2016-03-21



Upper Theatre 9.10 INTRO Alex Shim Smilansky and Ben Redford // Mayku

Mayku Kickstarter Launch

Synopsis:

Alex Smilansky and Ben Redford will take to the stage to give an exclusive preview of their forthcoming Kickstarter of their first desktop manufacturing device, Formbox, which turns plastic sheets into 3D shapes.

Martin Enthed // IKEAIKEA: A furniture retailers view on mass digital reproduction Synopsis:

In this session Martin will present how IKEA Communications AB/Sweden have approached the challenge of creating a digital library of products/ assets from CAD models, drawings and prototypes. With such a broad product range, his team must model and render thousands of product families with all their configurations, producing photographic quality renderings of indoor homes for IKEA.

Martin will share their progress, starting from the first stumbling steps in 2005 of product image creation to today’s capability of producing large volumes of full room sets that are used alongside traditionally created studio photos for the catalog and web site. During the session he will explain the evolution of the modelling, material and texture process. He will also cover custom-tools they have built to speed up this process. Finally, he will highlight the problems that still require a solution.

Philip Norman // Ross RoboticsTraversing New Terrain: Extending the Boundaries of Advanced Robotics Synopsis:

With no formal background in engineering, Philip Norman embarked on a journey to develop a modular, scalable, and reconfigurable “multi-mission” robot system – no small feat for a writer, caricaturist and fine artist. Starting out with ink, a drafting table, his artistic creativity and curiosity in natural principles, it was Mr. Norman’s discovery of Solid Edge’s 3D capabilities that unleashed his creative processes and proved integral to his development of adaptable robot systems. Mr. Norman’s unique narrative supports his philosophy that nature’s fundamental concepts can inspire the design and development of man-made systems. He will share insights learned on the long and winding road from art to part, highlighting working practices discovered at the intersection of the creative arts, natural principles and engineering.

Coffee 10.30 to 11.00 AM

Gian Paolo Bassi // SolidWorksTHE FUTURE OF THE SOLIDWORKS INNOVATION PLATFORM Synopsis:

SolidWorks is embracing the natural shift that is occurring in the design, engineering, and overall business community. This shift begins with individuals and start-ups who embrace new technology and online resources to create and develop products quickly, easily, at low cost, and within their homes and garages using 3D printers. And, this shift extends further to established enterprises that must innovate and implement the next generation of automation technology. In order to keep pace with these rapidly changing trends, SOLIDWORKS must adapt and embrace a new approach to working with such a varied spectrum of customers. This includes providing engineers and designers with flexibility and choice in how they use, access, and engage with CAD technology. Attend this session to learn how SOLIDWORKS is 100% focused on creating an innovation ecosystem to meet the needs of the engineering community now and in the future.

Scott Reese // Autodesk The Power of Reinvention

Synopsis: Change is inevitable. To succeed today, companies have to embrace change to thrive or survive in this rapidly evolving manufacturing landscape. Attend this session to learn more about what Autodesk is doing to help manufacturers of all sizes thrive and reinvent themselves in the new norm.

Brian Thompson // PTC The Impact of Emerging Technologies on Product Development

Synopsis:

3D Printing, IoT, Machine Learning and Augmented Reality.  These are some of the emerging technologies that are becoming more accessible and impacting all facets of the product lifecycle.  From understanding and influencing requirements in the concept phase, through detailed design and manufacturing, to how products are serviced, everything is evolving.  Attend this session to see how these technologies are being used today and how they will change the way companies design, manufacture, operate and service products tomorrow.

Jon Hirschtick // Onshape The State of Full-Cloud CAD

Synopsis:

It has been a year since Onshape Beta was announced at Develop3D Live 2015. Jon will discuss the current state of this rapidly evolving software, the remarkable ways in which companies are using the new technology, and his future vision of full-cloud CAD.

Luis Baldez // HP Breaking the wall between Design and (Additive) Manufacturing

Synopsis:

From personalized colorful toys, to industrial parts on-demand and custom-fit body implants, 3D printing continues to inspire. But have you ever gone through the actual steps to create 3D designs and produce parts with existing software? How many software hacks and tweaks do you have to do to assign colors, textures and multiple materials to your parts? There was a time when design was decoupled from production. Today this is not an option. Want to know why? Come and see Luis Baldez talk about the design challenges with 3D printing and how HP plans to address these.

