with the scouts being made up equally of veterans and neophytes/brothers, training in the scout role.





===Specialist Ranks===



The Children have 4 distinct ranks of 'Officer' relevant to their particular set of strategies. All officers above sergeant will rotate through training in each of the 4 roles, whereby they can pick a specialisation, or put themselves onto rotation.





Being on rotation means that the marine will be given command in one of the 4 areas, on a case-by-case basis, meaning a Child of Armok officer on rotation could be put on political operations for one campaign, then in the next might be assigned to guerrilla operations, or counter-intelligence the next.



Rotation is generally only staffed by those who display equal talents in all areas, and are usually candidates for higher command later on.





-



GO2 - Guerrilla Operations Officer  - in charge of insurgencies, working with locals, and recruiting networks on the ground. Also responsible for on the ground political based long operations that require shooting and combat.





CIO - Counter Intelligence Officer - in charge of keeping the Children's operation secure, and managing exposure to outside influences. Deals with enemy spies, and internal informants recruited by the legion.





PO2 - Political Operations Officer - In charge of political interactions, usually of a subtle nature, but also small-scale or contained/controlled operations. In charge of political analysis, and interactions of the areas they are based in. Requires above average (by the Children's standard) abilities with language and persuasion.





ICO - Intelligence Case Officer - In charge of gathering intelligence for the Children. They tend to operate alone, or with a small squad, and  are often isolated from the rest of the 'body' they are assigned to. They are responsible for setting up networks, and are usually those who make the initial connections with Xenos/Rogue Traders on behalf of the legion, before passing them off to a PO2.







The Children also have 2 special roles they assign to Marines who display impressive talents in the required areas.





'Emissarius', or legion liasons - these individuals have a good grasp of both intelligence, and counter-intelligence, but excel in political interactions, and have a great deal of diplomatic and inter-personal skill.



They are assigned to other Space Marine Legions, and travel with them, working as a point of contact between the legion they are attached to and the Children, usually feeding intelligence and messages to the Primarchs/Leaders they are attached with. They also spy passively on the legion they are attached to, obtaining in depth intelligence on all the key individuals, legion and unit strengths, and current actions the attached legion is undertaking. They don't always find out everything, but that isn't their role - that is covered by the Childrens non-marine agents and ICO's.







'Insidiators' or independent field agents - these are marines deemed to have skill sets that make them well suited to working alone or leading entire chapters outright.



Displaying talent in all of the roles the Children have for officers, insidiator's are given their own jurisdiction to go where they please, and pursue the objectives they see as benefiting the Children in the short, or long-terms.



They are occasionally given direct aims to achieve by their own chosen methods, but these are usually only when something needs to be done with the utmost speed and secrecy - this job falling to those most capable to achieve it.



As a result, they are often on first name basis with Uriel himself, who commands the Insidiators directly.



Operating under code names and aliases, they often pose as, or travel with rogue traders (or non-puritan Inquisitors post-Heresy) as they provide the insidiator with a good cover, and the means to achieve his ends.





In some cases, with Uriel's approval, the insidiator's will be assigned a 'body' to achieve their ends, posing as the higher command, thus keeping the 'Body' in the dark, and thus deniable.



As a result of their covert nature, insidiators often eschew the use of their power armour, for less obvious garb or scout armour, but will always have their power armour available for any circumstance they can foresee they will require it.



As a result of this, their power armour is nearly always repainted, only using the legion's colours when that serves a useful purpose.





Insidiators are believed to be recruited directly from the legions neophyte program, as no marine recognises them. In fact, the Insidiators are recruited from Group 13.

===Group 13===

===Group 13===

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=Legion Organisation=

=Legion Organisation=

==Legion Infiltrators==

==Legion Infiltrators==

+

'Insidiators' or independent field agents - these are marines deemed to have skill sets that make them well suited to working alone or leading entire chapters outright.

+

Displaying talent in all of the roles the Children have for officers, insidiator's are given their own jurisdiction to go where they please, and pursue the objectives they see as benefiting the Children in the short, or long-terms.

+

They are occasionally given direct aims to achieve by their own chosen methods, but these are usually only when something needs to be done with the utmost speed and secrecy - this job falling to those most capable to achieve it.

+

As a result, they are often on first name basis with Uriel himself, who commands the Insidiators directly.

+

Operating under code names and aliases, they often pose as, or travel with rogue traders (or non-puritan Inquisitors post-Heresy) as they provide the insidiator with a good cover, and the means to achieve his ends.

+

+

In some cases, with Uriel's approval, the insidiator's will be assigned a 'body' to achieve their ends, posing as the higher command, thus keeping the 'Body' in the dark, and thus deniable.

+

As a result of their covert nature, insidiators often eschew the use of their power armour, for less obvious garb or scout armour, but will always have their power armour available for any circumstance they can foresee they will require it.

+

As a result of this, their power armour is nearly always repainted, only using the legion's colours when that serves a useful purpose.

+

+

Insidiators are believed to be recruited directly from the legions neophyte program, as no marine recognises them. In fact, the Insidiators are recruited from Group 13.

+

==Specialist Ranks==

==Specialist Ranks==

+

The Children have 4 distinct ranks of 'Officer' relevant to their particular set of strategies. All officers above sergeant will rotate through training in each of the 4 roles, whereby they can pick a specialisation, or put themselves onto rotation.

+

+

Being on rotation means that the marine will be given command in one of the 4 areas, on a case-by-case basis, meaning a Child of Armok officer on rotation could be put on political operations for one campaign, then in the next might be assigned to guerrilla operations, or counter-intelligence the next.

+

Rotation is generally only staffed by those who display equal talents in all areas, and are usually candidates for higher command later on.

+

+

-

+

GO2 - Guerrilla Operations Officer  - in charge of insurgencies, working with locals, and recruiting networks on the ground. Also responsible for on the ground political based long operations that require shooting and combat.

+

+

CIO - Counter Intelligence Officer - in charge of keeping the Children's operation secure, and managing exposure to outside influences. Deals with enemy spies, and internal informants recruited by the legion.

+

+

PO2 - Political Operations Officer - In charge of political interactions, usually of a subtle nature, but also small-scale or contained/controlled operations. In charge of political analysis, and interactions of the areas they are based in. Requires above average (by the Children's standard) abilities with language and persuasion.

+

+

ICO - Intelligence Case Officer - In charge of gathering intelligence for the Children. They tend to operate alone, or with a small squad, and  are often isolated from the rest of the 'body' they are assigned to. They are responsible for setting up networks, and are usually those who make the initial connections with Xenos/Rogue Traders on behalf of the legion, before passing them off to a PO2.

+

+

+

The Children also have 2 special roles they assign to Marines who display impressive talents in the required areas.

+

+

'Emissarius', or legion liasons - these individuals have a good grasp of both intelligence, and counter-intelligence, but excel in political interactions, and have a great deal of diplomatic and inter-personal skill.

+

They are assigned to other Space Marine Legions, and travel with them, working as a point of contact between the legion they are attached to and the Children, usually feeding intelligence and messages to the Primarchs/Leaders they are attached with. They also spy passively on the legion they are attached to, obtaining in depth intelligence on all the key individuals, legion and unit strengths, and current actions the attached legion is undertaking. They don't always find out everything, but that isn't their role - that is covered by the Childrens non-marine agents and ICO's.

+

==Group 13==

==Group 13==

==Non-Astartes Agents==

==Non-Astartes Agents==

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