LUNCH 1.30 to 2.00 PM

Dan Staples // Siemens PLMTrends & Tools – Is Greater Innovation Possible? Synopsis:

Dan will take a look at the key technology trends and challenges that face engineering companies, and highlight the implications for your business. He will also explore the design process, from capturing ideas at the moment you have them, to navigating the decidedly non-linear process that creates great engineering innovations.

Simon Floyd // MicrosoftTechnologies for modernizing the design process Synopsis:

The products that we design today are radically different. They contain computing platforms, are connected to the internet and integrated with our lifestyles. Today’s designer must now cater to the digital world and consider the product experience beyond the product itself; products have become solutions to life’s problems, inefficiencies and opportunities. However, the process and practice of designing these products has not changed significantly in the past 25 years, until now. Designers have access to unprecedented amounts of information and new tools that can transform their practices and modernize the product design process. This talk will cover the trends, technologies and tools that are making a positive impact on the design process and empowering the next generation of innovators.

Tom Greaves // DotProduct Handheld 3D for AEC and Manufacturing

Synopsis:

​Powerful new tablets combined with low cost 3D sensors allow real world constraints to inform all phases of design, construction, fabrication and asset management. Tom will give a live demonstration of  new workflows to get from 3D point cloud capture to CAD deliverables executed on a computer that fits in his pocket.

Naomi Keren // YowzaShape based search of 3D content Synopsis:

3D content is growing rapidly in multiple industries. Search, however, remains mostly text based.

As a result, organizations find it increasingly difficult to utilize their existing designs.

Yowza is a 3D content search engine that is completely shape based. It empowers users and organizations to search their entire repositories of 3D content in real time. Yowza enables fast and intuitive model search that does not require exhausting categorization or tagging. Our approach to search of 3D content is based on:

(1) modeling of human perception of shape and similarity across multiple dimensions,

(2) object segmentation to identify the elements that each 3D model is built from, and

(3) high throughput indexing and processing of large data sets containing millions of models.

Coffee 3.30 to 4.00 PM

Mark Shayler // ApeDisrupt disrupt disrupt Synopsis:

A mantra for new business innovation or a hackneyed phrase already relegated to the mouths of tired executives who wouldn’t know disruption if it came and biffed them on the nose? Mark will talk about why it’s important to disrupt your business model but more importantly to disrupt it with purpose. He promises not to mention: Airbnb, Uber or Spotify.

Panel and Prizes

Cinema

Coffee 10.30 to 11.00 AM

Duncan Fitzsimons // 7th DesignFast prototyping and development. Taking digital design tools into the workshop. Synopsis:

Duncan will give a talk on the various methods used at 7TH to help make design concepts a reality as fast as possible. This is achieved by bringing all possible design tools together into one fluid process to evaluate and test ideas, sometimes even before they’ve been visualised.

This ensures designs are engaging, have magical interactions and really work, at the earliest possible stage of the design process.

Poppy Farrugia, Dominic Eggbeer and Tom Wheeler // NotBrokenCreating an exoskeleton arm brace for paralysed mountain bikers Synopsis:

When Tom Wheeler crashed and paralysed his right arm doing the sport he loved, mountain biking, quitting wasn’t an option. However, he soon found that there weren’t any products that would allow him to continue. Determined to keep riding, he set about developing a custom carbon fibre exoskeleton-style arm brace that provided a functional interface between him and the bike. This proved the concept, but he realised that if the solution was going to be made available to others in a similar situation, more affordable and repeatable design-manufacturing processes were required. CAD and 3D printing were an obvious choice. These technologies offer new ways of meeting the functional and aspirational needs of users who do not want to settle for an off-the-shelf product; athletes want to push the limits of product performance and embrace designs that are distinctive, not clinical.

Tom contacted Dominic Eggbeer and Poppy Farrugia to conceptualise how computer-aided design could be combined with 3D printing to reinvent the arm brace concept. Poppy took on the arm brace project as part of her Masters degree. The presentation will illustrate the development of a prototype arm brace, which has potential to be used by a range of sports enthusiasts who are keen to stay competitive following upper-limb paralysis.

Andrew Redman // Headkayse

Headkayse – Designing a game changing product

Synopsis:

How do you design a game changing product? Well it helps if you set out to try, and then have a bit of luck a long the way. Andrew tells the story of how the revolutionary Headkayse cycle helmet came about and outlines the factors for its successful crowdfunding and some key lessons that may be applied to other products.

Sebastian Andraos // HAL RoboticsPioneering Construction Robotics Synopsis:

Through the prevalence of new tools and techniques, the opportunity exists today for inumerable fields to evolve. Increasing access to robotics represents the next phase of the intersection between design and construction, an undoubtedly fertile space where many architects and designers have the distinct opportunity to take more control over not only their work but the methods and processes with which it is made. The exercising of this control is seen to facilitate a fuller understanding of design processes and the decisions that help drive these processes from both ends; how construction works backwards to affect design and how design moves forwards to affect construction.

In-situ applications of robotics – whether applied to fully automated construction scenarios, or on the contrary envisioned as intelligent, service-oriented, distributed manufacturing systems – have remained an ongoing research topic since the early 1980s. Beyond the various sociological and economic challenges surrounding the application of such innovative processes, major technical issues are still to be addressed in order to ensure the compatibility of past and future research results with the requirements of the construction industry.

HAL Robotics develop an accessible vendor-agnostic software solution for simulation, programming and real-time control of robots and peripheral devices. These real-time interactions, sensor integration and machine interconnectivity are critical for adaptability, safety and autonomy in robotics, lending their solution to both traditional off-site manufacturing and robots in changing environments i.e. on-site.

LUNCH 12.30 to 2.00 PM

Solomon Rogers // Rewind

VR’s influence on the fundamentals of design

Synopsis:

VR is not all about gaming and entertainment. In fact, it’s arguable that commercial, rather than home use will take VR mainstream. The property market in particular has a great deal to gain from this new immersive technology.  One of the biggest impacts that VR is going to have on the property market comes at the foundation of the industry; VR will allow architects and builders to literally walk through their plans before they even start the project, bringing a level of testing into the process that wasn’t possible before without huge costs.  It will also allow designers to experiment with different finishes, decors and even furniture placements. In his talk, Sol will explore the possibilities of this new medium with some working examples:

True-VR Property Tours: Working with the global estate agent Savills, REWIND used cutting edge 3D scanning technology to capture high resolution point cloud data from inside a £17 million mansion. Clients from around the world could then ‘walk’ around the entire property without leaving the comfort of their homes.

From BIM to VR: Autodesk Stingray Launch Demo:  Using this new technology allows architects and engineers to explore their designs at true human scale. Simple things such as decor and furniture, or complex engineering problems for heat transfer or structural integrity can be displayed and interacted with in real time.

Nick Bolton // ViconWhat’s different with VR this time around? Synopsis:

Exploring the way in which virtual reality has changed the engineering industry and how future VR developments will affect change.

Martin McDonnell // Soluis Reality without limit

Socialising virtual reality in the workplace

This presentation will provide insight into ways in which the current wave of technology advancements in simulated reality that are being driven by the games and entertainment industry are beginning to be applied to some of the most fundamental challenges faced in the design, delivery and operation of design and construction projects. The session will highlight ways in which the expected changes arising from digital reality platforms in our personal lives will transcend and ultimately enhance numerous aspects of our daily activity in the workplace.

Julian Ford // Virtalis TBA

Coffee 3.30 to 4.00 PM

Woods Scawen

Coffee 10.30 to 11.00 AM

Laurence Marks // SSAHow Additive Manufacture is driving Design by Simulation Synopsis:

If you take an engineers view of additive manufacturing it looks something like a revolution has happened. 3D printing is about models of rabbits, Yoda and prototypes of industrial designs which look like pebbles, whatever it is they do. It’s not about manufacturing actual stuff that does things. Right? Increasingly wrong actually. Whilst it seems unlikely that AM will displace more traditional production methods entirely in the next few years there are many specialist, low volume applications where the freedom it offers really does revolutionise what can be created. This disruption has forced a step change in how CAE is used and applied. And about time. So the CAE response to the disruption that is additive manufacturing seems to have 3 distinct aspects: Not surprisingly these are design, manufacturing and material definition. · The ability to create forms and shapes previously impossible to manufacture frees many of the constraints on shape optimisation. So you really can explore the creativity of topology optimisation; but in fact you have to learn how to lead it in the right direction – these things don’t just happen. · Production process simulation has been gaining ground in recent years, but that’s with processes that we’ve got literally thousands of years of experience of. Casting, stamping and forging are all technologies that are simulated, and generally reasonably well understood. But with AM we must use simulation to drive our understanding of what you can make and how – we haven’t got 1000’s of years to try things out this time. · And then finally there’s the science of understanding what you actually made. Production processes influences the behavior of the finished component; AM is no different and the world of multiscale modeling is beginning to provide a way of predicting the performance, strength and durability of AM parts. With previous manufacturing technologies the world of CAE has had the luxury of applying itself to a mature process and going from there. AM appears to be a truly disruptive technology; one which is driving the development of CAE technologies and their application.

Spencer Wright // nTopologyOptimised Design for Lattice Structure Synopsis:

Design for additive manufacturing requires CAD tools that are designed with AM in mind. In this talk, Spencer Wright shows how lattice design can provide big benefits in performance and design speed. He’ll show examples of parts that utilize complex lattice structures, and will show how nTopology allows for them to be tuned specifically for functional outcomes.

Brian Garett // 3DHubs Distributed manufacturing through 3D Printing

Synopsis:

Distributed manufacturing through 3D Printing, where we are today and what the future will bring us.

Clive Martell // RenishawSmall steps… Big impact – Using additive manufacturing where it really counts Synopsis:

Additive manufacturing offers much promise. In this presentation Clive will offer insight into the applications that work; how to identify them and assess what tools are needed to turn AM parts into solutions that offer perpetual added value.

Andre Wegner // AuthentiseUsing Software to Increase Yield and Reduce Preparation Time in Additive Manufacturing Synopsis:

As Additive Manufacturing increasingly moves from Lab to Production scale, the infrastructure requirements change. GE is investing in 100’s of machines that run simultaneously, Nike does 1000’s of prints a month. To manage these operations the same way we did before – manually inspecting and editing every file, setting up, monitoring and improving every print – is untenable. Instead we can rely on increasingly sophisticated software automation to drive these processes, saving time and money as well as increasingly reliability and safety. In no other manufacturing sector is the opportunity so apparent since additive manufacturing has a more complete digital thread than any other part of the shop floor.

LUNCH 1.00 to 2.00 PM

Neil Cooke // Onshape3 Ways cloud can help your team work better Synopsis:

The cloud is promising to revolutionize how products are developed and how people can work together more efficiently. We’ll be exploring how you can immediately improve team effectiveness across your entire company and supply chain.

David Heiny // SimScaleWhat does it take to make simulation a standard tool in every engineers’ software stack? Synopsis:

Both 3D CAD and simulation technology (CAE) have been around for decades. However, while 3D CAD has already become a standard tool for the modern designer or engineer, 3D CAE still remains mainly reserved for specialists. Despite the unquestionable advantages that simulation technology can bring to product design and engineering, it is still not leveraged in the majority of today’s product development processes. David will talk about the vision behind SimScale and about their mission of making simulation more accessible to everyone by bringing functionality, content, and people together with the common objective to build better products faster and more cost-efficiently.

Adam Jull // IMSCADVirtualisation or Centralisation – What would really work for you? Synopsis:

CAD software traditionally runs on powerful desktops or laptops but there can be huge benefits to virtualising or centralising workstations. Adam Jull shares his extensive knowledge of deploying graphical applications in virtualised environments, giving designers and engineers a valuable insight into the technologies, workflows and business benefits of moving desktop CAD to the datacenter or cloud.

Paul Sohi // AutodeskThe Future of Making things: How the cloud will power the future Synopsis:

The Future of Making Things is the way manufacturing is moving, and cloud based technologies are helping that happen. Paul will be talking about his project creating a 3D printed prosthetic for a Paralympic cyclist to use at the Rio Olympics in September, and how cloud technologies and Fusion360 helped him work with an internationally based team to get the best results possible for the product.

Coffee 3.30 to 4.00 PM

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